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 Random Event Targeting. 
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Joined: Tue Sep 28, 2010 7:50 pm
Posts: 1010
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I think every one has experienced now that some times this random event thing fails like. you might have more research on a terra than artifacts so you put research on. or alternative.

How ever it always looks like the random event targets the wrong resources.

Like having 20% extra research on abuntance research terra.
To be Honest, USELESS.

so i prepose this.
The random event if targets resources it will calulate which has the highest production buildings and target that resources. elimitnating the other 2. meaning you dont have to switch your planet around just for a 10% bonus on a crap resource.

Idea on this? what do you think?

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Thu Apr 26, 2012 9:24 pm
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Joined: Tue Dec 13, 2011 11:20 pm
Posts: 1195
Location: The Milky Way
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It might just be me, but I wouldnt bother switching around structures for a temporary bonus like that, and the events already target the highest availability on a planet, which I build according to, so for me its not a problem

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Thu Apr 26, 2012 9:26 pm
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Joined: Wed Feb 01, 2012 10:18 pm
Posts: 549
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+1... My best planet (4X MR research and R mining) always gets ultra rich resources (+20% mining)... That's not helpful, considering that getting around 4 more mining/hr rather than about 40 more research/hr... I get like 8 mining/hr normally (this is b/c of joint structures like refining lab)... And around 240 research/hr...

Other planets, that are ultra rich arti that get like 165/hr... get the one that boosts research by 10%...

I would benefit way more if my planets had a random event that gave a bonus to the resource that has the highest availability/output, not any random resource.

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Sat Apr 28, 2012 3:06 pm
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