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 Base ATTACKER and DEFENDER Benefit 
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Joined: Tue Jun 21, 2011 6:32 pm
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Ok. I've seen all these posts, arguments between 2 groups. 1 side says "we don't want our base disabling, let us guard it!", and the other side says "they're tough enough as they are. You're stopping yourselves from getting badges/loots"

Here's a compromise:

Base module:
Tactical Co-ordination Grid
Size: 4 special
Increases everyone's base attack by 2% for every legion member online.
CANNOT be built if you have removed another of this structure within the last week, OR you have currently locked a base.

Base Module:
Manual Booster Array
Size: 4 special.
Increases a base's attack OR defence OR hull OR shield by 2% for every person who "guards" the base (player chooses when they guard. You stop guarding it once you go offline OR go idle. You CANNOT reguard if you attack/go offline (idle will be let pass) for 15 minutes. You CANNOT perform ANY combat actions while guarding the base (ie you can only do missions).
CANNOT be built if you have removed another of this structure within the last week, OR your base is currently being locked.

This could be a fair compromise because:
Attackers get a boost.
Encourages legion activity (on both sides)
Defenders have a way to protect their base, BUT at the cost of doing anything else, and only while their members are online.

If similar numbers are on each side, the effect won't be visible (attack boost counteracts the defence/hull/shield/attack boost from the defenders).

Also, this will probably be at the cost of production or pacts or something (special space), so people will have to think carefully before installing it.

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Mon Nov 14, 2011 10:57 pm
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Not bad, something different to try to sort things out.

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Mon Nov 14, 2011 11:19 pm
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actually the best rendition yet +1

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Tue Nov 15, 2011 12:36 am
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Nicely done +1

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Tue Nov 15, 2011 1:45 am
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I like it. +1

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Tue Nov 15, 2011 5:20 am
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Won't work....

1st-Attacker bonus-It's not unreasonable to expect 20 people to be online at a given time during a base combat. Given an unbuffed attack of 5000, add up all the buffs and bonuses. Ancient Crystal Foci +5%, Crimson Obelisk +10%, Crimson Amplifier +15%, 3x Tetra Seek Targeter 3x5%, and Booster Array bonus +40% (assuming 20 online members) Grand total = 10,763. More than DOUBLE a ship's standard attack. Throw in Kongul and a Crux Amplifier and it gets really ugly... I can already hear the children screaming "Not Fair!!"

2nd-Defender bonus-A SECOND bonus on top of the ability point bonuses that are based on membership? Seriously? Just for example, choose Hull as the option. It's not unreasonable to see a combination of 10 Lazulis and Fixers (not sure if Lazuli Fixer counts twice ??) so with Auxiliary Fortification you get +100% Hull and with say 20 people "guarding" that's another +40%. Let's say 50k standard hull, total after buff and bonus = 140k. Nearly TRIPLE the standard hull for 3 Ability Points. That turns a level 3 base into a level 4 or better.

I really don't see ANY legion sacrificing that much Special Space to install both modules. You're going to have the strong legions who have nigh impregnable bases going with the attack module only because they don't need to worry very much about their own base getting disabled. And the weaker legions can't afford to give up the space so they will select the defense module to try to keep their own base from being disabled. So the Strong get stronger and everyone cries about it, and the weak can't kill a base anymore because all the little bases will be too well defended. Classic un-balancing no-win scenario...

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Tue Nov 15, 2011 7:47 am
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Darth Flagitious wrote:
Won't work....

1st-Attacker bonus-It's not unreasonable to expect 20 people to be online at a given time during a base combat. Given an unbuffed attack of 5000, add up all the buffs and bonuses. Ancient Crystal Foci +5%, Crimson Obelisk +10%, Crimson Amplifier +15%, 3x Tetra Seek Targeter 3x5%, and Booster Array bonus +40% (assuming 20 online members) Grand total = 10,763. More than DOUBLE a ship's standard attack. Throw in Kongul and a Crux Amplifier and it gets really ugly... I can already hear the children screaming "Not Fair!!"


dont forget that service lab that adds like 20% attack too :D

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Tue Nov 15, 2011 9:40 am
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Darth Flagitious wrote:
Won't work....

1st-Attacker bonus-It's not unreasonable to expect 20 people to be online at a given time during a base combat. Given an unbuffed attack of 5000, add up all the buffs and bonuses. Ancient Crystal Foci +5%, Crimson Obelisk +10%, Crimson Amplifier +15%, 3x Tetra Seek Targeter 3x5%, and Booster Array bonus +40% (assuming 20 online members) Grand total = 10,763. More than DOUBLE a ship's standard attack. Throw in Kongul and a Crux Amplifier and it gets really ugly... I can already hear the children screaming "Not Fair!!"

2nd-Defender bonus-A SECOND bonus on top of the ability point bonuses that are based on membership? Seriously? Just for example, choose Hull as the option. It's not unreasonable to see a combination of 10 Lazulis and Fixers (not sure if Lazuli Fixer counts twice ??) so with Auxiliary Fortification you get +100% Hull and with say 20 people "guarding" that's another +40%. Let's say 50k standard hull, total after buff and bonus = 140k. Nearly TRIPLE the standard hull for 3 Ability Points. That turns a level 3 base into a level 4 or better.

I really don't see ANY legion sacrificing that much Special Space to install both modules. You're going to have the strong legions who have nigh impregnable bases going with the attack module only because they don't need to worry very much about their own base getting disabled. And the weaker legions can't afford to give up the space so they will select the defense module to try to keep their own base from being disabled. So the Strong get stronger and everyone cries about it, and the weak can't kill a base anymore because all the little bases will be too well defended. Classic un-balancing no-win scenario...


Agreed, agreed, agreed

Bases are already tough enough to disable. As for the attack, it would make it easier to kill weak bases, which would make them start crying, just like Darth said.

I'm still confused why every single time an idea about guarding bases gets negative comments, there seems to be two other topics about the same thing just worded differently. It's not the suggestions that are inherently flawed, it's the fundamental idea of guarding the base and adding stats (based on the system we have).

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Tue Nov 15, 2011 12:07 pm
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This acutally makes base killing harder
if you have 40 on eac side, the base gets 10% more hull, att and def and shield
the attackers get 2% more attack


Tue Nov 15, 2011 10:59 pm
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On one hand - If the base is high enough for this to really matter, you're getting three or four legions on it. That's three or four legions with 10-58% bonus depending on Legion activity. Overpowered?

On the other hand, we all know some of the ridiculously stupidly hard to kill bases. Can you imagine if their hull or defense was increased by another 10-30% on top of base ability bonus?

/wrist/wrist/wrist/wrist


Thu Nov 17, 2011 1:43 am
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seems to me that the only ppl arguing against base defense are the highest ranking legions , who farm level 4+5 bases

BATTLE pacts are there to help take down the bases , and base battles are meant to be epic, not everyday ho-hums

i say give everyone who attacks a base a silver badge , not just the top 20 or so , and allow base defending , and if the top-tier legions don't like it, they can make more battle pacts to take down their targets.... isn't that why they are there in the first place ?

also, instead of scanning for a base 3 times a day , make it twice a day, and possibly lengthen the time the base lock has, perhaps to 10 hours instead of 8

how's that ?

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Thu Nov 17, 2011 1:52 am
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detregets wrote:
seems to me that the only ppl arguing against base defense are the highest ranking legions , who farm level 4+5 bases

BATTLE pacts are there to help take down the bases , and base battles are meant to be epic, not everyday ho-hums

i say give everyone who attacks a base a silver badge , not just the top 20 or so , and allow base defending , and if the top-tier legions don't like it, they can make more battle pacts to take down their targets.... isn't that why they are there in the first place ?

also, instead of scanning for a base 3 times a day , make it twice a day, and possibly lengthen the time the base lock has, perhaps to 10 hours instead of 8

how's that ?


Poor

We've already been through this, you can read all of the other topics.

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Thu Nov 17, 2011 11:52 am
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detregets wrote:
seems to me that the only ppl arguing against base defense are the highest ranking legions , who farm level 4+5 bases

BATTLE pacts are there to help take down the bases , and base battles are meant to be epic, not everyday ho-hums

i say give everyone who attacks a base a silver badge , not just the top 20 or so , and allow base defending , and if the top-tier legions don't like it, they can make more battle pacts to take down their targets.... isn't that why they are there in the first place ?

also, instead of scanning for a base 3 times a day , make it twice a day, and possibly lengthen the time the base lock has, perhaps to 10 hours instead of 8

how's that ?


(1)Yes, we farm 5's. Few people do because the reward rarely matches the work. And everyone wants to make it harder?? So you add guards... Take a guess what happens then. We stop farming 5's because they are now WAY too difficult to disable and we go back to farming 3's and 4's for our silver badges. Who wins then?

(2) Base battles are supposed to be DIFFICULT, not EPIC. Having too many BP's essentially eliminates the bottom half of even some of the more powerful legions because they are unable to gun-up enough to keep pace with the strongest ships of the 3-4 legions involved in a battle vs a level 5+.

(3) Give everyone a badge? Seriously? Including that guy that one shots every however many hours for 2 damage? Yeah, sure... That'll fix everything.

(4) Base combat was originally 24 hours. Didn't work, got super boring. 8 hours is perfect. It allows most people to get in on 2 bases per day.

Now to continue in general rather than responding to any one specific person/thought.... Doesn't it seem like Dan might actually agree with those of us arguing AGAINST any form of guards? First the Ability Repair got nerfed. Why? Because it was overpowered and made it damn near impossible to disable anything 5+ and lower ranked bases got farmed. Then, after hearing complaints that battling high ranked bases still wasn't worth the effort, Dan introduced the Base Raid to encourage legions to go after stronger bases instead of farming low ranks for silver badges. Any ability/bonus/tactic that gives an advantage to a little level 3 base, you have to give to the level 7 and everything in between. Otherwise it's an unfair show of favoritism toward weak, low rank legions and it would need "fixed" again 4 months from now when the standard of base strength gets raised a degree. So what happens if level 5's get added defense? Again... We go back to farming 3's and 4's.

If a base keeps getting disabled, its not because it needs guards. Its because of 3 reasons. 1-Its built wrong, 2-Whoever handles the defense is clueless 3-You got farmed because a more powerful base isn't worth it to the attackers and yours is, because of #1 or #2.

Anybody that says bases need more defensive capabilities needs to come join us on a hunt. Thank goodness I'm not susceptible to migraines because I'm really getting a headache trying to explain that more defensive capabilities will only hurt EVERYONE.

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Thu Nov 17, 2011 12:38 pm
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detregets wrote:
seems to me that the only ppl arguing against base defense are the highest ranking legions , who farm level 4+5 bases

BATTLE pacts are there to help take down the bases , and base battles are meant to be epic, not everyday ho-hums

i say give everyone who attacks a base a silver badge , not just the top 20 or so , and allow base defending , and if the top-tier legions don't like it, they can make more battle pacts to take down their targets.... isn't that why they are there in the first place ?

also, instead of scanning for a base 3 times a day , make it twice a day, and possibly lengthen the time the base lock has, perhaps to 10 hours instead of 8

how's that ?


BULL
I am arguing against base power ups, and im in Galaxy Wombats. We dont even try lvl fours


Fri Nov 18, 2011 12:11 pm
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