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 have certain enemies appear more often!!! 
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Joined: Tue Sep 06, 2011 3:46 am
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I personally went on a npc killing spree today (probably killed at least 15) and NEVER have i seen the npc generator be more of a jerk than this. It never gave me ANY rare enemies or even Forynis uncommons for that matter. So now i recommend not emphazing the meaning of rare enemies by making them somewhat more common. I mean SERIOUSLY, there should've been at least one rare enemy in at least killing 15 npcs!


Sat Nov 19, 2011 7:25 am
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Joined: Mon Nov 29, 2010 9:48 am
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i kill between 30 and 70 a day depending on how many flamehawks and assassins i get. i would say just keep at it. if you manage to go 350 kills without getting a rare, then you have something to complain about. but 15 kills isnt alot when you look at how some players go through npcs. i believe some players easily clear a few hundred a day, if not more.

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Sat Nov 19, 2011 8:40 am
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Joined: Fri Jun 04, 2010 1:30 am
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Vekno wrote:
i kill between 30 and 70 a day depending on how many flamehawks and assassins i get. i would say just keep at it. if you manage to go 350 kills without getting a rare, then you have something to complain about. but 15 kills isnt alot when you look at how some players go through npcs. i believe some players easily clear a few hundred a day, if not more.


1 in 15 is about 6.6% so thats within the neighborhood of "rare".

I envision the following...

Commons: 60% chance of appearing.
Uncommons: 25% chance of appearing.
Rares: 10% chance of appearing.
Extremely Rare: 5% chance of appearing.

Sum total: 100%

In other words... 60 commons, 25 uncommons, 10 rares, and 5 extremely rares for every 100 NPC's killed.


Sat Nov 19, 2011 9:09 am
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Joined: Thu Nov 25, 2010 6:49 pm
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Veristek wrote:
Vekno wrote:
i kill between 30 and 70 a day depending on how many flamehawks and assassins i get. i would say just keep at it. if you manage to go 350 kills without getting a rare, then you have something to complain about. but 15 kills isnt alot when you look at how some players go through npcs. i believe some players easily clear a few hundred a day, if not more.


1 in 15 is about 6.6% so thats within the neighborhood of "rare".


True, true... But that doesn't guarantee 1 Extremely Rare NPC in EVERY 15. I have to agree with Vekno, 15 is too small a sampling to get upset about. Kille 50, 100, 200 without a Rare/Extremely Rare, then it would be a bit more understandable.

Just keep at it Mariofan... Those nice tasty Rare NPCs will come.

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Sat Nov 19, 2011 11:51 am
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Joined: Sat May 21, 2011 7:32 pm
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I personally think Extremely Rare is more common than rare.....but that is just me.

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Sat Nov 19, 2011 3:53 pm
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Joined: Mon Jan 24, 2011 5:04 am
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Valocis wrote:
I personally think Extremely Rare is more common than rare.....but that is just me.

I agree with you. I rarely see any rare, mainly extremely rare instead.

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Sat Nov 19, 2011 10:18 pm
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some elites are just rares. so each time you pull a 'rare' elite, just know that that took the place of a troop carrier. :P but yeah, ext rares are much more common than rares.

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Sat Nov 19, 2011 10:22 pm
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Joined: Mon Jan 24, 2011 11:25 pm
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Vekno wrote:
so each time you pull a 'rare' elite, just know that that took the place of a troop carrier.


That is the most depressing thing ever uttered on this forum.


Sat Nov 19, 2011 11:21 pm
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Joined: Tue Aug 10, 2010 8:40 pm
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That is not true. They all spawn from a pool independently. I have explored this extensively. See http://galaxylegion.com/wiki/index.php/ ... roximation . E-rares are usually under 1:1500 chance, rares under 1:500 , in the typical case. Grind 10k NPCs then complain if you don't get 10 TO Carriers for the mission exotic, for example.

Also not all are equal, for example a refinery is "rare" but it spawns more at the rate of an uncommon. A trapper is more than 3x as common as a shockfighter but they are both "uncommon".

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Sun Nov 20, 2011 9:01 am
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Joined: Wed Sep 22, 2010 10:35 am
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BinaryMan wrote:
That is not true. They all spawn from a pool independently. I have explored this extensively. See http://galaxylegion.com/wiki/index.php/ ... roximation . E-rares are usually under 1:1500 chance, rares under 1:500 , in the typical case. Grind 10k NPCs then complain if you don't get 10 TO Carriers for the mission exotic, for example.

Also not all are equal, for example a refinery is "rare" but it spawns more at the rate of an uncommon. A trapper is more than 3x as common as a shockfighter but they are both "uncommon".

I got one in my last 2000+ kills Binary. Can I complain ? I also got one RogueLab Pod, 3 Envoys and 2 scytes. If you still think the spawn system is random... Funny enough I got 3 Experimenters in the said 2000+ kills.

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Sun Nov 20, 2011 1:06 pm
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