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Mariofan
Joined: Tue Sep 06, 2011 3:46 am Posts: 27
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I personally went on a npc killing spree today (probably killed at least 15) and NEVER have i seen the npc generator be more of a jerk than this. It never gave me ANY rare enemies or even Forynis uncommons for that matter. So now i recommend not emphazing the meaning of rare enemies by making them somewhat more common. I mean SERIOUSLY, there should've been at least one rare enemy in at least killing 15 npcs!
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Sat Nov 19, 2011 7:25 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i kill between 30 and 70 a day depending on how many flamehawks and assassins i get. i would say just keep at it. if you manage to go 350 kills without getting a rare, then you have something to complain about. but 15 kills isnt alot when you look at how some players go through npcs. i believe some players easily clear a few hundred a day, if not more.
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Sat Nov 19, 2011 8:40 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Vekno wrote: i kill between 30 and 70 a day depending on how many flamehawks and assassins i get. i would say just keep at it. if you manage to go 350 kills without getting a rare, then you have something to complain about. but 15 kills isnt alot when you look at how some players go through npcs. i believe some players easily clear a few hundred a day, if not more. 1 in 15 is about 6.6% so thats within the neighborhood of "rare". I envision the following... Commons: 60% chance of appearing. Uncommons: 25% chance of appearing. Rares: 10% chance of appearing. Extremely Rare: 5% chance of appearing. Sum total: 100% In other words... 60 commons, 25 uncommons, 10 rares, and 5 extremely rares for every 100 NPC's killed.
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Sat Nov 19, 2011 9:09 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Veristek wrote: Vekno wrote: i kill between 30 and 70 a day depending on how many flamehawks and assassins i get. i would say just keep at it. if you manage to go 350 kills without getting a rare, then you have something to complain about. but 15 kills isnt alot when you look at how some players go through npcs. i believe some players easily clear a few hundred a day, if not more. 1 in 15 is about 6.6% so thats within the neighborhood of "rare". True, true... But that doesn't guarantee 1 Extremely Rare NPC in EVERY 15. I have to agree with Vekno, 15 is too small a sampling to get upset about. Kille 50, 100, 200 without a Rare/Extremely Rare, then it would be a bit more understandable. Just keep at it Mariofan... Those nice tasty Rare NPCs will come.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sat Nov 19, 2011 11:51 am |
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Valocis
Joined: Sat May 21, 2011 7:32 pm Posts: 582
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I personally think Extremely Rare is more common than rare.....but that is just me.
_________________ Founder and Supreme Commander(Former) of the Legion Home One and now its enemy.
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Sat Nov 19, 2011 3:53 pm |
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Davistron
Joined: Mon Jan 24, 2011 5:04 am Posts: 116 Location: Springfield, Oregon, United States
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Valocis wrote: I personally think Extremely Rare is more common than rare.....but that is just me. I agree with you. I rarely see any rare, mainly extremely rare instead.
_________________ Now known as SurgeonOfDeath.
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Sat Nov 19, 2011 10:18 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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some elites are just rares. so each time you pull a 'rare' elite, just know that that took the place of a troop carrier.  but yeah, ext rares are much more common than rares.
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Sat Nov 19, 2011 10:22 pm |
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Captain Crunch
Joined: Mon Jan 24, 2011 11:25 pm Posts: 270
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Vekno wrote: so each time you pull a 'rare' elite, just know that that took the place of a troop carrier. That is the most depressing thing ever uttered on this forum.
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Sat Nov 19, 2011 11:21 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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That is not true. They all spawn from a pool independently. I have explored this extensively. See http://galaxylegion.com/wiki/index.php/ ... roximation . E-rares are usually under 1:1500 chance, rares under 1:500 , in the typical case. Grind 10k NPCs then complain if you don't get 10 TO Carriers for the mission exotic, for example. Also not all are equal, for example a refinery is "rare" but it spawns more at the rate of an uncommon. A trapper is more than 3x as common as a shockfighter but they are both "uncommon".
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Sun Nov 20, 2011 9:01 am |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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BinaryMan wrote: That is not true. They all spawn from a pool independently. I have explored this extensively. See http://galaxylegion.com/wiki/index.php/ ... roximation . E-rares are usually under 1:1500 chance, rares under 1:500 , in the typical case. Grind 10k NPCs then complain if you don't get 10 TO Carriers for the mission exotic, for example. Also not all are equal, for example a refinery is "rare" but it spawns more at the rate of an uncommon. A trapper is more than 3x as common as a shockfighter but they are both "uncommon". I got one in my last 2000+ kills Binary. Can I complain ? I also got one RogueLab Pod, 3 Envoys and 2 scytes. If you still think the spawn system is random... Funny enough I got 3 Experimenters in the said 2000+ kills.
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Sun Nov 20, 2011 1:06 pm |
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