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More new NPCs above rank 600 http://galaxylegion.com/forum/viewtopic.php?f=6&t=16340 |
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Author: | Remainder [ Sat Nov 19, 2011 2:01 pm ] |
Post subject: | More new NPCs above rank 600 |
I'm Rank 532 and I'm already missing seeing some shared elites. Most of the new NPCs are pretty tough to kill. After rank 600 I can't see things like the Okkior and Reynard. It'd be great if there were more new NPCs above rank 500 to compensate for losing all the old ones. Pickings are a lot more scarce at higher ranks. CTP and XP rewards are also lower. |
Author: | Remric [ Sat Nov 19, 2011 2:46 pm ] |
Post subject: | Re: More new NPCs above rank 600 |
1. FRAIL 1756 2. PSICore 1496 3. Rilan 1484 4. Darkerothe 1295 5. Willeitner 1295 6. A Fluffy Bunny 1209 7. Mojo311 1189 8. Gallin 1122 9. XMuadibX 1105 10. Mento 1095 11. MichaelM82 1054 12. Oakland 1020 13. DarkRevenant 1019 14. Xx Blitz xX 1002 These players Cant see a lot of Boss and Elite NPC. They may be top ranked players but they are also players who dont have access to Silthion Queens end at rank 900 Lazuli Fabrication plants ends at rank 1000 We need to introduce New NPC that would be visible forever. If the new NPC is available only to rank 2000 frail only has 250 ranks for him to see those npc.. Poor him. Even with the capacity to rank up every day. I try to stop the urge because I still need lots of Lazuli Fabrication plants. Queens i can live without but Fabrication plants.. I need more. |
Author: | Remainder [ Sat Nov 19, 2011 3:17 pm ] |
Post subject: | Re: More new NPCs above rank 600 |
I agree. I guess this is only a problem for high rank players but as more people start crossing the rank 500 threshold they're seeing fewer NPCs. The new NPcs do some good crops but they're few and far between. After rank 1000 it must be even worse. There's only a few players at this level but we'll all get there some time. Except perhaps the slow rankers. So many of the nice shared elites disappear between ranks 500-1000 but they're not replaced by anything or the replacement is rarer, for example the Xiloy. Lots of players have had ideas for new artifacts and NPCs. It'd be good to see some of these ideas come to fruition in new high rank NPC content. |
Author: | Captain Crunch [ Sat Nov 19, 2011 9:35 pm ] |
Post subject: | Re: More new NPCs above rank 600 |
Amen. Crossed level 600 recently. Collect Flamehawks, Tech Collectors (who don't seem very good at collecting... 1 CTP, really?) and Assassins, flush them out every 8 hours and repeat. Getting pretty damn dull around here. |
Author: | FuriousRage [ Sun Nov 20, 2011 6:01 am ] |
Post subject: | Re: More new NPCs above rank 600 |
I agree. im well into 800's and almost the only thing i see is assassins (already done almost 1500 of those) Seen so make flem-flacks (flamehawks) that im start seeing dead people now! Capt crunch: actually the tech collecter can drop 2 at once, just too rare ![]() |
Author: | Remric [ Sun Nov 20, 2011 6:16 am ] |
Post subject: | Re: More new NPCs above rank 600 |
i have collected more than 4000 dark badges already.. The flame hawks should have a rank limit but from what i have heard from high ranking people they are still available at very high ranks.. Flame hawks for me is 35 energy to kill, While Assassins are 30 energy to kill. I used to let flame hawks expire on the battle tab. but since they started droping Crimson Amps I said what the heck I need the amps. Assasins are great for the dark badges and I balieve the + 2 structures that they give you access are awesome. (of course I only use those on special planets) its close to impossible to have them on all planets. |
Author: | BinaryMan [ Sun Nov 20, 2011 6:35 am ] |
Post subject: | Re: More new NPCs above rank 600 |
I only care about the fab plant loss, as it is way more efficient for passive cloak (the only passive I care for) than the dark badge item which is overpriced. I have > 100 gravitic amplifiers, I just don't find that effective so I'm giving them to legionmates. The rest of the elites/bosses I don't care about and look forward to not seeing at 900/1000, except I will lock a XRP station for the fuel when someone else finds it because it reduces repair cost for the day. That is OK at ~80% drop rate cause it always has a use. Honestly I wouldn't ask for anything new. Anything added at that level is more likely to just make farming harder than its reward justifies. I haven't found the dark badges to be worth it at the present cost for the items, except I use the decoy a lot. It's more of a thing for people already getting them (forced to get them) to actually do something with them. The choice is +2 building of small bit of passive cloak that would take forever to max a planet. Don't complain about flamehawks they have a higher xp ratio than assassins ![]() |
Author: | JoshFFuller [ Sun Nov 20, 2011 7:10 am ] |
Post subject: | Re: More new NPCs above rank 600 |
best solution I see is make elites like fab plants matched and when you share x ranks above and below you can see them to help you out, but I also like the idea of new NPCs for higher ranks |
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