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Limit on what containment missiles take away.
http://galaxylegion.com/forum/viewtopic.php?f=6&t=16347
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Author:  Preliator Xzien [ Sat Nov 19, 2011 4:53 pm ]
Post subject:  Limit on what containment missiles take away.

Been suggested before so I'll suggest it again.
The containment missiles should only remove buffs that affect pvp. Shockpulse chargers are a pain in the @$$ to get (for me anyway because I don't npc much). I don't mind losing crystal foci, grid consoles, or even a nanite swarm, but chargers are the one thing that get on my nerves when someone decides to cm me.

Dan, please make shockpulse chargers immune to containment missiles.

Author:  Darth Flagitious [ Sat Nov 19, 2011 5:02 pm ]
Post subject:  Re: Limit on what containment missiles take away.

And xp buffs

Author:  Preliator Xzien [ Sat Nov 19, 2011 5:03 pm ]
Post subject:  Re: Limit on what containment missiles take away.

Darth Flagitious wrote:
And xp buffs

That too, I also lost a neural interface with that shockpulse charger :cry:
Had 10 buffs on to deal with a megacomplex...

Author:  Darth Flagitious [ Sat Nov 19, 2011 5:06 pm ]
Post subject:  Re: Limit on what containment missiles take away.

Xzien wrote:
Darth Flagitious wrote:
And xp buffs

That too, I also lost a neural interface with that shockpulse charger :cry:
Had 10 buffs on to deal with a megacomplex...

Wait some jackwagon drive-by's a cm your way and wipes an RSL implant... He's still on my KoS and alert-request lists...

Author:  Twisted Saviour [ Sat Nov 19, 2011 5:08 pm ]
Post subject:  Re: Limit on what containment missiles take away.

Never had it happen but do they affect Neural Interfaces and RSL Memory Implant as well?

That would suck.

Author:  Preliator Xzien [ Sat Nov 19, 2011 6:12 pm ]
Post subject:  Re: Limit on what containment missiles take away.

Darth Flagitious wrote:
Xzien wrote:
Darth Flagitious wrote:
And xp buffs

That too, I also lost a neural interface with that shockpulse charger :cry:
Had 10 buffs on to deal with a megacomplex...

Wait some jackwagon drive-by's a cm your way and wipes an RSL implant... He's still on my KoS and alert-request lists...

nah, wasn't an rsl. He cmed me, then disabled me. I have 5 perfect fermionic layers, and kvt... there really are easier targets out there...

Author:  webguydan [ Tue Nov 22, 2011 5:13 am ]
Post subject:  Re: Limit on what containment missiles take away.

Done as of last update. Let us know if we missed anything applicable :)

Author:  BinaryMan [ Tue Nov 22, 2011 5:55 am ]
Post subject:  Re: Limit on what containment missiles take away.

Although it doesn't immediately come to mind, any single shot mission items. To wit, I can only think of the protogrid controller thing that lasts only a few minutes. Things like the mutagen cartridge which I don't know if they are removed but I suspect that they are. I would say any standard AP drop buff can be removed except we've already said no to neurals. Special npc drops probably should be exempt due to limited quantity, and in a lot of cases the long running buffs it is the case I think. Made items like Crux, dunno ? I've never had the displeasure and I don't have lab access atm to double check.

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