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Tactics http://galaxylegion.com/forum/viewtopic.php?f=6&t=16364 |
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Author: | thunderbolta [ Sat Nov 19, 2011 11:03 pm ] |
Post subject: | Tactics |
My suggestion is that players should be able to choose a tactic for combat. Tactics would have a variety of effects. Each race/profession would have a different tactic set, and there would be different tactics for attacking, being attacked, and invading. Starter races: Konqul: Organised strike: +0.5% attack for every loyal Konqul in the legion Charge: +10% attack, -5% defence Precision: Crit rate 2x, Crit effect x2 Aerlen: Decoy: +0.5% defence for every loyal Aerlen Evasion: 5% chance to avoid all damage Agility: +10% defence, -5% attack Sillixx: Intimidate: Enemy -0.5% attack for every loyal Sillixx in legion. (Their ships are big, no?) Charge: +10% attack -5% defence Target lock: +5% attack Vygoid: Cyborg Combat Link: +0.1% attack and defence for every loyal Vygoid/Zolazin Precision: 2x crit rate, 2x crit effect Tactical Maneuvers: +2.5% attack+defence Human: Improvise: +0.5% boost to enemy's weakness (ie. Say a ship has 100 attack, 20 defence, 900 cloak, 6 scan you get a scan boost) for every loyal human. Evasion: +5% to avoid all damage Tactical Maneuvers: +2.5% attack/defence Inergon: Absorb energy: Reduces energy cost by 1 for every 5 loyal Inergon. When used defencively, you get +1 energy per attack per 5 Inergon. Caps at 2 energy to attack and 3 added. Target lock: +5% attack Expose weakness: Enemy -10% defence That should give you an idea of what I mean. EDIT: Formatted it better. |
Author: | detregets [ Sat Nov 19, 2011 11:24 pm ] |
Post subject: | Re: Tactics |
cool |
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