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To unbrick planets
http://galaxylegion.com/forum/viewtopic.php?f=6&t=16426
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Author:  Ferros [ Mon Nov 21, 2011 12:28 am ]
Post subject:  To unbrick planets

Artifact - Very rare daily reward or TO Carrier-level NPC Kill

Neutrino Generator

A salvaged piece of exotic technology, the device bombards a planet's military installations with a rapid and debilitating burst of neutrino particles. Over the never several days, critical components will begin to fail, and structures will collapse at random as changes in the atomic structure of the buildings weaken it to the point of abandonment.

You use the artifact and over a period of 2-5 days (Decide for fairness), all non-artifact structures of the same type will lose "x%" (Where x is whatever fraction divided by the number of days which will lead to the condition "0" on the final day) of their statistical bonus per day until the structures are automatically destroyed on the final day.

Think of it as a debuff, which can be "dispelled" by re-building the structure.

Essentially what this allows is for people to break afk bricked planets, make surprise shots on bricked planets, and pressures individuals to make more complex decisions about defending their planet than stacking 0-6 Obviation shields, so no one within the first 800 levels can touch it.

Every 24 hour period the player would receive a warning that their planet was "infected".

Cluster missiles? Still useful. Structure is destroyed instantly, no slow, long death.
Zolazin? Ditto.

This is really just a way to make older planets viable, and spice things up.

And for anyone wondering, got the idea from nuclear reactors. The constant release of neutrons gradually changes the chemical structure of the case the fuel rod is in. It literally changes the metal. So over time, everything has to be replaced.

Author:  lionheart0084 [ Mon Nov 21, 2011 2:38 am ]
Post subject:  Re: To unbrick planets

-1 they have a similar thing its called get a few zolian sabateours and co-ordination if a player is low level he has nothing to lose by going sab

Author:  destroyer43 [ Mon Nov 21, 2011 2:40 am ]
Post subject:  Re: To unbrick planets

lionheart0084 wrote:
-1 they have a similar thing its called get a few zolian sabateours and co-ordination if a player is low level he has nothing to lose by going sab

you got to get the pop down first.....

Author:  BlackheartedKnight [ Mon Nov 21, 2011 2:43 am ]
Post subject:  Re: To unbrick planets

lionheart0084 wrote:
-1 they have a similar thing its called get a few zolian sabateours and co-ordination if a player is low level he has nothing to lose by going sab


You, sir, are missing the point. The Zolazin Saboteur ability can only be used if then planet's population is 100 or less. It would take a large number of low-levels to get past bricked defenses. A VERY large number. Keep in mind, Obviation barriers add something like 1200 to planet defense.

Author:  lionheart0084 [ Mon Nov 21, 2011 3:24 am ]
Post subject:  Re: To unbrick planets

so say if your in a legion with 60 members and you ask for help if u get ten people online say 5 are sabs at complete minimun your gonna do 1 dmg per attack so 90 attacks each if theres a pop of 1k then 5 oblivs gone the last of the pop drops fast again some co ordination helps. Asking for something to stop a planets defences is just stupid theres a reason you only get 20 ccm's if that ability was introduced whats the point in have any defence ?

And with inactive brick planets

1: If he's in active theres basically no time limit on how long it takes you to take it

2: Read patch notes inactives give your a much higher invasion sucess rate...

3: There are already artifacts that reduce planets def att and pop and pop regen.

TBH it seems to me your just saying i need help i cant take a planet and added to that any level 800+ is just going to take it back unless you have a planet flux ready to use as soon as its invaded.

Author:  Ferros [ Mon Nov 21, 2011 3:39 am ]
Post subject:  Re: To unbrick planets

Even in a top 15 legion, I have plenty of planets, even from some as low as rank 100 or so that would need four or five saboteurs for even our highest rank to hit. Too many people are oblivious and stack ten or fifteen defensive structures before going afk.
I literally have planets with a single production ARTIFACT, and no structures other than defense.

Author:  lionheart0084 [ Mon Nov 21, 2011 4:41 am ]
Post subject:  Re: To unbrick planets

dont waste your time with it then just purge it and move along

Author:  Ferros [ Mon Nov 21, 2011 5:02 am ]
Post subject:  Re: To unbrick planets

This is a suggestion forum.

The suggestion is to make it possible to open up many previously bricked planets and increase the use/importance of otherwise marginalized artifacts. Saying we shouldn't do something because of "the status quo" in a suggestions forum is inane.

Author:  lionheart0084 [ Mon Nov 21, 2011 6:30 am ]
Post subject:  Re: To unbrick planets

OK well than ask for what you really want:

Please may i have an artifact that makes peoples plantery defences useless so i can take planets.

Suggest something realistic like an arti that reduces def by 50% for an hour...
BTW its been sugested to death and 1000 more times for ccms people brick planets because they dont want them taken who wants to spend money on the likes of an storage planet to have an arti that makes it easily taken. brick a planet lose production players choice

P.S. It's very important not to forget to say please.

Author:  Ferros [ Mon Nov 21, 2011 6:44 am ]
Post subject:  Re: To unbrick planets

lionheart0084 wrote:
OK well than ask for what you really want:

Please may i have an artifact that makes peoples plantery defences useless so i can take planets.

Suggest something realistic like an arti that reduces def by 50% for an hour...
BTW its been sugested to death and 1000 more times for ccms people brick planets because they dont want them taken who wants to spend money on the likes of an storage planet to have an arti that makes it easily taken. brick a planet lose production players choice

P.S. It's very important not to forget to say please.



So you go from completely ignoring the point of the suggestion to putting words in my mouth.

An artifact that takes five days to break down completely replaceable structures? If you don't log on within five days, you're probably gone or on vacation. If you're on vacation, we can find a work around. And either way, it helps emphasize previously underutilized planetary artifacts.

50% for an hour? THAT would make Zolazins and etc. useless. Guy has six structures. You use the artifact, may as well have sabbed it three times.

You've completely missed the point of this forum, my suggestion, and responded with vitriol and with tangents. Good job.

Author:  Ferros [ Mon Nov 21, 2011 6:49 am ]
Post subject:  Re: To unbrick planets

lionheart0084 wrote:

And with inactive brick planets

1: If he's in active theres basically no time limit on how long it takes you to take it


So I should waste multiple invasion timers, tens of billions of credits, and thousands of energy on a planet that may or may not be afk with 10k+ defense. K.

Quote:

2: Read patch notes inactives give your a much higher invasion sucess rate...


Of course you have to knock that pop down.. with absurdly high defenses or attack to even try it in the first place.

Quote:
3: There are already artifacts that reduce planets def att and pop and pop regen.


And this works in a completely different way, directly targeting inactive players, and helping structures and artifacts not previously bothered with to gain some use. [/quote]



Quote:
TBH it seems to me your just saying i need help i cant take a planet and added to that any level 800+ is just going to take it back unless you have a planet flux ready to use as soon as its invaded.



I have plenty of bricked planets from guys 50-200 that have either stopped playing, or don't know how to use them, or etc. I have probably one of the top five highest attack #'s for 300-400. I don't need help, I'm just looking at an issue I'm well versed with, having conquered the majority of my planets, and looking for a work around that isn't game breaking.

Author:  rkngl [ Mon Nov 21, 2011 7:50 am ]
Post subject:  Re: To unbrick planets

Ferros wrote:
lionheart0084 wrote:

And with inactive brick planets

1: If he's in active theres basically no time limit on how long it takes you to take it


So I should waste multiple invasion timers, tens of billions of credits, and thousands of energy on a planet that may or may not be afk with 10k+ defense. K.


unless you're spending those billions in repairs you've not done much invading, you don't spend a single cred in an invasion atempt that fails
Quote:
Quote:

2: Read patch notes inactives give your a much higher invasion sucess rate...


Of course you have to knock that pop down.. with absurdly high defenses or attack to even try it in the first place.

and there are arts that instantly drop a pop by 50%, two uses and the population is only 25% of its start. Since you're targeting inactives in this case an engineered virus also stops the growth for the day.
Quote:
Quote:
3: There are already artifacts that reduce planets def att and pop and pop regen.


And this works in a completely different way, directly targeting inactive players, and helping structures and artifacts not previously bothered with to gain some use.



so you're saying it only works on inactive? because that seems to be the only selling point you're pushing forward that isn't another way of getting more ccm's even if in time release form.
Quote:

Quote:
TBH it seems to me your just saying i need help i cant take a planet and added to that any level 800+ is just going to take it back unless you have a planet flux ready to use as soon as its invaded.



I have plenty of bricked planets from guys 50-200 that have either stopped playing, or don't know how to use them, or etc. I have probably one of the top five highest attack #'s for 300-400. I don't need help, I'm just looking at an issue I'm well versed with, having conquered the majority of my planets, and looking for a work around that isn't game breaking.


Then you know you don't need this.

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