Galaxy Legion Forum http://galaxylegion.com/forum/ |
|
Rare spawn rate adjustments for new commons +50% http://galaxylegion.com/forum/viewtopic.php?f=6&t=16450 |
Page 1 of 1 |
Author: | BinaryMan [ Mon Nov 21, 2011 3:55 am ] |
Post subject: | Rare spawn rate adjustments for new commons +50% |
At very high rank you see: Weights: Charger - 1000 Runner - 1000 Flamehawk - 1000 New stuff weights: Tech collector - ~740 Assassins - 700-1000 (assumption) Therefore, the rare "dilution" from commons has changed from weight 3000 to weight ~4500-4700, meaning that rare planet drops need to spawn 50% more than before to get to the effective spawn % they had before. In other words they are less common today than they used to be without adjustment. |
Author: | destroyer43 [ Mon Nov 21, 2011 4:08 am ] |
Post subject: | Re: Rare spawn rate adjustments for new commons +50% |
BinaryMan wrote: At very high rank you see: Weights: Charger - 1000 Runner - 1000 Flamehawk - 1000 New stuff weights: Tech collector - ~740 Assassins - 700-1000 (assumption) Therefore, the rare "dilution" from commons has changed from weight 3000 to weight ~4500-4700, meaning that rare planet drops need to spawn 50% more than before to get to the effective spawn % they had before. In other words they are less common today than they used to be without adjustment. +1, troop carrier spawn rates for me went from 1 in 300 to 1 in 650-700 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() also, how many NPCs did you have to kill to calculate the weight of the NPCs? |
Author: | BinaryMan [ Mon Nov 21, 2011 4:16 am ] |
Post subject: | Re: Rare spawn rate adjustments for new commons +50% |
Enough to be statistically close. |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |