wolfprince01 wrote:
I have to say -1 just for the fact that it took a lot of work to get my planet to 17k cloak , making it imposable to scan , This would undermined that.
Have to agree -1 to the idea.
I'll start with the OP's reasons for wanting passive scan added to ships.
"Once you get the all the modules you are done. No way to improve and hacking becomes impossible unless you hit the opponent with a bunch of debuffs."
I don't see the issue, nothing wrong with a debuff every now and then to grab a badge, heck i bet its highly preferable to the higher ranks that you debuff them rather than CM or tactical inner bypass them, as that'd pissed anyone off, but a nice debuff thats a-ok.
As for the NPC's with cloak. The highest cloak on an NPC is only 2000 right now, so you certainly don't require any extra scan modules to see that with all modules installed.
---------------------
I think its fairly obvious though, why people want these things added and thats because other people are using their wits more and realizing that by sacrificing say 50-75 resources on a Very Massive 15x MR planet they can get its cloak to 17K+, using artifacts and passive cloak boosts.
Its also a much more preferable tactic too, especially if you think longterm and factor in invasion costs at higher ranks, because although they lose say 50-75 resources per planet, they no longer have to worry about losing that planet anymore and as such won't need to fork out a tonne of cash and energy to do more scan runs to find better planets to invade and colonize.
Plus as more and more people start to adopt this approach it will mean less finds of 17x MR Collosal Gaia's or 17x MR Collosal Plasma's through scan runs, people will actually need to take the time needed to improve their planets the regular slow way.