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Durtanium Brackets - Changes type with research tree stage
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Author:  Drekentai [ Tue Nov 22, 2011 8:04 am ]
Post subject:  Durtanium Brackets - Changes type with research tree stage

Since there's technically a plating of Durtanium type, I was thinking if the arti could be different depending on how far in the plating research tree you are. Say if you were at Nexus, you would get, instead, Nexus brackets, which would give 50 hull instead of 10.

It would go according to this:

Durtanium Brackets: +10
Microgel Brackets: +20
Nanosphere Brackets: +30
Q-Phased Brackets: +40
Nexus Brackets: +50
Neutronium Brackets: +60
Fermionic Brackets: +70
Syncopated Brackets: +80

So whatever tier you're at (as long as you're past Durtanium), the bracket artifact would change to adjust to what your research tree is at (Would require at least one level completed) and all below would still be available to receive. Maybe to make it fair for the gain, increase the amount of arti points required by x amount per each 'stronger' tier of brackets, as well as increase the rarity by x amount so that it's not overkill.

Author:  BinaryMan [ Tue Nov 22, 2011 8:24 am ]
Post subject:  Re: Durtanium Brackets - Changes type with research tree stage

Then it should just be called "hull brackets" lol. Durtanium on a Syncopated hull ?? lol. For balance reasons no I doubt he will change the stats on the drop.

Author:  wolfprince01 [ Tue Nov 22, 2011 10:24 am ]
Post subject:  Re: Durtanium Brackets - Changes type with research tree stage

-1
I get 15-20 brackets a week , 10 hull each is good without being to over powered , but adding 1200-1600 hull a week would give me the hull of a level 5 base in no time.

Author:  Darklife [ Tue Nov 22, 2011 12:23 pm ]
Post subject:  Re: Durtanium Brackets - Changes type with research tree stage

Have to agree that tech based increases would be overkill...

Durtanium Brackets
Common Artifact
Artifact Type: Ship enhancement
Set Duration: Permanent
Cost in Artifact Points: 1800
Cost in Galaxy Points: 14
Cost in Energy to Use: 0
Artifact Effects: Hull +10
Alternate Uses:
None

current AP is 1800 each... what is AP cost scaled up with each tech lvl?

Microgel Brackets
Common Artifact
Artifact Type: Ship enhancement
Set Duration: Permanent
Cost in Artifact Points: 3500
Cost in Galaxy Points: ?
Cost in Energy to Use: 0
Artifact Effects: Hull +20
Alternate Uses:
None

Nanosphere Brackets
Common Artifact
Artifact Type: Ship enhancement
Set Duration: Permanent
Cost in Artifact Points: 5200
Cost in Galaxy Points: ?
Cost in Energy to Use: 0
Artifact Effects: Hull +30
Alternate Uses:
None

Q-Phased Brackets
Common Artifact
Artifact Type: Ship enhancement
Set Duration: Permanent
Cost in Artifact Points: 6900
Cost in Galaxy Points: ?
Cost in Energy to Use: 0
Artifact Effects: Hull +40
Alternate Uses:
None

etc....

A slight drop in AP per lvl.....but harder to acquire unless you manage your AP pulls
Just a thought... this wouldn't serve any important purpose but it would add a bit more variety to AP pulls & it could open up new purposes for CTL items

Author:  kirkeastment [ Tue Nov 22, 2011 12:32 pm ]
Post subject:  Re: Durtanium Brackets - Changes type with research tree stage

Why not just introduce one new artifact called "Syncopated Brackets", which is much like the MSP to the Tesseract, in that it costs more AP than if you were to get 10 separate Durtanium Brackets.

Cost - 20K AP
Hull +100

It'd be much easier than an implementation of like 7 other brackets.


If you want to go CTLab Route.

Contaminated Chaotic Plating - Hull Increase +250

15 Durtanium Brackets
25 Containment Missiles < I've seen miriad of people complain about getting these from arti pulls, so they need another use.
10 Chaostatic Inhibitors < A pretty much useless NPC dropped artifact.

Author:  Drekentai [ Tue Nov 22, 2011 5:19 pm ]
Post subject:  Re: Durtanium Brackets - Changes type with research tree stage

kirkeastment wrote:
If you want to go CTLab Route.

Contaminated Chaotic Plating - Hull Increase +250

15 Durtanium Brackets
25 Containment Missiles < I've seen miriad of people complain about getting these from arti pulls, so they need another use.
10 Chaostatic Inhibitors < A pretty much useless NPC dropped artifact.

Now that you bring that up.. I actually much prefer that idea over the brackets, +1

And I could see how it would be overkill, that's why I was thinking of making them less common per stage as well as increased AP Cost

Author:  ExSeaD [ Tue Nov 22, 2011 7:48 pm ]
Post subject:  Re: Durtanium Brackets - Changes type with research tree stage

How about when you get a new hull you got a chance to get better brackets.
So if you got microgel brackets there something like a 25% chance of getting microgel instead of durtanium
Once you unlock nanosphere, there a 25% chance of getting nanosphere bracket instead of microgel.

Author:  Plagueis [ Fri Nov 25, 2011 2:36 am ]
Post subject:  Re: Durtanium Brackets - Changes type with research tree stage

While it would be awesome for 1000's of hit points to be added to my hull every week, the same would be happening to other high-rank players, making much more energy (and/or artifacts) required to take players down in pvp combat. Ships would just get way too powerful. A ct lab discovery requiring them would be better.

Author:  Shadow0utlaw [ Fri Nov 25, 2011 12:17 pm ]
Post subject:  Re: Durtanium Brackets - Changes type with research tree stage

Darklife wrote:
Have to agree that tech based increases would be overkill...

Durtanium Brackets
Common Artifact
Artifact Type: Ship enhancement
Set Duration: Permanent
Cost in Artifact Points: 1800
Cost in Galaxy Points: 14
Cost in Energy to Use: 0
Artifact Effects: Hull +10
Alternate Uses:
None

current AP is 1800 each... what is AP cost scaled up with each tech lvl?

Microgel Brackets
Common Artifact
Artifact Type: Ship enhancement
Set Duration: Permanent
Cost in Artifact Points: 3500
Cost in Galaxy Points: ?
Cost in Energy to Use: 0
Artifact Effects: Hull +20
Alternate Uses:
None

Nanosphere Brackets
Common Artifact
Artifact Type: Ship enhancement
Set Duration: Permanent
Cost in Artifact Points: 5100
Cost in Galaxy Points: ?
Cost in Energy to Use: 0
Artifact Effects: Hull +30
Alternate Uses:
None

Q-Phased Brackets
Common Artifact
Artifact Type: Ship enhancement
Set Duration: Permanent
Cost in Artifact Points: 6600
Cost in Galaxy Points: ?
Cost in Energy to Use: 0
Artifact Effects: Hull +40
Alternate Uses:
None

etc....

A slight drop in AP per lvl.....but harder to acquire unless you manage your AP pulls
Just a thought... this wouldn't serve any important purpose but it would add a bit more variety to AP pulls & it could open up new purposes for CTL items


I like this idea, a new artifact only unlocks once you have researched the respective hull. in my opinion this is the best idea so far

Author:  SteveMcBob [ Fri Nov 25, 2011 7:39 pm ]
Post subject:  Re: Durtanium Brackets - Changes type with research tree stage

Typical lack of understanding of materials. Clearly durtanium is superior for bracketing, if not for hull plating. I suppose we should have "reactive durtanium brackets" so your ship can just explode when it gets shot.

By this logic we should be building airplanes out of steel because its cheaper and stronger.

Author:  ExSeaD [ Fri Nov 25, 2011 9:33 pm ]
Post subject:  Re: Durtanium Brackets - Changes type with research tree stage

SteveMcBob wrote:
Typical lack of understanding of materials. Clearly durtanium is superior for bracketing, if not for hull plating. I suppose we should have "reactive durtanium brackets" so your ship can just explode when it gets shot.

By this logic we should be building airplanes out of steel because its cheaper and stronger.


Its a game.

Author:  Uy23e [ Sat Nov 26, 2011 1:08 am ]
Post subject:  Re: Durtanium Brackets - Changes type with research tree stage

well, there does exists exploding armor.... it explode outward to cancel out the incoming projectile's kenetic energy to protect the object it encases.....

But as to the OP, it's too much.

Darklife's suggestion is better, but something needs to be changed: as tier grows, proc of the item decrease.
Example:
say a player gets a bracket for every 100k AP right now(this is probably wrong, but... for argument sake)
Now, a syncopated be be 1700*7+1800=13700 AP.
If proc was same, then instead of +10 hull every 100k AP, it will become +80 hull every 112k AP.
The latter is obivously a MUCH better deal.
In fact, for every 1000k AP, u would get ~720 hull instead of 100 hull. That isn't that much different from the problems in the OP.... the amount of hull ppl get on weekly basis goes wild.

An alternative to decreasing proc chance is to instead of it being cheaper AP/hull as it tiers it up, it should get more expensive, as it increase the amount of perma stat per AP overall.(so instead of +80 hull every 112k AP, it becomes like +80 hull every 150k AP. but this doesn't work all that well because it significantly lowers other arts while still giving a bit way too much hull per unit time)
Another altnative is to make the margins smaller. For example, each tier giving only 2 extra hull but cost say 350 more AP. Now that is small enough so the additional benefit isn't overpowering and we can all live with that.

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