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Nanite Re-Birth
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Author:  LiquidXavius [ Tue Nov 22, 2011 10:14 am ]
Post subject:  Nanite Re-Birth

There is a feature missing still

We have all spent our rank points building our ships, however, theres no change, we went for too many decks earlier and have too many, we have too much cargo room and need other stuff

Insert "Nanite Re-birth"

Your ship is docked (removed from guarding planets) and all stats (cargo bay, scientists, helmsmen, deck and energy) youve spent rank points on are credited as your ship is "Defaulted to level one" (insert imagination of little beepy machines ripping your ship apart ... do little finger movements if you wish to imagine them scurrying :))

Rebuild to suit tastes.

Limitations.

    Once a week minimum cooldown
    Large GP cost (200GP+ but how often will you use this, once probably)
    No guarding planets while modding
    24 hour cooldown from beginning to end, at time no attacks, no missions, youre essentially off the grid
    You cant activate if you have been attacked in the last 120 seconds, this gives people a chance to finish before you're "Off the battle tab"
    Your ship is stripped, all "Special modules" ie ones you cant buy, youve earned off missions, NPCs and such, are reverted to uninstalled artifacts, any remaining technology is binned (huge repair bill if you have a expensive setup)

Thoughts?

Author:  rkngl [ Tue Nov 22, 2011 10:46 am ]
Post subject:  Re: Nanite Re-Birth

It would have to uninstall as normal and not reset to artifact form, otherwise half the cost would be reqouped for everyone who already installed their radiant cannons.

Author:  DMDMDM [ Tue Nov 22, 2011 10:50 am ]
Post subject:  Re: Nanite Re-Birth

Yeah but it won't happen. Ever. I got close to 40k cargo. That'd make 8000 rank points. And I know people that have over 80k cargo. So to be short, it would be awesome but at the same time game breaking. Even at 1000 GP.

Author:  LiquidXavius [ Tue Nov 22, 2011 10:55 am ]
Post subject:  Re: Nanite Re-Birth

DMDMDM wrote:
Yeah but it won't happen. Ever. I got close to 40k cargo. That'd make 8000 rank points. And I know people that have over 80k cargo. So to be short, it would be awesome but at the same time game breaking. Even at 1000 GP.


I did say rank points youve earned, maybe rank points from levelling up only, that way bots and earned other way items arent refunded and more realistic to what you could of done

Author:  DMDMDM [ Tue Nov 22, 2011 11:03 am ]
Post subject:  Re: Nanite Re-Birth

LiquidXavius wrote:
DMDMDM wrote:
Yeah but it won't happen. Ever. I got close to 40k cargo. That'd make 8000 rank points. And I know people that have over 80k cargo. So to be short, it would be awesome but at the same time game breaking. Even at 1000 GP.


I did say rank points youve earned, maybe rank points from levelling up only, that way bots and earned other way items arent refunded and more realistic to what you could of done

In that case getting back 2 rank points I've used in cargo for 200 GP seems a bit steep. : )

Author:  LiquidXavius [ Tue Nov 22, 2011 11:04 am ]
Post subject:  Re: Nanite Re-Birth

Im thinking more radical way too many decks or too much energy and nowhere to build, or maybe just a high level persons ideal setup, a nice levelling off tweak to make it "Just so"

Author:  kirkeastment [ Tue Nov 22, 2011 11:15 am ]
Post subject:  Re: Nanite Re-Birth

LiquidXavius wrote:
Im thinking more radical way too many decks or too much energy and nowhere to build, or maybe just a high level persons ideal setup, a nice levelling off tweak to make it "Just so"


The problem is that most high ranks already have their ideal ship build as they have likely rectified any previous issues by using prisoners to balance their stats. All they need to focus on now is increasing max energy and tac officers.

As for a person who might have too many decks or too much energy, well unless they've got more than 5674 decks they shouldn't be worrying about that(they should just hurry up and get the rest of the modules), and with energy, its the more the better really, same goes for tac officers.

Ideally at a cost of 200 GP, it would have to be a full reset of every ship stat, inc cargo, because otherwise at best a person is only going to get back 50-100 rank points, and thats providing that they screwed up for 10-20 ranks at the beginning.

Most i could get back from this would be 25-40 rank points, because of my investing some rank points in cargo and scientists early on.

Author:  LiquidXavius [ Tue Nov 22, 2011 11:18 am ]
Post subject:  Re: Nanite Re-Birth

kirkeastment wrote:
LiquidXavius wrote:
Im thinking more radical way too many decks or too much energy and nowhere to build, or maybe just a high level persons ideal setup, a nice levelling off tweak to make it "Just so"


The problem is that most high ranks already have their ideal ship build as they have likely rectified any previous issues by using prisoners to balance their stats.

As for a person who might have too many decks or too much energy, well unless they've got more than 5674 decks they shouldn't be worrying about that(they should just hurry up and get the rest of the modules), and with energy, its the more the better really, same goes for tac officers.

Ideally at a cost of 200 GP, it would have to be a full reset of every ship stat, inc cargo, because otherwise at best a person is only going to get back 50-100 rank points.


At my rank of 270, with 5 points per level, i should get back 1350 points

Author:  kirkeastment [ Tue Nov 22, 2011 11:20 am ]
Post subject:  Re: Nanite Re-Birth

LiquidXavius wrote:
kirkeastment wrote:
LiquidXavius wrote:
Im thinking more radical way too many decks or too much energy and nowhere to build, or maybe just a high level persons ideal setup, a nice levelling off tweak to make it "Just so"


The problem is that most high ranks already have their ideal ship build as they have likely rectified any previous issues by using prisoners to balance their stats.

As for a person who might have too many decks or too much energy, well unless they've got more than 5674 decks they shouldn't be worrying about that(they should just hurry up and get the rest of the modules), and with energy, its the more the better really, same goes for tac officers.

Ideally at a cost of 200 GP, it would have to be a full reset of every ship stat, inc cargo, because otherwise at best a person is only going to get back 50-100 rank points.


At my rank of 270, with 5 points per level, i should get back 1350 points


Yes and a person whose rank 1000, would get back 5000 rank points. The question that needs to be asked is;

How many would they get back that wouldn't end up invested in the same areas as before?

If i get back my 2065 rank points from using this artifact, the only benefit for me would be that i could re-use the 25-40 rank points i wasted at the start of the game, because the other 2000 rank points are fine where they are right now.

You would have to be a major screw up in this game to actually think of spending $20 to fix certain mistakes, that can easily be rectified by increasing artifact production, or resetting your account.

Author:  Uy23e [ Tue Nov 22, 2011 12:31 pm ]
Post subject:  Re: Nanite Re-Birth

the real question is:
does the game even keep track of how much of ur stat is earned by rank points? (as opposed to andriods, bots)
further more, I seriously doubt the game make a distinction between rank point from ranks and that from prisoner.

Author:  FerrusManus [ Tue Nov 22, 2011 3:51 pm ]
Post subject:  Re: Nanite Re-Birth

Uy23e wrote:
the real question is:
does the game even keep track of how much of ur stat is earned by rank points? (as opposed to andriods, bots)
further more, I seriously doubt the game make a distinction between rank point from ranks and that from prisoner.


It doesn't make a distinction in either case, which is why we always say this won't work every time it's suggested.

Author:  bobdebouwer [ Tue Nov 22, 2011 4:12 pm ]
Post subject:  Re: Nanite Re-Birth

Hes a quick question.

What would stop someone doing this every month or 2 and reallocating points from decks to something else? I see a simple ship bot exploit, since I dont believe that the server keeps track of where your rank points go compared to prisoners and ship bots.

Author:  Remric [ Tue Nov 22, 2011 4:25 pm ]
Post subject:  Re: Nanite Re-Birth

not happening.

Author:  LiquidXavius [ Tue Nov 22, 2011 8:04 pm ]
Post subject:  Re: Nanite Re-Birth

We had a idea, some banter, a bit of back and forth, im happy enough, maybe another idea will sprout form it, all part of the game

Author:  zohano [ Tue Nov 22, 2011 8:19 pm ]
Post subject:  Re: Nanite Re-Birth

ok even if the server doesnt keep track of earned rank pionts deaosnt really take a genious to figure out its not hard to work a tiny calculation of ranks times 5 for what you earned into coding

thats aside the idea is one that heads down that path of those who will burn money will have a very over powered ability to use aswell as it would unbalance the game in certain ways

eg player is rank 300 ish thinks man research is taking too long i dont mind burning a few hundred dollars --- uses feature puts all returned pionts into scientists for the whole cool down period and changes race to vigiod well thats 1500 returned rank pionts which is 4.5k extra research an hour before race bonus doesnt sound like much but when you think its on top of what he normally gets it changes it enough

ionce he feels he has had enough of a boost to his research he swaps his ship about again

then think of all those pesky chains that have very high energy expendature again someone uses the rebuild all pionts go into engineers and boom theres a 3k nrg bar with no modules on then your ship can just be rebuilt when you want your proper build back


the piont i am making is this it removes to much of the stratagy and thought about how you want to play the game it also means people wont care about the advice they can get from the big guys which in turn make them careless players which removes one of the briidges between newer players and vets thats never a good thing

also the game wouldnt have the same interest if you could swap your ship about even for any amount of money it would become in my mind TOO EASY little helps are nice but basicaly removing all the hardest decisions will make it boriung for people

just my 2 cents

Author:  Uy23e [ Tue Nov 22, 2011 8:42 pm ]
Post subject:  Re: Nanite Re-Birth

zohano wrote:
ok even if the server doesnt keep track of earned rank pionts deaosnt really take a genious to figure out its not hard to work a tiny calculation of ranks times 5 for what you earned into coding

thats aside the idea is one that heads down that path of those who will burn money will have a very over powered ability to use aswell as it would unbalance the game in certain ways

eg player is rank 300 ish thinks man research is taking too long i dont mind burning a few hundred dollars --- uses feature puts all returned pionts into scientists for the whole cool down period and changes race to vigiod well thats 1500 returned rank pionts which is 4.5k extra research an hour before race bonus doesnt sound like much but when you think its on top of what he normally gets it changes it enough

ionce he feels he has had enough of a boost to his research he swaps his ship about again

then think of all those pesky chains that have very high energy expendature again someone uses the rebuild all pionts go into engineers and boom theres a 3k nrg bar with no modules on then your ship can just be rebuilt when you want your proper build back


the piont i am making is this it removes to much of the stratagy and thought about how you want to play the game it also means people wont care about the advice they can get from the big guys which in turn make them careless players which removes one of the briidges between newer players and vets thats never a good thing

also the game wouldnt have the same interest if you could swap your ship about even for any amount of money it would become in my mind TOO EASY little helps are nice but basicaly removing all the hardest decisions will make it boriung for people

just my 2 cents


Problem is, the rank points have to be deducted from the current ship stats somewhere, otherwise it would be buying 5xrank rank points, which is hardly the intention.
And if that needs to be done, without the server keeping track of how much rank point u spent in each place, you don't know where to deduct.
What is the game supposed to do then? randomly pull the stats out?
So it doesn't even get pass the "is this even possible" phase, so any other debate is null and void until that is figured out.

But on the other side of the argument, " for any amount of money it would become in my mind TOO EASY" is not a true statement. Because there is an amount of money where player can just BUY that many rank points in stats via wheeling for rank point or buying androids etc. Therefore, there is, in fact, a price where this system, if possible, to be NOT more "casher win" than it already is.
I for one am fine if there is a "unbuild/un-hire" function for each stat where, upon using, deduct 1 rank point worth of units and refund 1 rank point and cost 5 GP per use. I don't see many ppl who would wanna use it, but I would be fine with that kind of price(sorta buying 1 rank point for each 5 GP, giving up cargo which becomes useless fast at high rank)

Author:  Moonblade [ Thu Nov 24, 2011 2:44 pm ]
Post subject:  Re: Nanite Re-Birth

An alternative to resetting your rank points which as already discussed both here and every other time this idea has surfaced is technically difficult if not impossible due to the effects of prisoners, bots and androids. How about an artifacts that costs say 100 GP that allows you to remove up to 50 points from any of your stats to re-allocate furthermore make it a one time use artifact. This would let players who made some early mistakes rectify them without allowing exploits such as "selling" cargo for tac officers or whatever.

thoughts?

Author:  FerrusManus [ Thu Nov 24, 2011 5:23 pm ]
Post subject:  Re: Nanite Re-Birth

Moonblade wrote:
An alternative to resetting your rank points which as already discussed both here and every other time this idea has surfaced is technically difficult if not impossible due to the effects of prisoners, bots and androids. How about an artifacts that costs say 100 GP that allows you to remove up to 50 points from any of your stats to re-allocate furthermore make it a one time use artifact. This would let players who made some early mistakes rectify them without allowing exploits such as "selling" cargo for tac officers or whatever.

thoughts?


Wouldn't they do exactly that, take points from cargo and put them in Tactical Officers?

Author:  Lone.Lycan [ Thu Nov 24, 2011 5:28 pm ]
Post subject:  Re: Nanite Re-Birth

FerrusManus wrote:
Moonblade wrote:
An alternative to resetting your rank points which as already discussed both here and every other time this idea has surfaced is technically difficult if not impossible due to the effects of prisoners, bots and androids. How about an artifacts that costs say 100 GP that allows you to remove up to 50 points from any of your stats to re-allocate furthermore make it a one time use artifact. This would let players who made some early mistakes rectify them without allowing exploits such as "selling" cargo for tac officers or whatever.

thoughts?


Wouldn't they do exactly that, take points from cargo and put them in Tactical Officers?

that, or take from scientists

Author:  Uy23e [ Sat Nov 26, 2011 12:37 am ]
Post subject:  Re: Nanite Re-Birth

Moonblade wrote:
An alternative to resetting your rank points which as already discussed both here and every other time this idea has surfaced is technically difficult if not impossible due to the effects of prisoners, bots and androids. How about an artifacts that costs say 100 GP that allows you to remove up to 50 points from any of your stats to re-allocate furthermore make it a one time use artifact. This would let players who made some early mistakes rectify them without allowing exploits such as "selling" cargo for tac officers or whatever.

thoughts?


That price don't work unless other changes are made as well.
Quite simply, it renders ship-bot obosolete, and that would be an direct internal conflicts which should not exist.
The more proper cost is 5 GP per rank pt.
I'm not particularly against the option because the excess cargo/deck problem of the higher ranks are valid problems and this will help lessen that. And it's not all that cheap so~

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