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Un-randomizing artifacts http://galaxylegion.com/forum/viewtopic.php?f=6&t=1663 |
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Author: | silentknight [ Sun Aug 29, 2010 11:46 am ] |
Post subject: | Un-randomizing artifacts |
Ok. Here's an idea I've been bouncing around in my head for a while and I'm gonna throw it out here and see what people, and mabye even Dan, think about it. I suggest un-randomizing the artifact tree. This means when when you want to make an artifact purchase, you select the artifact you want and pay a predertmined amount of APs. Naturally Dan might have to readjust the amount of APs a specific artifact cost, and probably increase the amounts accross the board, but it would also allow us the ability to tailor our artifact purchases according to what we need or want. This can make it more level dependant on receiving higher end artifacts, such as planet fluxers, as it takes a good amount of planets to increase your max APs but thats ok as higher end artifacts shouldn't be accessible to lower level players anyways. But it also means you can actually get a planet flux if and when needed, once you are able to increase your max APs the level needed. Some of the most valuable artifacts, such as Terraformers, QSEs, and mabye melters, Dan may just want to make them accessible by NPC drops entirely to keep them rare enough, yet accessible to the level ranges he wants them to be accessible to. Also he has to balance it so it doesn't devalue the artifacts to the point no one would want to buy them with GPs. From what I've read in the forums, there used to be a much smaller amount of artifacts in the artifact list, like 10. The current system would work for such a small amount of artifacts available. However, with the current list of artifacts and the mirriad different abilities they provide, this system would allow us to tailor our artifact purchases according to what we deem important. Lower rank players can tailor their artifact purchases to increasing their ship stats, such decks, hulls and shields. Meanwhile higher level players, once they've caught their deck sizes up to their research levels, can start moving their artifact purchases over to increasing their planet production. Discuss. |
Author: | furlfoot2 [ Sun Aug 29, 2010 1:39 pm ] |
Post subject: | Re: Un-randomizing artifacts |
We should have the option of 'picking' a artifact at 2-5 x the normal ap cost. (6k x 5) 30k AP saved lets you 'pick' a terraformer, flux or quasi (ultra rares) (3k x 3) 9k (although personally they should be 12k each) AP saved lets you choose a android (uncommon) (200 x 2) 400 AP lets you choose a weapon probe (ultra common) OR each artifact could have a set cost based on the above. Basically it would turn AP's into a quasi-RP system where you 'spend' the points on what you want. On the other hand, I wouldn't remove the random roll system for people who like it. BALANCE issue: if it was implemented and someone took nothing but androids it wouldn't be fair right? WRONG because you can 'buy' these with GP and real money so it doesn't allow for anything not already in place. |
Author: | SpoonyJank [ Sun Aug 29, 2010 2:06 pm ] |
Post subject: | Re: Un-randomizing artifacts |
I wish real ballots had a "don't care" box. I might actually vote. |
Author: | hunter [ Sun Aug 29, 2010 2:52 pm ] |
Post subject: | Re: Un-randomizing artifacts |
i think that is a really bad idea. if you need a specific artifact use the artifact market... |
Author: | Joppsta [ Sun Aug 29, 2010 3:00 pm ] |
Post subject: | Re: Un-randomizing artifacts |
hunter wrote: i think that is a really bad idea. if you need a specific artifact use the artifact market... Agreed. Essentially you would want to focus on artifact production more than anything in the later stages and i think this would throw the whole game to pot. People could easily buy deck space... and have no need to pay for it at all. It would be unfair for new players. |
Author: | furlfoot2 [ Sun Aug 29, 2010 3:47 pm ] |
Post subject: | Re: Un-randomizing artifacts |
The good stuff like quasi/flux/terraform and perma items would have to cost a bunch. |
Author: | Nocifer Deathblade [ Sun Aug 29, 2010 4:13 pm ] |
Post subject: | Re: Un-randomizing artifacts |
furlfoot2 wrote: We should have the option of 'picking' a artifact at 2-5 x the normal ap cost. (6k x 5) 30k AP saved lets you 'pick' a terraformer, flux or quasi (ultra rares) (3k x 3) 9k (although personally they should be 12k each) AP saved lets you choose a android (uncommon) (200 x 2) 400 AP lets you choose a weapon probe (ultra common) OR each artifact could have a set cost based on the above. Basically it would turn AP's into a quasi-RP system where you 'spend' the points on what you want. On the other hand, I wouldn't remove the random roll system for people who like it. BALANCE issue: if it was implemented and someone took nothing but androids it wouldn't be fair right? WRONG because you can 'buy' these with GP and real money so it doesn't allow for anything not already in place. Lol! Quasi or terraformer at 30k?? That's DIRT cheap!! No way.. Even with 4.1k AP per hour production, I would be able to get quasi every 6ish hour and get 4 per day. In fact, I get one quasi maybe once every two weeks via random.. 30k price on quasi will throw GL out of balance.. Real price of quasi could easily cost 1M AP that will forever out of our reach. Randomization concept of very rare artifacts ALLOW us to have a shot at it with our limited AP/Hr production. Do you really want to un randomize it and set quasi cost at 1M and we will never ever see it unless we get zillions of artifact-producing planets next year or two then we can finally enjoy getting quasi? I rather to see newbies to have a shot at quasi via luck. |
Author: | Robert [ Sun Aug 29, 2010 4:44 pm ] |
Post subject: | Re: Un-randomizing artifacts |
NO NO NO, oh I forgot, NOOOOOO. This would throw the whole game out of balance. NO NEVER NOPE. People would be able to buy the best artifacts without paying, and 30k for quasi is EASY, and if you made it 50K most people would never be able to get it. |
Author: | furlfoot2 [ Mon Aug 30, 2010 12:23 am ] |
Post subject: | Re: Un-randomizing artifacts |
30k for quasi "Roll" (does a 1d6 roll and awards jack on 1-5 and a quasi on a roll of 6) teehee. Roll of 1 = "Your scientists really screwed up this time." (Results your artifact production is halted for 6 hours.) Roll of 2-5 = result "Your scientists couldn't piece the artifacts together properly." Roll of 6 = "Your scientists were able to come through on the item and it has been properly constructed." Terraformer = 1d4 roll Flux = 1d5 roll Everything else would function at the higher cost ratio with no need for a 'roll'. |
Author: | Nocifer Deathblade [ Mon Aug 30, 2010 5:40 am ] |
Post subject: | Re: Un-randomizing artifacts |
furlfoot2 wrote: 30k for quasi "Roll" (does a 1d6 roll and awards jack on 1-5 and a quasi on a roll of 6) teehee. Roll of 1 = "Your scientists really screwed up this time." (Results your artifact production is halted for 6 hours.) Roll of 2-5 = result "Your scientists couldn't piece the artifacts together properly." Roll of 6 = "Your scientists were able to come through on the item and it has been properly constructed." Everything else would function at the higher cost ratio with no need for a 'roll'. Then quasi will STILL be cheap even with 1d6 roll at cost of 30k. Average 180k would net you ~1 quasi-expander.. CHEAP.. You would need 1D40ish for 30k but that would come down to about same thing as chance for it at 6k with "higher" D roll. It's no different.. I would rather to have a shot for it at 6k but don't lose 6k at all if roll for quasi fails.. Bottomline.. I like current system as is.. Quasi-expander is SUPPOSED to be ultra rare and Dyson should take months to achieve.. If Dyson is easy to get then the classification for it as Mythical wouldn't be true anymore. |
Author: | silentknight [ Mon Aug 30, 2010 7:26 am ] |
Post subject: | Re: Un-randomizing artifacts |
Agreed, like I said things like Terraformers and QSEs would probably have to become NPC drop only to guarantee they're rareness. |
Author: | SpoonyJank [ Mon Aug 30, 2010 8:01 am ] |
Post subject: | Re: Un-randomizing artifacts |
silentknight wrote: Agreed, like I said things like Terraformers and QSEs would probably have to become NPC drop only to guarantee they're rareness. Thats pretty much how it is. Along with other planet stat boosters. I don't like the new rarity of terraformers particularly because even the disparity won't be spread evenly because of the past. Thats what the 15x mega rich limit was for. Your settled planet # and AP/hr go up at roughly the same speed, nothing exponential at least, so I don't really see what the issue really was. Lets use %s instead of dice. We are supposed to be sci-fi nerds not DnD nerds. |
Author: | Nocifer Deathblade [ Mon Aug 30, 2010 2:18 pm ] |
Post subject: | Re: Un-randomizing artifacts |
SpoonyJank wrote: Lets use %s instead of dice. We are supposed to be sci-fi nerds not DnD nerds. Hey.. hey. I thought GL is called forGotten reaLms DnD? Or I was looking at wrong game? heh. |
Author: | Redlaw [ Mon Aug 30, 2010 2:24 pm ] |
Post subject: | Re: Un-randomizing artifacts |
If any DnD aspects come in it should only be fluff and adjested to fit GL all the way. Base race (mindflairs would be cool). But mechanics need to stay in game, unless dan and crew are adding an in game casino with mini games for people to play. That would be cool lol. |
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