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NEED ALL PLANET DEFENSE UPGRADE BUTTON!
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secret person.
Joined: Tue Jul 05, 2011 10:10 pm Posts: 1960 Location: Lihim Tao is my Name, Fear me as I Sit and Type at you on my Computer!!!!
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I think we NEED a button, that let's you choose to upgrade all the attack modules on your planets to a certain level, and it presents the cost of it, so we can upgrade are defenses easier without forgetting about one and loosing it.
_________________ "Na Na Na Na Na, Hehehehe"-My number 1 nemesis... "Great times of happiness are forged out of great times of sorrow."-J.R.Rider
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Thu Nov 24, 2011 6:39 pm |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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How would it figure how much you want on the planet? How would it upgrade if there is no more room? What modules does it switch around or get rid of? What if you only have enough for half or a third or a quarter of your planets? What types will it use, will it always upgrade to the absolute best? What if you have a planet you don't have production on, will it just completely fill it up? Will it show you what planets are getting what (that would be a huge list)?
Sorry, -1 ... it's really not that hard to go through and click on your planets and make sure they're all in order, this is just a laziness option
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Thu Nov 24, 2011 11:01 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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how about a button next to each structure to upgrade it as well as destroy it ?
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Fri Nov 25, 2011 12:48 am |
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secret person.
Joined: Tue Jul 05, 2011 10:10 pm Posts: 1960 Location: Lihim Tao is my Name, Fear me as I Sit and Type at you on my Computer!!!!
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detregets wrote: how about a button next to each structure to upgrade it as well as destroy it ? meh, that would do, because the "are you sure", and grabbing minerals, then finally clicking build, is time consuming.
_________________ "Na Na Na Na Na, Hehehehe"-My number 1 nemesis... "Great times of happiness are forged out of great times of sorrow."-J.R.Rider
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Fri Nov 25, 2011 2:26 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Vette wrote: How would it figure how much you want on the planet? How would it upgrade if there is no more room? What modules does it switch around or get rid of? What if you only have enough for half or a third or a quarter of your planets? What types will it use, will it always upgrade to the absolute best? What if you have a planet you don't have production on, will it just completely fill it up? Will it show you what planets are getting what (that would be a huge list)?
Sorry, -1 ... it's really not that hard to go through and click on your planets and make sure they're all in order, this is just a laziness option atk/def researched ones are all the same size aren't they? So as long as there is a way to find all sub-par ones, it can multiply that number by the cost of one module and upon accepting, deduct cost and replace all sub-par with the chosen one.... If insuficcent, it will just say not enough on a warning thing as if u r building one, and u will have to manual it. I don't really need this myself so I'm neutral, but ur counter argument isn't all that swell
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sat Nov 26, 2011 12:49 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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upgrading from 2nd best to best is a very large chunk of minerals and credits...
....i would not want an "upgrade everything on all my planets" button ....i might be interested in a set of "upgrade all ______ on this one specific planet" buttons ....an upgrade button next to demolish for each individual structure would be good too, as long as it considers whether we have storage space for all the minerals required and tells us what's going to happen
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sat Nov 26, 2011 2:47 am |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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Uy23e wrote: Vette wrote: How would it figure how much you want on the planet? How would it upgrade if there is no more room? What modules does it switch around or get rid of? What if you only have enough for half or a third or a quarter of your planets? What types will it use, will it always upgrade to the absolute best? What if you have a planet you don't have production on, will it just completely fill it up? Will it show you what planets are getting what (that would be a huge list)?
Sorry, -1 ... it's really not that hard to go through and click on your planets and make sure they're all in order, this is just a laziness option atk/def researched ones are all the same size aren't they? So as long as there is a way to find all sub-par ones, it can multiply that number by the cost of one module and upon accepting, deduct cost and replace all sub-par with the chosen one.... If insuficcent, it will just say not enough on a warning thing as if u r building one, and u will have to manual it. I don't really need this myself so I'm neutral, but ur counter argument isn't all that swell In terms of researched, yes all the same size. However, all planets have different room available. You really want a massive amount of coding that goes through literally a couple hundred planets and individually scans and detects how many researched attack and defense structures there are, how many of each, how many minerals and how many credits it takes to build ... for each and every single one? That would lag your computer as well as the server ... definitely not a good thing for anybody. And what if you want all defense structures now? Or a different proportion of attack and defense planets? There's more coding. I'm not sure why you think the counter argument isn't all that swell when my counter argument is calling this suggestion a "play my game for me" mechanic ...
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Sat Nov 26, 2011 8:11 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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it would be a simple SQL query... not sure exactly how Dan has his tables structured, but to select all the buildings of a certain type on all of an owner's planets... it'd be something like this
SELECT buildings.buildingID, buildings.buildingtype, planets.ownerID FROM planets INNER JOIN buildings ON planets.planetID = buildings.planetID WHERE (((buildings.buildingtype)=buildingtype1 Or (buildings.buildingtype)=buildingtype2) AND ((planets.ownerID)=playerID));
(note: chances extremely good that those table and field names aren't correct.... i just typed up something for a general example)
while it could be easily done... i'd still rather have it per individual planet.... i don't want to waste much money on the lower end planets.... and when you get to the top level strucutres... you're talking about many many billions of credits and lots of aidonium..... it'd probably have to be done one or two at a time anyway.... maybe one or two planets at a time, tops
and as for swapping between atk and def structures... good point... but i'd doubt an upgrade from one level's atk structures to another level's def structures would be possible anyway.... there's lots more atk strucutres than def structures for one... and on a logical note, different function should mean a complete rebuild.... yet another reason the upgrade button should be on an individual basis or a planet-wide basis,... not an owner-wide basis
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sat Nov 26, 2011 8:22 pm |
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secret person.
Joined: Tue Jul 05, 2011 10:10 pm Posts: 1960 Location: Lihim Tao is my Name, Fear me as I Sit and Type at you on my Computer!!!!
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Lone.Lycan wrote: it would be a simple SQL query... not sure exactly how Dan has his tables structured, but to select all the buildings of a certain type on all of an owner's planets... it'd be something like this
SELECT buildings.buildingID, buildings.buildingtype, planets.ownerID FROM planets INNER JOIN buildings ON planets.planetID = buildings.planetID WHERE (((buildings.buildingtype)=buildingtype1 Or (buildings.buildingtype)=buildingtype2) AND ((planets.ownerID)=playerID));
(note: chances extremely good that those table and field names aren't correct.... i just typed up something for a general example)
while it could be easily done... i'd still rather have it per individual planet.... i don't want to waste much money on the lower end planets.... and when you get to the top level strucutres... you're talking about many many billions of credits and lots of aidonium..... it'd probably have to be done one or two at a time anyway.... maybe one or two planets at a time, tops
and as for swapping between atk and def structures... good point... but i'd doubt an upgrade from one level's atk structures to another level's def structures would be possible anyway.... there's lots more atk strucutres than def structures for one... and on a logical note, different function should mean a complete rebuild.... yet another reason the upgrade button should be on an individual basis or a planet-wide basis,... not an owner-wide basis Yea, that makes sense, I agree. So maybe each planet you go into, it could let you click Upgrade all defenses to "name of level", and a separate button for attack just like that. and/or just a simple "Upgrade" button by the demolish part of attack and defense structures.
_________________ "Na Na Na Na Na, Hehehehe"-My number 1 nemesis... "Great times of happiness are forged out of great times of sorrow."-J.R.Rider
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Sat Nov 26, 2011 10:29 pm |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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secret person. wrote: Yada yada yada ..... Yea, that makes sense, I agree. So maybe each planet you go into, it could let you click Upgrade all defenses to "name of level", and a separate button for attack just like that. and/or just a simple "Upgrade" button by the demolish part of attack and defense structures. This part wouldn't be bad. You still have to click on your planets, it doesn't do it for you, but it takes 3 clicks (demolish, build, specific building) down to 1 click (but still costing the exact same amount of materials). +1, also makes sense, when you upgrade structures, you upgrade them, you wouldn't blow the snot out of them and then say "Alrighty, get 'yer two by fours! We're pullin' an all nighter!" Edit: Could even be added for the production structures, same concept ... 3 clicks -> 1 click, same amount of materials
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Sun Nov 27, 2011 12:30 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Vette wrote: secret person. wrote: Yada yada yada ..... Yea, that makes sense, I agree. So maybe each planet you go into, it could let you click Upgrade all defenses to "name of level", and a separate button for attack just like that. and/or just a simple "Upgrade" button by the demolish part of attack and defense structures. This part wouldn't be bad. You still have to click on your planets, it doesn't do it for you, but it takes 3 clicks (demolish, build, specific building) down to 1 click (but still costing the exact same amount of materials). +1, also makes sense, when you upgrade structures, you upgrade them, you wouldn't blow the snot out of them and then say "Alrighty, get 'yer two by fours! We're pullin' an all nighter!" Edit: Could even be added for the production structures, same concept ... 3 clicks -> 1 click, same amount of materials Actually, it would be 4 clicks -> 1 click. You forgot the "I'm a complete idiot that can't control my mouse so I'll cry for Dan to moron proof the game with an Are You Sure button" click.... 
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Nov 27, 2011 12:38 am |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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Darth Flagitious wrote: Vette wrote: secret person. wrote: Yada yada yada ..... Yea, that makes sense, I agree. So maybe each planet you go into, it could let you click Upgrade all defenses to "name of level", and a separate button for attack just like that. and/or just a simple "Upgrade" button by the demolish part of attack and defense structures. This part wouldn't be bad. You still have to click on your planets, it doesn't do it for you, but it takes 3 clicks (demolish, build, specific building) down to 1 click (but still costing the exact same amount of materials). +1, also makes sense, when you upgrade structures, you upgrade them, you wouldn't blow the snot out of them and then say "Alrighty, get 'yer two by fours! We're pullin' an all nighter!" Edit: Could even be added for the production structures, same concept ... 3 clicks -> 1 click, same amount of materials Actually, it would be 4 clicks -> 1 click. You forgot the "I'm a complete idiot that can't control my mouse so I'll cry for Dan to moron proof the game with an Are You Sure button" click....  Oh, duh! I forgot about that one! Perhaps, when I went to hit Submit on the post saying it was 3 clicks, if Dan had put in an "Are you sure?" Button, this would have never happened!! Thanks Darth 
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Sun Nov 27, 2011 1:31 am |
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Darklife
Joined: Tue Jan 11, 2011 5:35 pm Posts: 91
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+1
EDIT guess i should clarify... +1 in the modified version discussed up to this point
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Last edited by Darklife on Mon Nov 28, 2011 7:25 pm, edited 1 time in total.
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Mon Nov 28, 2011 5:51 pm |
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gert
Joined: Sat May 14, 2011 7:07 am Posts: 838 Location: South Africa
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-1 for this suggestion as posted originally
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Mon Nov 28, 2011 5:53 pm |
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