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NPC Controlled Planets
http://galaxylegion.com/forum/viewtopic.php?f=6&t=16736
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Author:  playret0195x [ Sun Nov 27, 2011 1:00 am ]
Post subject:  NPC Controlled Planets

I had an idea that suggested that when you scan for planets, you have a chance to randomly scan a planet owned by an NPC's faction. It would have 3 NPC guards on that planet. You can use unstable wormhole emitters and gain green badges from invading these planets. Any comments on the idea?

Author:  detregets [ Sun Nov 27, 2011 2:33 am ]
Post subject:  Re: NPC Controlled Planets

playret0195x wrote:
I had an idea that suggested that when you scan for planets, you have a chance to randomly scan a planet owned by an NPC's faction. It would have 3 NPC guards on that planet. You can use unstable wormhole emitters and gain green badges from invading these planets. Any comments on the idea?

+1

Author:  Remric [ Sun Nov 27, 2011 2:38 am ]
Post subject:  Re: NPC Controlled Planets

As long as its not apart of the invade timer this is a good idea, specially if there are artifacts or special buildings to be had.

Author:  Uy23e [ Sun Nov 27, 2011 3:17 am ]
Post subject:  Re: NPC Controlled Planets

Remric wrote:
As long as its not apart of the invade timer this is a good idea, specially if there are artifacts or special buildings to be had.


if it gives badge, it should have timer~

Author:  playret0195x [ Sat Feb 04, 2012 3:27 pm ]
Post subject:  Re: NPC Controlled Planets

Image

Author:  Zargor [ Sat Feb 04, 2012 4:02 pm ]
Post subject:  Re: NPC Controlled Planets

playret0195x wrote:
I had an idea that suggested that when you scan for planets, you have a chance to randomly scan a planet owned by an NPC's faction. It would have 3 NPC guards on that planet. You can use unstable wormhole emitters and gain green badges from invading these planets. Any comments on the idea?


Already thought of and i still say +1 have a look > viewtopic.php?f=6&t=19529&p=177391&hilit=Npc+controlled+planets#p177391

And btw u shouldn't be able to use unstable wormhole emitters on the npc guards, u would need to disable em.

Author:  bobsmith [ Sun Feb 05, 2012 12:45 am ]
Post subject:  Re: NPC Controlled Planets

Same, I suggested this over a year ago, I still love the idea and would love to see it implemented.

Author:  xaionc [ Sun Feb 05, 2012 12:52 am ]
Post subject:  Re: NPC Controlled Planets

playret0195x wrote:
I had an idea that suggested that when you scan for planets, you have a chance to randomly scan a planet owned by an NPC's faction. It would have 3 NPC guards on that planet. You can use unstable wormhole emitters and gain green badges from invading these planets. Any comments on the idea?

+1 and then -1 i say forget the Unstable Wormhole it would be to easy then i say you have to kill them first then i would give it a +2 ;)

Author:  bobsmith [ Sun Feb 05, 2012 12:57 am ]
Post subject:  Re: NPC Controlled Planets

Being able to use any arti's on an npc owned planet kind of defeats the purpose and any possible challenge. The idea can of course be expanded to not just 3 npc's per planet, depending on the quality of the planet the number or strength of the npc's could change accordingly.

Author:  detregets [ Sun Feb 05, 2012 1:17 am ]
Post subject:  Re: NPC Controlled Planets

+1 AGAIN LOL

Author:  rafael.nicolaidis [ Sun Feb 05, 2012 1:46 am ]
Post subject:  Re: NPC Controlled Planets

+1

a) Definitely should not be apart of the usual invade timer, and award a green badge
b) Should be difficult to invade, maybe by adding passive att or def
c) Should have guarding NPC (you should be able to use unstable wormholes on ordinary ones, there could be elite guards, immune to wormholes)
d) They could have some non-researchable structures (i.e., sha'din hypergrid network, interrogation stronghold, even storage structures if the planet was really difficult to take or to scan for its passive stats)

Author:  romanoid [ Sun Feb 05, 2012 2:23 am ]
Post subject:  Re: NPC Controlled Planets

this idea is floating around for while, and pops up on scans from time to time...
still +1

Author:  Spleenface1997 [ Sun Feb 05, 2012 5:22 pm ]
Post subject:  Re: NPC Controlled Planets

What if the guards were either common or uncommon, i.e. (stryll) 1 Stryll assassin, 1 stryll trapper and 1 stryll desolater, if pop gets below 10, they can be targeted as an npc, or you can find them in your npc bt, and of you disable an assassin, a trapper and a desolater, the guards are gone

Author:  Willeitner [ Mon Feb 06, 2012 12:37 am ]
Post subject:  Re: NPC Controlled Planets

Would like it as long as taking cost of it is colonize.

Author:  Tommy15551 [ Mon Feb 06, 2012 7:25 am ]
Post subject:  Re: NPC Controlled Planets

+1

Maybe new planet types that belong to a specific NPC factions?

Stryll Order - Stronghold Planets
The Drannik Automatons - Automated Planets
Lazuli Syndicate - Industrial Planets
etc.

Maybe for each of the guards (standard or matched), a 60% chance for common NPC guard, 30% chance for uncommon NPC guard, and 10% chance for rare NPC guard (only those factions that actually have rare NPCs, matched or rank range).

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