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More CT-Lab blueprints http://galaxylegion.com/forum/viewtopic.php?f=6&t=16739 |
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Author: | Tommy15551 [ Sun Nov 27, 2011 2:03 am ] |
Post subject: | More CT-Lab blueprints |
S.H.I.E.L.D Stands for Superior Hull Integrated Energized Latency Diffuser. [Special Module] Size: 25 Hull: 650 Shield: 500 Shield Regen. Bonus: +1% Limit: 2 per ship Formula: 125 Durtanium Brackets <Insert artifact here> <Insert artifact here> Ability Inhibitor Decreases the chance of activation of a NPC ability on your ship. [Special Module] Size: 20 Attack: 200 Chance of NPC ability (debuff) trigger: -8% Limit: 3 per ship Formula: 75 Containment Cages (Removing effects) 40 Dark Void Foci (Also a NPC ability debuff but -25%) 75 Drannik Saboteurs (Many NPCs [bosses/elites] have an ability to decrease defense) Invasion Bunker Protects population during invasions. [Planet Building] Size: 1 Population: 200 Invasion Defense: 750 Limit: 2 per planet Formula: <insert artifact here> <insert artifact here> <insert artifact here> Any other ideas? |
Author: | Spleenface1997 [ Sun Nov 27, 2011 3:07 am ] |
Post subject: | Re: More CT-Lab blueprints |
ummmm 75 void ACFs!!!!!!!!!!!!! that is a huge amount |
Author: | Tommy15551 [ Sun Nov 27, 2011 3:53 am ] |
Post subject: | Re: More CT-Lab blueprints |
Spleenface1997 wrote: ummmm 75 void ACFs!!!!!!!!!!!!! that is a huge amount Well it seems so, maybe 30-50 seems a considerable amount. Dark Traffickers are uncommon and matched so you can never get enough. |
Author: | BinaryMan [ Sun Nov 27, 2011 8:08 am ] |
Post subject: | Re: More CT-Lab blueprints |
I scrapped like 500 void ACFs. It's not that bad. Totally want an anti-ability x2-3 modules. |
Author: | MitchellN [ Sun Nov 27, 2011 8:41 am ] |
Post subject: | Re: More CT-Lab blueprints |
Dan would never do the SHIELD one, because it is another use for XCharges, But the Ability one is great! |
Author: | Plagueis [ Sun Nov 27, 2011 8:51 pm ] |
Post subject: | Re: More CT-Lab blueprints |
+1 to all of them. The only thing I recommend is lowering the cost of the Ability Inhibitor. The amount of cages and sabs are fine, but since Dark Traffickers are uncommon, it should not require 40 of them. BinaryMan wrote: I scrapped like 500 void ACFs. It's not that bad. Totally want an anti-ability x2-3 modules. What?! You scapped over 500 of them? I sometimes use them on Stryll Assassins when I'm low on credits or there are a lot of other npc's to fight. You could have shared them. Could have given them away for free or sold them. |
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