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 More CT-Lab blueprints 
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Joined: Tue Jan 04, 2011 10:58 pm
Posts: 204
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S.H.I.E.L.D
Stands for Superior Hull Integrated Energized Latency Diffuser.
[Special Module]
Size: 25
Hull: 650
Shield: 500
Shield Regen. Bonus: +1%
Limit: 2 per ship

Formula:
125 Durtanium Brackets
<Insert artifact here>
<Insert artifact here>

Ability Inhibitor
Decreases the chance of activation of a NPC ability on your ship.
[Special Module]
Size: 20
Attack: 200
Chance of NPC ability (debuff) trigger: -8%
Limit: 3 per ship

Formula:
75 Containment Cages (Removing effects)
40 Dark Void Foci (Also a NPC ability debuff but -25%)
75 Drannik Saboteurs (Many NPCs [bosses/elites] have an ability to decrease defense)

Invasion Bunker
Protects population during invasions.
[Planet Building]
Size: 1
Population: 200
Invasion Defense: 750
Limit: 2 per planet

Formula:
<insert artifact here>
<insert artifact here>
<insert artifact here>

Any other ideas?

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Last edited by Tommy15551 on Sun Nov 27, 2011 9:02 am, edited 3 times in total.



Sun Nov 27, 2011 2:03 am
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Joined: Thu Mar 24, 2011 11:59 pm
Posts: 114
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ummmm 75 void ACFs!!!!!!!!!!!!! that is a huge amount


Sun Nov 27, 2011 3:07 am
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Joined: Tue Jan 04, 2011 10:58 pm
Posts: 204
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Spleenface1997 wrote:
ummmm 75 void ACFs!!!!!!!!!!!!! that is a huge amount

Well it seems so, maybe 30-50 seems a considerable amount. Dark Traffickers are uncommon and matched so you can never get enough.

_________________
IGN: AlphaAura
Rank: 1500

-----
Status: Returning Player
Current Goal:
Reach rank 1800
Current Milestones:
10th Year Anniversary of playing GL (Started November 2010)
5 Million+ Population on a planet (Biologist 30% included)


Sun Nov 27, 2011 3:53 am
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Joined: Tue Aug 10, 2010 8:40 pm
Posts: 1671
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I scrapped like 500 void ACFs. It's not that bad. Totally want an anti-ability x2-3 modules.

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Sun Nov 27, 2011 8:08 am
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Joined: Tue Feb 22, 2011 12:44 pm
Posts: 1582
Location: Western Australia, Australia
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Dan would never do the SHIELD one, because it is another use for XCharges, But the Ability one is great!

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Sun Nov 27, 2011 8:41 am
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Joined: Mon Apr 18, 2011 9:37 am
Posts: 854
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+1 to all of them. The only thing I recommend is lowering the cost of the Ability Inhibitor. The amount of cages and sabs are fine, but since Dark Traffickers are uncommon, it should not require 40 of them.

BinaryMan wrote:
I scrapped like 500 void ACFs. It's not that bad. Totally want an anti-ability x2-3 modules.


What?! You scapped over 500 of them? I sometimes use them on Stryll Assassins when I'm low on credits or there are a lot of other npc's to fight. You could have shared them. Could have given them away for free or sold them.


Sun Nov 27, 2011 8:51 pm
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