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 Firewalls 
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Joined: Fri Sep 23, 2011 3:30 am
Posts: 1121
Location: Freeing Layered
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As the topic says the QFT really is unfair if you dont have nulls not everyone has them they are just unfair.
Loseing all cloak for 2 hours is to harsh of a punishment for anyone whos even a hybred they still use cloak to stay off the BT.
So im asking if it was to be changed what would you think it should do?
Personly i think it should act like some kind of hacking halcyon that prevents you from hacking anyone eles or even make it so the person who set the trap is imune to hacking for a short time like the normal halcyon. Please give feedback on this hacking needs some fixes and we cant expect it to all get done at once so little changes are needed.

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Wed Nov 30, 2011 8:18 pm
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Joined: Mon Apr 25, 2011 2:37 am
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2 hours is harsh........ maybe just 1 hour instead ?

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Wed Nov 30, 2011 8:55 pm
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Joined: Thu Jun 23, 2011 4:30 am
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Maybe add/change the fail hack / successful hack to it.

Make it harder to hack people successful BUT when you do it successful allow the player to bypass the fire wall. this will let people hack more ofter and make the game easier for this part witch is a little broken atm like pvp was before the halc update. But by making it a little harder to hack not to much harder it will still have people tripping firewalls but not as often. I think good hacks people who have the right ship set up should be able to hack 3 or 4 times before hitting a fire wall. like with good pvp you can get a few reds for a null allow a few blues as well .

Plus It is strange to successfully hack and get hit my there fire wall, that dose not seem successful to me. :roll:

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Wed Nov 30, 2011 8:58 pm
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Joined: Mon Aug 29, 2011 5:55 pm
Posts: 228
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-1
i personally find how the QFT are works just fine as hacking is an important part of the game so is RP and as a person who likes to retaliate on those who hack me, with a QFT i dont see a point as they are already being punished for 2 hrs. that is just one of the penaltys of being a hacker. Same thing comes with other traps as well though. Omni traps and tetra traps cause the person attack to spend potentially loads of credit to repair. In addition nulls are random drops from art pulls if you do not have nulls to make yourself better then increase your art pull count. I would be in favor of making nulls tradeable though and that would solve your issue there. :lol:


Wed Nov 30, 2011 10:25 pm
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Joined: Tue Oct 25, 2011 3:25 am
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Location: New York
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+1 to tradeable nulls,

and i think that the firewall should be lessened to 30 min just as the kironus is, both effects suck to have, and you can get more than 1 red in a 15 min period.

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Thu Dec 01, 2011 3:21 am
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