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lazy idea for ship/building minerals http://galaxylegion.com/forum/viewtopic.php?f=6&t=16953 |
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Author: | KxG Ryoko [ Thu Dec 01, 2011 3:17 pm ] |
Post subject: | lazy idea for ship/building minerals |
I know it's lazy, but I suggest the ability to buy the required minerals without leaving the ship/building menus. it would help alot when upgrading a planet's structures, because you wouldn't need to work out exactly how much you need to get it in one visit to the trade tab, aswell as you won't forget which planet you were upgrading (I upgrade all of my planets at the same time, and it gets really annoying to click the same planet several times) |
Author: | QCubed [ Thu Dec 01, 2011 3:44 pm ] |
Post subject: | Re: lazy idea for ship/building minerals |
I'd settle for a "Return to Planet" button, or the trade window popping out as a modal window, but yeah, I have to say I am in agreement and support this change. |
Author: | KxG Ryoko [ Thu Dec 01, 2011 8:19 pm ] |
Post subject: | Re: lazy idea for ship/building minerals |
QCubed wrote: I'd settle for a "Return to Planet" button, or the trade window popping out as a modal window, but yeah, I have to say I am in agreement and support this change. that would actually be a brilliantly helpful feature, if Dan can't set it to automatically buy the minerals when you buy the building, have a trade market button which will open the trade tab(minerals only) in the same way it would if you were viewing a planet or a ship. |
Author: | Vette [ Thu Dec 01, 2011 8:51 pm ] |
Post subject: | Re: lazy idea for ship/building minerals |
+1 Very irritating when you're organized your planets in a certain fashion, run out of minerals, go buy said minerals, come back to the planets and now they're all jumbled again. There should be an option to purchase the amount you are intending to use (i.e. if you need 100 of x mineral, it asks if you wish to purchase x minerals for x credits and you can choose yes or no). Very simple, very effective |
Author: | Uy23e [ Thu Dec 01, 2011 10:11 pm ] |
Post subject: | Re: lazy idea for ship/building minerals |
+1 in general but it have to check for cargo space... if u happen to be putting up a temp build(such as for scan blitz) and have lots of stuff uninstalled so u don't have enough cargo for the mineral normally, this should not bypass that. |
Author: | QCubed [ Tue Dec 06, 2011 5:07 pm ] |
Post subject: | Re: lazy idea for ship/building minerals |
bumping because this feature in one implementation or another is long over-due. |
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