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 Halcyons time + cool down display 
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Joined: Wed Apr 13, 2011 11:39 am
Posts: 91
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It would be great if we had a visual cool down time or at least a pop up time with the display about offensive actions when using an halcyon trap or calming amp.
So instead of just saying "Cannot be used. You have disabled, hacked, raided, invaded, or used offensive artifacts in the last 24 hours." It should say "Cannot be used for XX:XX, You have disabled, hacked, raided, invaded, or used offensive artifacts in the last 24 hours."

It would also be cool if they had a growing cool down based on the type and amount of offensive actions you have taken.
Disabling a single ship would apply a 4-6 hour cool down (per ship disabled) while adding 2 hours for every hack or raid and another 4-6 for invasions. Halving this amount for either retaliation attacks or legion alerts.

The amount might be too small, but it could be balanced.


Wed Nov 30, 2011 11:31 pm
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Joined: Sat Nov 12, 2011 12:08 am
Posts: 375
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agreed. However I think that the Halycon trap needs fixing, if you pvp or invade or pretty much play the game at all as how its ment to be played. You can not use it. I am probably sitting on 40 useless traps.

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Thu Dec 01, 2011 2:04 am
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Joined: Wed Apr 13, 2011 11:39 am
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The other side of the coin here to make it fair for PvPers and the like would be to allow you to always use these artifacts but have their effects grow or shrink based on your aggressiveness.

If you attack raid or w/e the time the trap lasts after being activated is 5-10 minutes or so. If you don't attack or any other offensive actions then the trap lasts longer and longer up to 4 hours or whatever.


Thu Dec 01, 2011 3:44 am
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Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
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Maico wrote:
The other side of the coin here to make it fair for PvPers and the like would be to allow you to always use these artifacts but have their effects grow or shrink based on your aggressiveness.

If you attack raid or w/e the time the trap lasts after being activated is 5-10 minutes or so. If you don't attack or any other offensive actions then the trap lasts longer and longer up to 4 hours or whatever.


so something like
duration=4hours*(time_since_last_offense/24 hours)?
so if u did offensive action 12 hours ago, the duration is 2 hours instead?

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Thu Dec 01, 2011 5:04 am
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Joined: Thu Nov 25, 2010 6:49 pm
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PatronSaint wrote:
agreed. However I think that the Halycon trap needs fixing, if you pvp or invade or pretty much play the game at all as how its ment to be played. You can not use it. I am probably sitting on 40 useless traps.


This was kinda the way it used to be. Problem was, someone could go on a PvP binge, or zero a couple people during a war, then run through their battle tab till they hit a halcyon trap. Then you couldn't touch them. This would be the same. I decide to be a D-head and zero you out. I have a halcyon trap set. You respond. You set off the trap. I'm clear for an hour.

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Thu Dec 01, 2011 5:49 am
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Joined: Sat Nov 12, 2011 12:08 am
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Agree with Maico, I purpose just a smaller cool-down time 9-12 hours. Keep the same principles in place no attacks, Raids, and invades. etc. 24 hours is just to much to ask. half a day would be more realistic in my view. Open for Discussion. I can point more to the reason why I think that if needed.

No problem and yes I agree with Darth. The way the trap was set up before did not work effectively. You required Null Fuses out the ying-yang specially if the other player was online. all I ask is simply more leniency with the trap say 12 hours without out attacks. etc that would be more fair.

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Thu Dec 01, 2011 5:02 pm
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