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remote intrusion http://galaxylegion.com/forum/viewtopic.php?f=6&t=16960 |
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Author: | Aleare [ Thu Dec 01, 2011 5:53 pm ] |
Post subject: | remote intrusion |
I would like to see remote intrusion repaired so it actually does affect the top 3 people. As it stands now the top 3 get the notice but the lower attackers get the 90% atk decrease. I would also like to see this ability have a timer or last the entire base battle and not be able to be removed with a cage. What is the point of using it if it can be removed with such a common artie. |
Author: | ODragon [ Thu Dec 01, 2011 5:56 pm ] |
Post subject: | Re: remote intrusion |
Hitting the wrong person is a long mentioned problem that Dan keeps thinking is fixed but doesn't appear to be. |
Author: | FerrusManus [ Thu Dec 01, 2011 6:11 pm ] |
Post subject: | Re: remote intrusion |
Yeah, I suggested Cages shouldn't be able to remove them quite a while ago, still seems like a good idea. The effect shouldn't last the whole time, though, if he does that. |
Author: | ODragon [ Thu Dec 01, 2011 6:13 pm ] |
Post subject: | Re: remote intrusion |
Since it is a trap, Nulls make the most sense to me. |
Author: | Aleare [ Thu Dec 01, 2011 6:18 pm ] |
Post subject: | Re: remote intrusion |
ODragon wrote: Since it is a trap, Nulls make the most sense to me. It's not a trap it's an offensive ability |
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