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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Are you an avid PVPer and tired of seeing these clogging up your battletab? At peak times in the day, I have gotten up to a full half of my battletab full of such people.
That is why I am requesting that there be some way to remove such people from our tab, perhaps through a button. Or allow these people to be attacked, but not disabled, but have some kind of "Are you sure?" message appear so you know that the person has 0 disables left, just as a way to get them out of your battletab.
I understand at a higher rank these are probably rarer and this suggestion would not do much, but at least for myself (and presumably other low rankers) this can be a problem sometimes.
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Wed Nov 30, 2011 6:16 am |
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Doughboy
Joined: Sun Nov 27, 2011 1:57 am Posts: 82
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+1 having a way of removing those that have sat there forever taking up room on your bt would be awsome. Also after you hack someone if they disapeared the same way they do when you raid or disable them
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Wed Nov 30, 2011 8:06 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Doughboy wrote: +1 having a way of removing those that have sat there forever taking up room on your bt would be awsome. Also after you hack someone if they disapeared the same way they do when you raid or disable them I thought about the hacking one too, but that would have to work differently. Disabling (and I would presume attacking, but who knows?) removes them from everyone's tab, but if hacking did...well, I can hack about 50 people a day, and that's a removal of a lot of people. So maybe if it could be worked to remove them from your tab in specific for a period of time.
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Wed Nov 30, 2011 8:09 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Right now one of my legionmates, who is PvP heavy, has 9/10 of the people in his tab with 0 disables remaining.
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Fri Dec 02, 2011 2:23 am |
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LukeD
Joined: Tue Jan 25, 2011 8:04 pm Posts: 280
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a PVP version of the tactical algorithm would be handy during these times
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Sat Dec 03, 2011 12:15 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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LukeD wrote: a PVP version of the tactical algorithm would be handy during these times or just let the tactical algorithm affect both the npc and pvp sections
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Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sat Dec 03, 2011 1:10 am |
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Mark W
Joined: Mon Apr 26, 2010 7:51 pm Posts: 259
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Lone.Lycan wrote: or just let the tactical algorithm affect both the npc and pvp sections I can't think of a good reason why it shouldn't.
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Sat Dec 03, 2011 5:50 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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me neither.... sure wish it would... dan really should do it
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sat Dec 03, 2011 6:47 am |
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Dr Bill
Joined: Thu Sep 15, 2011 2:31 am Posts: 500 Location: In the lab, ELoEHQ
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Lone.Lycan wrote: or just let the tactical algorithm affect both the npc and pvp sections Even though I'm too low-rank to have this yet, I can't argue that this is not the best fix, as it really is. Minimal coding, makes that mission chain more desirable for those that havent done it, yeah.
_________________ And by the way it's not about making money, it's about taking money. Destroying the status quo because the status is not quo. The world is a mess and I just need to... RULE it.
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Sat Dec 03, 2011 11:37 am |
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