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 Unlimited Retaliation(when suffering from strong offense) 
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Joined: Fri Sep 16, 2011 12:04 am
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There are times when someone does something really "bad" to you but you can't take action against him because his timers are zeroed. I would like to suggest that under those conditions that you can disable, raid or hack the person ignoring the action timer.
Of course, there should be rather strict standard as to what "strong offense" are so this isn't abused or anything.
To further abuse, no actions taken under unlimited retaliation rule(that is, his action timer ran out already) will never grand badges even if he is within range and u have never taken the specific action toward him before.

Example of qualification:
Stealing of multiple planets within 7 days of each other, until such point all those planets are owned by you or your legion* or 7 days have passed since the last planet stolen in this "chain of event"
Stealing of planet until until such point the planets is owned by you or your legion* or 3 days passed since the planet was stolen
Badgeless Disable/Raid/Hack more than 5 times within the last 24 hours. Allow unlimited retaliation for 48 hours. Action taken under unlimited retaliation does not count toward the 5 times limit. (that is, if someone use unlimited retaliation against you 10000 times, you still does not gain unlimited retaliation on them--you must have started it)

Note that all unlimited retaliation is for you and you alone. So you can't ask for help on those.

*why is "your legion" included for the re-capture? Well, it's for the purpose of prevent continoues "retaliation"(or in fact bullying now) after the planet was returned(or with the intent of return) Specifically, your legion made captures it and hold it for u while the unlimited retaliation have yet to expire so you can strike endlessly.

I'm suggesting this specifically to properly take counter measure against planet theives and hack farmers. The formal is simple, even if he can take ur planet, u might be able to take him down easily anyway. The latter while counter hacking might be difficult as he is likely built for it, disabling him might not be, but his action counter on disable might be low so u can't really do anything. It would be only fair to be able to get him back via attack/raids.
Although same logic applys in term of hacking a player who is repeatively disabling you for no reason(being badgeless and repeats, probably is being "too much"), that is less likely.

thoughts?

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Sat Dec 03, 2011 3:07 am
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Joined: Thu Jul 14, 2011 6:41 pm
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If I'm understanding, you're saying that if a person has done something really bad to you, you should be able to use unlimited actions against him if his "timers" (you mean actions?) are zeroed. Here are a couple of flaws:

1. The obvious: Unlimited anything is never good ...
2. If the person did something truly that bad (or at all for that matter) their actions wouldn't be zero, thus preventing this idea from the start


-1 to this idea, unlimited anything is never good, if someone is harassing you just stop retaliating for 48 hours and fall off their comm and if they did all of these they would have actions anyways

Unless this was a sarcastic idea ?

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Sat Dec 03, 2011 3:22 am
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Vette wrote:
If I'm understanding, you're saying that if a person has done something really bad to you, you should be able to use unlimited actions against him if his "timers" (you mean actions?) are zeroed. Here are a couple of flaws:

1. The obvious: Unlimited anything is never good ...
2. If the person did something truly that bad (or at all for that matter) their actions wouldn't be zero, thus preventing this idea from the start


-1 to this idea, unlimited anything is never good, if someone is harassing you just stop retaliating for 48 hours and fall off their comm and if they did all of these they would have actions anyways

Unless this was a sarcastic idea ?


1. then limit it, but make a personal retaliation limit as opposed to the common action count
2. did you even read my whole post? For example, if someone somehow stole like 3 planets from u in 7 days(unlikely but possible nevertheless) his action count won't be very high, and thus will be easily zeroed.
or if he is super hacker build with extreme high scan/cloak for his rank but a tin can in term of battle, he could very well have a very high action count on hack which few, if any, can really use due to the extreme build and thus anti-hack abilities, while a low disable/raid count which will be quickly zeroed.

Fact is, it's unlikely that your retaliation is of the same type as his "offense" against you, because that's either planet(which he can stonewall after stealing) or something he is good at(such as hack build) so whatever u can use to retaliate might just be zeroed

PS. Whereas i know the planet stealing example is defintely true, I'm not 100% sure on how action counters work(and yes, that's what i meant by timer). I think if you perform an offensive action, your action counter of that specific type increase by 1 for 24 hours. If it is +1 all type... then the hack example won't work.

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sat Dec 03, 2011 3:29 am
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Joined: Thu Nov 25, 2010 6:49 pm
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Uy23e wrote:
Vette wrote:
If I'm understanding, you're saying that if a person has done something really bad to you, you should be able to use unlimited actions against him if his "timers" (you mean actions?) are zeroed. Here are a couple of flaws:

1. The obvious: Unlimited anything is never good ...
2. If the person did something truly that bad (or at all for that matter) their actions wouldn't be zero, thus preventing this idea from the start


-1 to this idea, unlimited anything is never good, if someone is harassing you just stop retaliating for 48 hours and fall off their comm and if they did all of these they would have actions anyways

Unless this was a sarcastic idea ?


1. then limit it, but make a personal retaliation limit as opposed to the common action count
2. did you even read my whole post? For example, if someone somehow stole like 3 planets from u in 7 days(unlikely but possible nevertheless) his action count won't be very high, and thus will be easily zeroed.
or if he is super hacker build with extreme high scan/cloak for his rank but a tin can in term of battle, he could very well have a very high action count on hack which few, if any, can really use due to the extreme build and thus anti-hack abilities, while a low disable/raid count which will be quickly zeroed.

Fact is, it's unlikely that your retaliation is of the same type as his "offense" against you, because that's either planet(which he can stonewall after stealing) or something he is good at(such as hack build) so whatever u can use to retaliate might just be zeroed

PS. Whereas i know the planet stealing example is defintely true, I'm not 100% sure on how action counters work(and yes, that's what i meant by timer). I think if you perform an offensive action, your action counter of that specific type increase by 1 for 24 hours. If it is +1 all type... then the hack example won't work.


One action performed (disabling someone, raiding, or hacking) increases all 3 of your action limits by 1.

A long time ago in a galaxy far, far away, there were no action limits and alerts lasted for 7 days. You could alert someone for anyone on your friends list. (pretty sure that's how PvP worked originally) You could get farmed like crazy for the simplest little thing. A lot of people ended up quitting because of that and a lot of people suffered greatly (Baltar for one). Like Vette said, unlimited anything is a horrible idea. Plus, everybody has their own definition of "really bad" so way too many gray areas. Sorry, but -1.

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Sat Dec 03, 2011 6:01 am
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yeah no way

-1 to this idea

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Sat Dec 03, 2011 9:02 am
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ah.... didn't know that's how action counter works...


well, there is still the case of planet stealing especially the rare case of multi steal. You should be able to pounce on a planet stealer w/o being blocked by action counters I think

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sat Dec 03, 2011 6:08 pm
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