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Battle Tab Reloader http://galaxylegion.com/forum/viewtopic.php?f=6&t=17077 |
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Author: | Buttergod [ Sun Dec 04, 2011 12:02 am ] |
Post subject: | Battle Tab Reloader |
So its a button that you push if you dont like the people in your battle tab. Costs 50 energy. Discuss |
Author: | kirkeastment [ Sun Dec 04, 2011 12:37 am ] |
Post subject: | Re: Battle Tab Reloader |
Doesn't it only cost 40 energy to hit them all once and clear the battle tab. ![]() |
Author: | Buttergod [ Sun Dec 04, 2011 12:43 am ] |
Post subject: | Re: Battle Tab Reloader |
kirkeastment wrote: Doesn't it only cost 40 energy to hit them all once and clear the battle tab. ![]() it costs 50....lol ![]() |
Author: | Annabell [ Sun Dec 04, 2011 12:48 am ] |
Post subject: | Re: Battle Tab Reloader |
-1 It doesn't cost any energy to install/uninstall a scan module and get ten new targets. |
Author: | Obscura [ Sun Dec 04, 2011 12:50 am ] |
Post subject: | Re: Battle Tab Reloader |
Annabell wrote: -1 It doesn't cost any energy to install/uninstall a scan module and get ten new targets. |
Author: | Annabell [ Sun Dec 04, 2011 12:55 am ] |
Post subject: | Re: Battle Tab Reloader |
Obscura wrote: Annabell wrote: -1 It doesn't cost any energy to install/uninstall a scan module and get ten new targets. |
Author: | Obscura [ Sun Dec 04, 2011 12:58 am ] |
Post subject: | Re: Battle Tab Reloader |
Annabell wrote: I never said it didn't cost credits, but keep in mind that you don't have to buy new scanners, simply uninstall a few of the devices that boost scan and there you go, with limited repair costs for most as well. Just wait, when your ship is bigger it is not as easy as it is at your current rank. I have to uninstall the big scanners to make a difference where I am at. The small ones do not matter anymore. And yes I do not have to buy new ones but it still cost 4.9 billion to fix the current ones. |
Author: | Plamok [ Tue Dec 06, 2011 7:00 am ] |
Post subject: | Re: Battle Tab Reloader |
I'd rather bump someone off my BT with a single tap. I can see ways, with enough GP, where this could be abused to hunt down players. Thanks but no thanks Regards, Plamok |
Author: | Lone.Lycan [ Tue Dec 06, 2011 7:52 am ] |
Post subject: | Re: Battle Tab Reloader |
i still say it should be integrated into the tactical algorithm that refreshes your npc slots... there's no good reason why it isn't... |
Author: | Vekno [ Tue Dec 06, 2011 11:34 am ] |
Post subject: | Re: Battle Tab Reloader |
i wouldnt mind a seperate ability on a different timer that does this. often i want to refresh my npcs without even looking at the pvp options. often i want to refresh my pvp slots, but dont want my npcs to disappear. so, imo, the best option would be a seperate tactical remodulation ability for pvp specifics. the current ability should remain npc specific. that way, two timers, two abilities, and no accidental flushing or rare or better npcs or laughable easy targets on the bt. |
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