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 Minerals All Button 
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Alright, I tried bringing it up on the Artifacts All Button suggestion thread awhile back, but here it is.

Why can't we have an All button next to the "Receive Minerals Shipment" button?

To be honest, I would rather have that than the Artifacts All Button. People were saying that it's "such a drag" to repeatedly click for artifacts. Well, for people with small cargoes, it would be very helpful for an All button that would receive as many shipments as possible and sell every one of them.

I know people will say, "You should get more cargo then." Well, really. Be logical here. Saving time is not allowed? Please Dan, I don't think I am alone on this one.

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Mon Dec 12, 2011 5:22 am
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But you cant collect more minerals then ur cargo, as for artifacts you can go above and beyond your cargo space, would not work!


Mon Dec 12, 2011 5:32 am
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Read what I said.
NikeMikey wrote:
it would be very helpful for an All button that would receive as many shipments as possible and sell every one of them.

To revise, I mean a cycle like this:
Receive -> Sell -> Receive -> Sell...etc.

As for the artifact comment, you cannot go above and beyond. It always stops at your cap. "Not enough cargo to accept artifact shipment."

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Mon Dec 12, 2011 5:37 am
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nonsense -1

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Mon Dec 12, 2011 7:18 am
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It already works that way, you just don't have enough cargo.

When your free space exceeds 10x your draw then you will drain your minerals. You can try it with smaller amounts to prove me right.

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Mon Dec 12, 2011 7:37 am
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Even if it would make any sense I'd say "No!" just for the red font. But it doesn't make any sense so "No, no, no !"

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Mon Dec 12, 2011 8:42 am
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What about people like me who collect Aid. and Ku. This would sell them all. Unless it discounts locked mins.

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Mon Dec 12, 2011 8:44 am
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RogueReign wrote:
nonsense -1

What part don't you get?
Littlefluffy wrote:
It already works that way, you just don't have enough cargo.

NikeMikey wrote:
Saving time is not allowed?

Littlefluffy wrote:
When your free space exceeds 10x your draw then you will drain your minerals. You can try it with smaller amounts to prove me right.

Thanks, I did not know that.
DMDMDM wrote:
Even if it would make any sense I'd say "No!" just for the red font. But it doesn't make any sense so "No, no, no !"

I can't have a style? Just like signatures and avatars are part of what people look like on the forums, so does my red font. And again, what part don't you get?
MitchellN wrote:
What about people like me who collect Aid. and Ku. This would sell them all. Unless it discounts locked mins.

Minerals that you have locked would not be sold just like normal.

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Mon Dec 12, 2011 9:15 pm
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I like the idea. It will never happen however. Cargo is a convenience issue when it comes to minerals. It is a storage issue for artifacts. I don't think Dan wants to mess with a mechanic like this in the game.

i'll just have to click 20+ times and wish it was more convenient.

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Mon Dec 12, 2011 9:43 pm
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Bleepin wrote:
I like the idea. It will never happen however. Cargo is a convenience issue when it comes to minerals. It is a storage issue for artifacts. I don't think Dan wants to mess with a mechanic like this in the game.

i'll just have to click 20+ times and wish it was more convenient.

This is exactly what I'm thinking also, but I thought I would at least throw it out there.

It would be nice if people wouldn't be so cynical on this suggestions forum...

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Mon Dec 12, 2011 9:46 pm
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If you want to be able to collect more minerals per shipment then increase your cargo hold, its that simple

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Mon Dec 12, 2011 10:26 pm
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NikeMikey wrote:
RogueReign wrote:
nonsense -1

What part don't you get?

wrong assumption... i am STATING that IT IS nonsensical, and a vote of no to this = (-1)

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Tue Dec 13, 2011 12:47 am
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It is somewhat logical. Not always must you travel to deliver goods irl, maybe if this feature were to become available it could have a penalty attached to it.


Tue Dec 13, 2011 12:59 am
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O M G ! . why? . it completely defeats part of the games mechanics AND is a total waste of the developers time to add something that does that while having nothing in it for them...

NO! -1

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Tue Dec 13, 2011 3:01 am
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...

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Tue Dec 13, 2011 3:38 am
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the way it sounds, he's just asking for a macro'd form of "Receive Mineral Shipment", "Sell All Un-Selected", rinse and repeat until out of mineral points or only locked minerals are filling all remaining cargo space

...similar to how the new "all" checkbox for artis is just a macro'd form of "Receive Artifact Shipment", rinse and repeat until artifact points drop below 1K

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Tue Dec 13, 2011 5:03 am
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Yes, and people's only valid comeback is that that's what cargo is for. Imo, cargo is for holding things, not for saving time.

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Tue Dec 13, 2011 5:05 am
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Let me ask... How many clicks does it take you to collect AND sell a full mineral bar? It takes me 4. Receive, Sell All, Receive, Sell All. The reason the Claim All Artifacts button was added was the tedium of individual clicks for anything over like 40k AP. You could have 50+ clicks to claim that many artifacts. There comes a point where convenience turns into laziness and I think a Collect All Minerals button is past that point.

I'm sorry, but if it takes more than 8 clicks to empty a full mineral bar, it means what everyone else is saying... You Need More Cargo.

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Tue Dec 13, 2011 5:35 am
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and what do you expect the space-deficient folks to do in the meantime, Darth?
this would help out lots of people
i honestly think it would be better to have this feature... then you just lock what types you'd like to keep... and one single receive click

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Tue Dec 13, 2011 5:48 am
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Hear, hear. +1. :)

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Tue Dec 13, 2011 5:52 am
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