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 New Artifacts 
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Joined: Thu Dec 08, 2011 5:01 pm
Posts: 31
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we need more artifact variety for the drops. Here are my suggestions

Treasury Crate. Scraps for high credit value
Technology Remnant: Scraps for CTP
Data Overcharge: Increases Research production on a planet for 6 hours.
Mineral Purifier: increases Mineral output on a planet for 6 hours
Nanotech Extractors: increases artifact output on a planet for 6 hours
Quantum flux battery: increases energy charge rate by 50 for 2 hours. 22 hour cooldown after (alternatively increas recharge by 5 for a day or instant 25 energy


Thu Dec 08, 2011 5:19 pm
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Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
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More artifact variety means lower chance for Rescued Prisoners, Androids, Brackets and Xcharge Cells. Any "New Artifact" idea will always get a -1 from the community as long that fact remains true.

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Thu Dec 08, 2011 5:44 pm
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Joined: Thu Dec 08, 2011 5:01 pm
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so.... boring power up = +1
intersting variety= -1


I'll try to remember that..


Thu Dec 08, 2011 5:49 pm
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Joined: Sun Feb 20, 2011 3:39 pm
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KT812 wrote:
so.... boring power up = +1
intersting variety= -1


I'll try to remember that..

I hope you're not talking about Prisoners, Androids, Brackets and Xcharge Cells when you say boring powerups.......those are the most beneficial artifact drops in the game, and as Darth said, reducing the chance of pulling those is always going to get a negative reaction from the community. If your artifact ideas were something that could be dropped from new NPC's, then we might be on the same page.

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Thu Dec 08, 2011 6:02 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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no.... boring power up = permanent improvement to your ship = +1
interesting variety= boosts with no long-term effect = -1


You should try to remember that..

Personally I think some of the artifacts you mention would be nice, but I for one would not be willing to lower my chances for permanent improvements for my ship. Maybe combine the 2 attack buffs, 2 spy probe (A+D), and 2 scan buffs to make room for three new artifacts, thereby maintaining the status quo on drop chance and it might fly...

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Thu Dec 08, 2011 6:08 pm
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Joined: Thu Dec 08, 2011 5:01 pm
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But if we made them NPC drops, that would decrease the chance of getting NPC's for permanent boosts. So we can't possibly do that either.

And, unfortunately, the probes and other arts won't be combined since they are ingredients in the CT lab, and even if they were, anything new would remove from the new lowered chances so thats out of the question.

I'll make sure to refrain from posting anymore suggestions on the suggestion board.. silly place for them anyway

After all, innovation is fine, just as long as nothing changes.


Thu Dec 08, 2011 6:26 pm
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Nothing wrong with innovation KT. As long as it doesn't create a negative for the vast majority of the player base. And don't get discouraged. Keep the ideas coming. I'd say probably 99% of the ideas in here get shot down because they are overpowered or the originator didn't think of a small detail that would adversely affect a large group of players. And yes sometimes just because they are stupid ideas, which your idea is definitely NOT. As I previously said, there's a good basis for a workable idea, it just needs worked out a bit further. That's the wonderful thing about this game and its community. The developer actually listens to what the players want and does a superb job incorporating it into the game and the community at large does a great job of not only coming up with ideas, but fleshing them out into workable suggestions.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Thu Dec 08, 2011 7:08 pm
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Joined: Sun Feb 20, 2011 3:39 pm
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The only one of your suggestions that I see a real problem with is the Quantum Flux Battery, +50 charge rate is way too high. As it stands right now, most mid to high ranked players are sitting at a 30 second charge, or 120 energy per hour. Adding another 50 to the charge rate would put it at -20 seconds charge. Maybe if it was something like +15 charge rate instead, that would give the lower level players a valuable boost, and it would be something that higher ranked players can benefit from as well.

With combining the probes into one draw, or even into one probe that returns data on both attack and def when used, the solution for the CTLab discoveries could be as simple as changing the requirements to that single probe, but requiring double the amount, so instead of it being 25 of each weapon and defense probes, it would be 50 of the new probe.

Don't get discouraged from making anymore suggestions, you never know what Dan could choose to implement, and wouldn't you feel like a million bucks if it was your idea that he decides to go with? One of the main problems with suggestions, and why a lot of them get shot down, is because they are thought up with one particular group, or range of players in mind. The good suggestions are the ones that every player, no matter how big or small, old or new, can benefit from.

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Thu Dec 08, 2011 8:39 pm
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Joined: Thu Mar 24, 2011 11:59 pm
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waaaaaaaah i want 1 energy every -20 seconds
finish all the missions in no time.....


Sat Dec 10, 2011 9:12 pm
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Joined: Wed Nov 10, 2010 2:44 am
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Spleenface1997 wrote:
waaaaaaaah i want 1 energy every -20 seconds
finish all the missions in no time.....

you might want to re-think that one...

1 energy every -20 seconds.....
means 20 seconds ago i had 1 more energy than i do now, if i hadn't used any in the last 20 seconds
meaning...
-1 energy every 20 seconds.....

-180 energy every hour....

for a universe and reality that moves forward through time, i don't see any benefit to this

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Sun Dec 11, 2011 3:34 am
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