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Surprise Attacks http://galaxylegion.com/forum/viewtopic.php?f=6&t=17472 |
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Author: | playret0195x [ Mon Dec 12, 2011 8:27 pm ] |
Post subject: | Surprise Attacks |
What I was thinking was an attack button (you could only use once, and cost double the energy of a regular attack) that initiated a surprise attack. The Battle experience of both players would determine the outcome of a surprise attack: Critical Success - All enemy modules take on damage, lowering their condition by 10 (also deals 4x damage to ship) Big Successs - 3x damage inflicted Success - 2x damage inflicted Fail - 2x damage taken Big Fail - 3x damage taken Critical Fail - All your modules take on damage, lowering their condition by 10% (also takes on 4x damage to ship) I was also thinking that one could receive badges for successful surprise attacks. What do you think? |
Author: | spyder [ Mon Dec 12, 2011 8:29 pm ] |
Post subject: | Re: Surprise Attacks |
NO on the module damage Surprise would be more cloak VS scan... good concept, but needs reworking a bit in my opinion. |
Author: | howesy [ Mon Dec 12, 2011 8:38 pm ] |
Post subject: | Re: Surprise Attacks |
spyder wrote: NO on the module damage Surprise would be more cloak VS scan... good concept, but needs reworking a bit in my opinion. no, thats hacking. i think it should be...i dunno, but not scan Vs cloak. also -1 on the module dmg. |
Author: | playret0195x [ Mon Dec 12, 2011 8:41 pm ] |
Post subject: | Re: Surprise Attacks |
I just think there should be some way to "lower your enemy's guard" from a surprise attack. Maybe instead of taking on module damage why not lower the defense by 10%. |
Author: | howesy [ Mon Dec 12, 2011 8:43 pm ] |
Post subject: | Re: Surprise Attacks |
playret0195x wrote: I just think there should be some way to "lower your enemy's guard" from a surprise attack. Maybe instead of taking on module damage why not lower the defense by 10%. yeah, much betta. |
Author: | Darth Flagitious [ Mon Dec 12, 2011 9:32 pm ] |
Post subject: | Re: Surprise Attacks |
playret0195x wrote: I just think there should be some way to "lower your enemy's guard" from a surprise attack. Maybe instead of taking on module damage why not lower the defense by 10%. That's called an EMP Sphere and costs 5E to use. And they stack so you can lob as many as you want at them. |
Author: | Darth Malak [ Mon Dec 12, 2011 9:37 pm ] |
Post subject: | Re: Surprise Attacks |
I think this is a good idea in the making! 25% defence reduction along with 50% population damage! |
Author: | Willeitner [ Tue Dec 13, 2011 9:01 am ] |
Post subject: | Re: Surprise Attacks |
think size would be a factor a knife is easier to hide then a planet |
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