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EricTheRed
Joined: Sun Nov 27, 2011 11:26 pm Posts: 21
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It is already set up for other devices, so I think I would be pretty easy to code in. Being able to share a planet to a facebook friend, similar to the way we send minerals and artifacts. This would make it a lot easier for people that are buying/selling planets so that they would not have to go legion hopping. I think it should still trip the share timer so there is a lower chance of this being abused. This would also clear up some legion comm chatter that seems to annoy a lot of the player base. ( although personally I like seeing the stuff but that is prob because I'm still fairly new ) What does everyone else think of this idea?
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Sun Dec 11, 2011 5:45 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Dan has made alterations to the game specifically to cut down on planet selling, such as the 7 day wait before alerting an enemy owned planet. I really don't see this idea having a snowball's chance of getting put into the game.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Dec 11, 2011 5:50 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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there is a chance if: 1. you can't share your own occupied planet 2. the share have some sorta cost (KU, EM or CTP probably) 3. the planet is not recently scannd, namely have to be scanned for at least 10 days
Thing is, although dan put a 7 day limit etc to cut down planet trade/sell, he won't be able to stop the trading/selling of really great planet that doesn't get a regular dose of flux. with above condtions put in, #2 will discourage sale of all except the best planet while #3 will prevent sale of the regular fluxed crowd, it doesn't really change anything(in term of in game balance) except make it easier.
I don't really see it happening in any way or form, but at least with those 3 rules it would have a little bit of chance while OP had none
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sun Dec 11, 2011 5:58 am |
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EricTheRed
Joined: Sun Nov 27, 2011 11:26 pm Posts: 21
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Oh I didn't know he was trying to cut down on planet selling... Well it does make more since some of the things that are in effect then. maybe only able to share unoccupied planets and I do like the idea of a cost... maybe something as simple as even energy the limit on the time since scanned could be another method to keep it from being abused However, with OP's comment about dan not likeing the planet trading idea, I do not see this as a viable suggestion for realistic implementation. Guess it will prob just end up on my personal wish list 
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Sun Dec 11, 2011 6:10 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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err... that comment about dan not liking it was made by "darth" op=orginal poster, that is you, ericthered...
Either you made a typo or didn't know what op meant, it's fairly useful to know forum shorthands~
on a really random note, chinese op are called LZ~
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sun Dec 11, 2011 6:18 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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EricTheRed wrote: It is already set up for other devices, so I think I would be pretty easy to code in. Being able to share a planet to a facebook friend, similar to the way we send minerals and artifacts. This would make it a lot easier for people that are buying/selling planets so that they would not have to go legion hopping. I think it should still trip the share timer so there is a lower chance of this being abused. This would also clear up some legion comm chatter that seems to annoy a lot of the player base. ( although personally I like seeing the stuff but that is prob because I'm still fairly new ) What does everyone else think of this idea? It doesn't stop anyone making a multi,or someone who already has one to just share to the mutli. It can easily be abused.
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Sun Dec 11, 2011 11:42 am |
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EricTheRed
Joined: Sun Nov 27, 2011 11:26 pm Posts: 21
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sorry thought op was other poster... lol like I said I'm new... as for the multi, that is already against the rules so not really sure how that would make a big difference... breaking one rule or many rules it is still the same, right?
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Mon Dec 12, 2011 7:49 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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well, they can't really catch multis effectively except by player reports pretty much so~~~ still have to make the game so that it's hard to gain from multi just in case
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Tue Dec 13, 2011 12:26 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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Uy23e wrote: well, they can't really catch multis effectively except by player reports pretty much so~~~ still have to make the game so that it's hard to gain from multi just in case well... ip and coinciding login checks could be automatic and dropped into a separate logfile, but Dan would still need to distinguish family/roommates from real multis
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Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Tue Dec 13, 2011 2:14 am |
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