|
Register •
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 8 posts ] |
|
Author |
Message |
playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
|
What I was thinking was an attack button (you could only use once, and cost double the energy of a regular attack) that initiated a surprise attack. The Battle experience of both players would determine the outcome of a surprise attack:
Critical Success - All enemy modules take on damage, lowering their condition by 10 (also deals 4x damage to ship) Big Successs - 3x damage inflicted Success - 2x damage inflicted Fail - 2x damage taken Big Fail - 3x damage taken Critical Fail - All your modules take on damage, lowering their condition by 10% (also takes on 4x damage to ship)
I was also thinking that one could receive badges for successful surprise attacks.
What do you think?
_________________
|
Mon Dec 12, 2011 8:27 pm |
|
 |
spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
|
NO on the module damage
Surprise would be more cloak VS scan... good concept, but needs reworking a bit in my opinion.
|
Mon Dec 12, 2011 8:29 pm |
|
 |
howesy
Joined: Sat Aug 13, 2011 5:40 pm Posts: 3100 Location: Zolazin Prime
|
spyder wrote: NO on the module damage
Surprise would be more cloak VS scan... good concept, but needs reworking a bit in my opinion. no, thats hacking. i think it should be...i dunno, but not scan Vs cloak. also -1 on the module dmg.
|
Mon Dec 12, 2011 8:38 pm |
|
 |
playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
|
I just think there should be some way to "lower your enemy's guard" from a surprise attack. Maybe instead of taking on module damage why not lower the defense by 10%.
_________________
|
Mon Dec 12, 2011 8:41 pm |
|
 |
howesy
Joined: Sat Aug 13, 2011 5:40 pm Posts: 3100 Location: Zolazin Prime
|
playret0195x wrote: I just think there should be some way to "lower your enemy's guard" from a surprise attack. Maybe instead of taking on module damage why not lower the defense by 10%. yeah, much betta.
|
Mon Dec 12, 2011 8:43 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
playret0195x wrote: I just think there should be some way to "lower your enemy's guard" from a surprise attack. Maybe instead of taking on module damage why not lower the defense by 10%. That's called an EMP Sphere and costs 5E to use. And they stack so you can lob as many as you want at them.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Mon Dec 12, 2011 9:32 pm |
|
 |
Darth Malak
Joined: Wed Jul 06, 2011 3:12 pm Posts: 49
|
I think this is a good idea in the making! 25% defence reduction along with 50% population damage!
_________________ "This is but a taste of the dark side to whet your appetite!" ―Darth Malak
|
Mon Dec 12, 2011 9:37 pm |
|
 |
Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
|
think size would be a factor a knife is easier to hide then a planet
_________________
|
Tue Dec 13, 2011 9:01 am |
|
 |
|
|
Page 1 of 1
|
[ 8 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 8 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|