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 Surprise Attacks 
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Joined: Thu Aug 11, 2011 9:48 pm
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What I was thinking was an attack button (you could only use once, and cost double the energy of a regular attack) that initiated a surprise attack. The Battle experience of both players would determine the outcome of a surprise attack:

Critical Success - All enemy modules take on damage, lowering their condition by 10 (also deals 4x damage to ship)
Big Successs - 3x damage inflicted
Success - 2x damage inflicted
Fail - 2x damage taken
Big Fail - 3x damage taken
Critical Fail - All your modules take on damage, lowering their condition by 10% (also takes on 4x damage to ship)

I was also thinking that one could receive badges for successful surprise attacks.

What do you think?

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Mon Dec 12, 2011 8:27 pm
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Joined: Tue Jun 21, 2011 6:32 pm
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NO on the module damage

Surprise would be more cloak VS scan... good concept, but needs reworking a bit in my opinion.

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Mon Dec 12, 2011 8:29 pm
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Joined: Sat Aug 13, 2011 5:40 pm
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Location: Zolazin Prime
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spyder wrote:
NO on the module damage

Surprise would be more cloak VS scan... good concept, but needs reworking a bit in my opinion.

no, thats hacking. i think it should be...i dunno, but not scan Vs cloak. also -1 on the module dmg.


Mon Dec 12, 2011 8:38 pm
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I just think there should be some way to "lower your enemy's guard" from a surprise attack. Maybe instead of taking on module damage why not lower the defense by 10%.

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Mon Dec 12, 2011 8:41 pm
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playret0195x wrote:
I just think there should be some way to "lower your enemy's guard" from a surprise attack. Maybe instead of taking on module damage why not lower the defense by 10%.

yeah, much betta.


Mon Dec 12, 2011 8:43 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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playret0195x wrote:
I just think there should be some way to "lower your enemy's guard" from a surprise attack. Maybe instead of taking on module damage why not lower the defense by 10%.


That's called an EMP Sphere and costs 5E to use. And they stack so you can lob as many as you want at them.

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Mon Dec 12, 2011 9:32 pm
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Joined: Wed Jul 06, 2011 3:12 pm
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I think this is a good idea in the making!
25% defence reduction along with 50% population damage!

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Mon Dec 12, 2011 9:37 pm
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Joined: Sat Dec 25, 2010 4:04 am
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think size would be a factor a knife is easier to hide then a planet

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Tue Dec 13, 2011 9:01 am
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