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 new crew, stellar cartagraphers, archioligest, miner, spies 
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Joined: Wed Dec 08, 2010 10:30 pm
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ok so a different suggestion (the medal of honor) got me thinking he's right about those max stats although i think there is a much better way to fix it just add in new crewmen! buy them with rank points (possibly make them become available after finishing certain missions) the crewmen positions could be

stellar cartographer: increases scan (3 per rank point)
miner increase mineral output (2 miners per rank point)
archaeologist: increases artifact points (2 per rank point)
spy: increases cloak (3per rank point)

also there could be a few new types of android spawned by this what do y'all think?

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Wed Dec 14, 2011 8:43 pm
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wow, sounds cool. means u can add points into all the main aspects.


Wed Dec 14, 2011 8:56 pm
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+1


Wed Dec 14, 2011 10:27 pm
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+1 i think its a good idea

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Wed Dec 14, 2011 10:29 pm
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blakespon wrote:
+1 i think its a good idea

thanks Blake 2 so do i

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Wed Dec 14, 2011 10:29 pm
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blakespon wrote:
stellar cartographer: increases scan (3 per rank point)
miner increase mineral output (2 miners per rank point)
archaeologist: increases artifact points (2 per rank point)
spy: increases cloak (3per rank point)


Stellar Cartographer: Makes cloaking your planets even more useless
Miner and Archaelogist: Makes no sense... You're on a ship. At least Scientists have stellar phenomenon to study.
Spy: Makes hacking too easy. I can already hack half my tab just with NPC/Mission dropped mods.

-1

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Wed Dec 14, 2011 10:51 pm
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Darth Flagitious wrote:
blakespon wrote:
stellar cartographer: increases scan (3 per rank point)
miner increase mineral output (2 miners per rank point)
archaeologist: increases artifact points (2 per rank point)
spy: increases cloak (3per rank point)


Stellar Cartographer: Makes cloaking your planets even more useless
Miner and Archaelogist: Makes no sense... You're on a ship. At least Scientists have stellar phenomenon to study.
Spy: Makes hacking too easy. I can already hack half my tab just with NPC/Mission dropped mods.

-1

what about high ranks like remric who have all modules instilled? this would allow diversity

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Wed Dec 14, 2011 11:01 pm
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i like these ideas. planetary cloak is already about as useful as a screen door on your airlock. and hacking usually yields at best a tiny extremely sparse from some random person in your opponents databank, so i dont see the harm in adding cartographers or spys.

As for miners and archaeologists, theres alot of space debris out there. i mean, between those taltherian coffins, the sattelies from 'Sphere', asteroids, comets, and countless destroyed NPCs and players, theres plenty to analyze and process into artifact points and mining points. Most of the stuff we get from the artifact draw can be found floating in space anyway. Gravwhip traps, mines, nanite swarms, all the probes, all that stuff is already in space. the only reason we get it off our planets is because they fall out of orbit and crash into the planet.

this way, it would at least give players who are exceptionally unlucky the ability to gain some stats in resource production so they dont have to rely on the production from their invincibles, granted they even have them in the first place.

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Wed Dec 14, 2011 11:01 pm
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+ to cloak sure why not it won't really affect anything besides being able to hide when you don't want to pvp.

+to scan, that will surely complicate the idea of cloaking planets, right now with legion bonus I can cloak planets with 14k cloak that's assuming I max the passive and use artifacts to cloak a planet. So -1 on this one. Were already good on current scan just have to purge planets.

+artifacts and mining. If that happens we really don't need planets because ships will just be filled with crew +/-0

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Wed Dec 14, 2011 11:25 pm
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Remric wrote:
+ to cloak sure why not it won't really affect anything besides being able to hide when you don't want to pvp.

+to scan, that will surely complicate the idea of cloaking planets, right now with legion bonus I can cloak planets with 14k cloak that's assuming I max the passive and use artifacts to cloak a planet. So -1 on this one. Were already good on current scan just have to purge planets.

+artifacts and mining. If that happens we really don't need planets because ships will just be filled with crew +/-0

by that same coin we don't need scientists then

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Wed Dec 14, 2011 11:27 pm
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Vekno wrote:

As for miners and archaeologists, theres alot of space debris out there. i mean, between those taltherian coffins, the sattelies from 'Sphere', asteroids, comets, and countless destroyed NPCs and players, theres plenty to analyze and process into artifact points and mining points. Most of the stuff we get from the artifact draw can be found floating in space anyway. Gravwhip traps, mines, nanite swarms, all the probes, all that stuff is already in space. the only reason we get it off our planets is because they fall out of orbit and crash into the planet.



i always thought the structures on the planets were factories pumping that stuff out


lol


it never occurred to me that that stuff would just be floating around in space ... where would it have come from ? ancient interstellar battles ? wouldn't there be a huge debris field near black holes ? hmmmm ....

i think perhaps if these new arti's are enabled, they probably could be unlocked after finishing the cloak and scan research tiers , that way it could limit the number of ppl getting them , and would allow those who have the last scanners done to have hope of getting better scan

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Wed Dec 14, 2011 11:34 pm
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blakespon wrote:
ok so a different suggestion (the medal of honor) got me thinking he's right about those max stats although i think there is a much better way to fix it just add in new crewmen! buy them with rank points (possibly make them become available after finishing certain missions) the crewmen positions could be

stellar cartographer: increases scan (3 per rank point)
miner increase mineral output (2 miners per rank point)
archaeologist: increases artifact points (2 per rank point)
spy: increases cloak (3per rank point)

also there could be a few new types of android spawned by this what do y'all think?


I vote +1, and not just because he's my boss lol.

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Wed Dec 14, 2011 11:45 pm
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blakespon wrote:
Remric wrote:
+ to cloak sure why not it won't really affect anything besides being able to hide when you don't want to pvp.

+to scan, that will surely complicate the idea of cloaking planets, right now with legion bonus I can cloak planets with 14k cloak that's assuming I max the passive and use artifacts to cloak a planet. So -1 on this one. Were already good on current scan just have to purge planets.

+artifacts and mining. If that happens we really don't need planets because ships will just be filled with crew +/-0

by that same coin we don't need scientists then


I haven't added any scientist from rank points. If I did not get them from npc and ap pull my scientist would still be zero. I don't know anyone in the game that added scientist from rank points.

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Wed Dec 14, 2011 11:59 pm
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true i did suggest new androids but anyway fair enough

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Thu Dec 15, 2011 12:11 am
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How about loot from npc that would be nice. Llot from the same ship the drops scientist maybe.

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Thu Dec 15, 2011 12:36 am
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-1 An unlucky new player loves scientist, you can't get very far without research. Minerals and artifacts aren't needed very soon and miners and archeologist would kick planets out the window for ppl of much higher ranks bcuz archeologist would pull in ship-bots and rescued prisoners more often due to a heavy amount of ap production thus making more archeologist, miners would create an inbalance of Ku and EM, the missions and structures that require them would be too easy to complete and obtain. ;)

As for Spies and Cartographers, I don't see a good aspect for if and how they would be implemented.

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Thu Dec 15, 2011 2:18 am
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The archaeologists probably wouldn't happen, as artifacts are really good and thus purposefully limited. Another problem with the boost to scanning is it would allow you to find too many planets at once, which Dan would want limited.


Thu Dec 15, 2011 2:31 am
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The only thing i can say here for the idea is the way to boost a ships cloaking would be handy as of right now theres no way you can have enough cloaking to stay hidden from a player that has even half good scaning.
That and the fact at higher ranks the scanners are much stronger then the cloaking mods without any artifacts or race boosts the best your cloaking will normaly get is around 2k is around 6k without any arti or race boosts makeing it impossable to stay off the BT once you get to higher ranks.
So +1 to the ablity to boost cloaking god knows that part of the game needs work.

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Thu Dec 15, 2011 8:03 am
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-1 this would mean people with high artifact production would put their prisoners into more artifacts putting them even further ahead.

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Thu Dec 15, 2011 11:49 am
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-1 There was a reason why these we left out of the game.

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Thu Dec 15, 2011 1:12 pm
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