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 Repair Modules Whenever 
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Joined: Mon Oct 17, 2011 6:53 pm
Posts: 15
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It'd be nice to have an option to repair ship mods whenever.

My relays all break at the same time and it costs 3.6 Billion to repair. Sometimes this is no problem, sometimes I ride on no relays til I have the cash (depending on whatever upgrades I'm doing elsewhere).

Sure, I could just do better at budgeting, but I level about every other day, so that's 20 days to not think about them before they break. It'd be cool to just repair them in smaller increments.


Fri Dec 16, 2011 6:18 pm
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Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
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agreed... thinking about the younger (read: lower level) players here (the ones with smaller empty cargo space) it would be nice if modules could be repaired to working order before they are fully damaged and fall into the cargo bay which then reduces the amount of free cargo space available to pull in minerals to sell to have money to repair the fully broken module....

people have been known to quit because their broken modules overstuffed their cargo bay and they could no longer pull in minerals to repair them

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Fri Dec 16, 2011 7:15 pm
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Joined: Mon Apr 25, 2011 2:37 am
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+1

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Fri Dec 16, 2011 7:53 pm
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Joined: Fri Dec 02, 2011 6:39 pm
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Maybe you repair them in 10%'s As they break in that percentage.

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Sat Dec 17, 2011 2:54 pm
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SentientReaper wrote:
Maybe you repair them in 10%'s As they break in that percentage.

or a small popup asking how much of it you want to repair

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Sat Dec 17, 2011 7:52 pm
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Joined: Thu Mar 31, 2011 2:19 am
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Lone.Lycan wrote:
SentientReaper wrote:
Maybe you repair them in 10%'s As they break in that percentage.

or a small popup asking how much of it you want to repair

Both of these ideas have merit, and I like this. It's an easy fix and I have thought about suggesting this myself. +1

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Sat Dec 17, 2011 7:59 pm
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