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Time to update dark pyramids
http://galaxylegion.com/forum/viewtopic.php?f=6&t=17651
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Author:  Remric [ Fri Dec 16, 2011 8:17 pm ]
Post subject:  Time to update dark pyramids

I remember the time when the subspace seeker was 5000ap per pull and everyone complained that the ability of the artifact was becomming useless. And as an update a new scan artifact was introduced.

I was in the cloaking thread the other day and was reading about the dark pyramids. Although these artifacts were great at the beggining of the game I believe the +50 bonus needs updating. Simply because 50 is not that much when it comes to cloaking. We need an artifact that gives +percentage so that it will not go obsolete the way you have been giving + percentage to attack and defensive artifacts.

Please dan make the dark pyramids +50 or +15 percent whatever is higher. That way the artifact will never get go out of its usefulness

Author:  howesy [ Fri Dec 16, 2011 8:24 pm ]
Post subject:  Re: Time to update dark pyramids

agreed. i want that :D

Author:  Darth Flagitious [ Fri Dec 16, 2011 8:28 pm ]
Post subject:  Re: Time to update dark pyramids

Glad I had a hand in that discussion. A cloak update is long overdue. There are 3 Scan buffs from AP, +50, +175 and +15%, in addition to an NPC drop worth +10%. And all we get for cloak is +50pts? Please... And nobody start with any crap about the Sha'din Algorithm... Cloak is about more than just hacking.

Author:  detregets [ Fri Dec 16, 2011 8:30 pm ]
Post subject:  Re: Time to update dark pyramids

dark obelisk : +10% cloak

Author:  Chakotay [ Fri Dec 16, 2011 8:39 pm ]
Post subject:  Re: Time to update dark pyramids

re do the whole cloak thing. For planets, ship mods and artifacts.

Author:  Remric [ Fri Dec 16, 2011 8:48 pm ]
Post subject:  Re: Time to update dark pyramids

Chakotay wrote:
re do the whole cloak thing. For planets, ship mods and artifacts.



Easy one at time so the idea don't get derailed.

Author:  Uy23e [ Fri Dec 16, 2011 9:10 pm ]
Post subject:  Re: Time to update dark pyramids

15% might be a bit high, although different ppl might have different opinion on that bit
But yeah, there should either be a new artifact that is % based OR change dark pyramid to have a % function. +constant just don't do the trick at higher ranks~

Author:  Jason [ Sat Dec 17, 2011 12:08 am ]
Post subject:  Re: Time to update dark pyramids

Funny i was just thinking the same thing this week. Thanks for writing it out Remric. You always seem to have great ideas.

Author:  detregets [ Sat Dec 17, 2011 12:30 am ]
Post subject:  Re: Time to update dark pyramids

detregets wrote:
dark obelisk : +10% cloak

for an hour

Author:  Romah [ Sat Dec 17, 2011 12:45 am ]
Post subject:  Re: Time to update dark pyramids

How about removing a limit of how many you can use at once?
Or how about using the base lab? 10 pyramids = 1 obelisk...

15% cloaking for an hour then seems fair...

Author:  Remric [ Sat Dec 17, 2011 12:50 am ]
Post subject:  Re: Time to update dark pyramids

Romah wrote:
How about removing a limit of how many you can use at once?
Or how about using the base lab? 10 pyramids = 1 obelisk...

15% cloaking for an hour then seems fair...


The reason the lab blue print was not suggested was because. This is something simple to cost us million or billions of research.

Having the ability to use them all at once will make it over powered. And does not really become fair to those that done have a high ap per hour rate.

I think an artifact that adds +15% will not go out of style the way we appreciate foci, obelisk, crimson and crux amps.

Author:  Vyger [ Sat Dec 17, 2011 1:16 am ]
Post subject:  Re: Time to update dark pyramids

-1 to percentage increase-based artifact. It just widens the gap even further between lower and higher level players (If I was Dan for a day, I'd nerf every % based combat/hacking/raiding/invasion arti for this reason). Keep it a fixed amount, whether 50, 100, 200, whatever.

--------------
I am Vyger....

Author:  Darth Flagitious [ Sat Dec 17, 2011 1:47 am ]
Post subject:  Re: Time to update dark pyramids

Vyger wrote:
-1 to percentage increase-based artifact. It just widens the gap even further between lower and higher level players (If I was Dan for a day, I'd nerf every % based combat/hacking/raiding/invasion arti for this reason). Keep it a fixed amount, whether 50, 100, 200, whatever.


A static point based boost gradually loses its effectiveness as you progress into higher ranks. That's the problem to begin with. 50 cloak at level 200 is meaningless. 100 at level 300 the same.

A percentage base boost scales with the tech you have on your ship (following rank in a general sense). This allows you to more effectively "hide" from the better scan available as you go.

Now, normally I'm not a proponent of stacking cloak on your ship because quite simply, it only hides you from ships that you can stand up against. People with more scan usually have more decks. People with more decks are usually higher ranked with attack/defense that you can't combat against. But in this case, a percentage based tweak to the Dark Pyramid just makes sense to me. It gives it usefulness to everyone, not just the really low ranks where 50 points is a big difference.

Author:  Uy23e [ Sat Dec 17, 2011 2:04 am ]
Post subject:  Re: Time to update dark pyramids

after seeing the word "stack"....
a random thought occured....
As the higher ranks would eventually end up with tons of those, why not allow ppl use dark pyramids in "stacks"? Other than CT forge, you will probably end up with excess anyway, so allowing ppl to use more at a same time will also make them "go away" other than being scraped

Ofc, there should be a limit on how many you can use at the same time. Perhaps something like rank/25. That way, you can gain no more than rank*2 cloak with dark pyramid. Although a rank 1000 can earn 2k cloak this way, but if he is buring 40 pyramids per activation.... well.... he kinda deserve it
And this mostly only works for "hiding" on BT too. Because if u use this for hack spree, you might get a few in. But runs the risk of getting CMed and it would be a fairly large loss.

Author:  PatronSaint [ Sat Dec 17, 2011 2:21 am ]
Post subject:  Re: Time to update dark pyramids

+1 Great Idea! :mrgreen:

Author:  Darth Flagitious [ Sat Dec 17, 2011 2:33 am ]
Post subject:  Re: Time to update dark pyramids

Uy23e wrote:
after seeing the word "stack"....
a random thought occured....
As the higher ranks would eventually end up with tons of those, why not allow ppl use dark pyramids in "stacks"? Other than CT forge, you will probably end up with excess anyway, so allowing ppl to use more at a same time will also make them "go away" other than being scraped

Ofc, there should be a limit on how many you can use at the same time. Perhaps something like rank/25. That way, you can gain no more than rank*2 cloak with dark pyramid. Although a rank 1000 can earn 2k cloak this way, but if he is buring 40 pyramids per activation.... well.... he kinda deserve it
And this mostly only works for "hiding" on BT too. Because if u use this for hack spree, you might get a few in. But runs the risk of getting CMed and it would be a fairly large loss.

Interesting idea, but K.I.S.S. Keep It Simple Samuel. The small ideas that are most likely to get implemented are the ones that are minor changes rather than a whole different dynamic. I'm no programmer, but I would imagine changing a Dark Pyramid from +50 to +10% (or even to +10%/+50 whichever is greater) would take like 20 seconds to do.

Author:  Remric [ Sat Dec 17, 2011 3:33 am ]
Post subject:  Re: Time to update dark pyramids

Darth Flagitious wrote:
Vyger wrote:
-1 to percentage increase-based artifact. It just widens the gap even further between lower and higher level players (If I was Dan for a day, I'd nerf every % based combat/hacking/raiding/invasion arti for this reason). Keep it a fixed amount, whether 50, 100, 200, whatever.


A static point based boost gradually loses its effectiveness as you progress into higher ranks. That's the problem to begin with. 50 cloak at level 200 is meaningless. 100 at level 300 the same.

A percentage base boost scales with the tech you have on your ship (following rank in a general sense). This allows you to more effectively "hide" from the better scan available as you go.

Now, normally I'm not a proponent of stacking cloak on your ship because quite simply, it only hides you from ships that you can stand up against. People with more scan usually have more decks. People with more decks are usually higher ranked with attack/defense that you can't combat against. But in this case, a percentage based tweak to the Dark Pyramid just makes sense to me. It gives it usefulness to everyone, not just the really low ranks where 50 points is a big difference.


The max cloak for a ship right now is 5097 (without the benefit of profession and without getting the Composite ray that adds Cloaking) + 15% that would only be an additional 764 to cloaking. its not going to break or make the game but at least its adjusting to the usefulness of the game. The + percentage to the cloak is at least better than a static + 50 + 100 + 300 to cloak. Dan does not need to adjust it again someday since it will grow as the max cloak grows.

Author:  MitchellN [ Sat Dec 17, 2011 3:38 am ]
Post subject:  Re: Time to update dark pyramids

Yep, +1
Only thing DP's are good for are in the CT Lab. They need a change.

Author:  sgtlynch [ Sat Dec 17, 2011 3:43 am ]
Post subject:  Re: Time to update dark pyramids

+1 dark pyramid is basically useless now.

Author:  Dismas [ Sat Dec 17, 2011 4:06 am ]
Post subject:  Re: Time to update dark pyramids

yup definite +1! and a % based boost only makes sense

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