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 need a awesome reward mission after Network of Secrets 
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Joined: Wed Nov 10, 2010 2:44 am
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Network of Secrets: http://galaxylegion.com/wiki/index.php/Network_of_Secrets
this is the one after
Decrypting the Vault: http://galaxylegion.com/wiki/index.php/Decrypting_the_Vault

A lot of people stop after the 9th completion of Decrypting the Vault because of the (relatively) high RP they gain from killing Rogue Data Analyzers, and the low value reward from Network of Secrets

We need something awesome after Network of Secrets (possibly a ship module that gives a small % bonus to all research?) to entice people to finish the mission series

other suggestions are welcome in this thread... i'm sure someone can think of something better

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Sun Dec 25, 2011 2:19 pm
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Lone.Lycan wrote:
Network of Secrets: http://galaxylegion.com/wiki/index.php/Network_of_Secrets
this is the one after
Decrypting the Vault: http://galaxylegion.com/wiki/index.php/Decrypting_the_Vault

A lot of people stop after the 9th completion of Decrypting the Vault because of the (relatively) high RP they gain from killing Rogue Data Analyzers, and the low value reward from Network of Secrets

We need something awesome after Network of Secrets (possibly a ship module that gives a small % bonus to all research?) to entice people to finish the mission series

other suggestions are welcome in this thread... i'm sure someone can think of something better

I totally agree, I regret finishing that mission to be honest... A nice follow up would really change that, and a research % increase would be amazing, maybe a ship bonus to the scientists you have. It would make android scientists so much more worth while, I mean, currently I only want android helmsmen

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Sun Dec 25, 2011 3:43 pm
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JoshFFuller wrote:
Lone.Lycan wrote:
Network of Secrets: http://galaxylegion.com/wiki/index.php/Network_of_Secrets
this is the one after
Decrypting the Vault: http://galaxylegion.com/wiki/index.php/Decrypting_the_Vault

A lot of people stop after the 9th completion of Decrypting the Vault because of the (relatively) high RP they gain from killing Rogue Data Analyzers, and the low value reward from Network of Secrets

We need something awesome after Network of Secrets (possibly a ship module that gives a small % bonus to all research?) to entice people to finish the mission series

other suggestions are welcome in this thread... i'm sure someone can think of something better

I totally agree, I regret finishing that mission to be honest... A nice follow up would really change that, and a research % increase would be amazing, maybe a ship bonus to the scientists you have. It would make android scientists so much more worth while, I mean, currently I only want android helmsmen


While helmsmen are better than scientists, I actually like getting android scientists. Not so much for the research, but because they add 4 members to my crew, increasing my raiding ability. An android helmsmen will add 3 crew members, whereas an android scientist will add 4.


Tue Dec 27, 2011 7:42 am
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The mission used to be hard given the 98k or so energy requirement. Nowadays with mission chain steps cost of 200k energy + 500x artifacts (Example) I don't see why would the mission give anything "awesome".

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Tue Dec 27, 2011 9:57 am
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True, DMDMDM, but I felt the same way. I lingered completing the mission just to get the RP's. And I still wish I hadn't completed it. Perhaps after completion the enemies should remain as permanent random NPC's. Or perhaps there should be some sort of research bonus. Not something huge, something small. But something that is permanent. Even a 1% bonus module would be nice.

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Tue Dec 27, 2011 2:53 pm
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how about a +25% bonus to research from just your scientists?
for someone with 2000 scientists, that would be equivalent to about 60 rogue data analyzers per day (without the energy cost hunting for and killing them)

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Tue Dec 27, 2011 2:58 pm
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DMDMDM wrote:
The mission used to be hard given the 98k or so energy requirement. Nowadays with mission chain steps cost of 200k energy + 500x artifacts (Example).

It is still holding a close second at 178k energy followed not so closely but the newest mission, The Crimson defector at 146,250.


Tue Dec 27, 2011 4:04 pm
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ODragon wrote:
DMDMDM wrote:
The mission used to be hard given the 98k or so energy requirement. Nowadays with mission chain steps cost of 200k energy + 500x artifacts (Example).

It is still holding a close second at 178k energy followed not so closely but the newest mission, The Crimson defector at 146,250.

178k energy if you don't use any artifacts. It's 98k (not sure but I think so) if you're a normal person and use as many artifacts as possible.

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Tue Dec 27, 2011 9:21 pm
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DMDMDM wrote:
178k energy if you don't use any artifacts. It's 98k (not sure but I think so) if you're a normal person and use as many artifacts as possible.

Plus however much it costs in NPC energy.


Tue Dec 27, 2011 9:25 pm
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I scrap (way) more than 45 RSL Anti-Cryptex daily. I doubt that's an issue. At minimum number of hits that's 45x6x5=1350 energy. Make it double and you got 2700 energy on top of the 98k. If you can't kill a Rogue Data Analyzer in 12 hits you're better off doing (other) missions.

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Tue Dec 27, 2011 9:31 pm
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DMDMDM wrote:
I scrap (way) more than 45 RSL Anti-Cryptex daily. I doubt that's an issue. At minimum number of hits that's 45x6x5=1350 energy. Make it double and you got 2700 energy on top of the 98k. If you can't kill a Rogue Data Analyzer in 12 hits you're better off doing (other) missions.

just to put it into perspective...
120 energy regen per hour = 2880 energy regen per day

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Wed Dec 28, 2011 12:15 am
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Hehe I'm still not yet done with this but I completed the damm things because I'm tired of seeing the npc. But yah the mission reward of this mission is not that awesome. We need a better ending hehe.

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Wed Dec 28, 2011 12:20 am
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