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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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Network of Secrets: http://galaxylegion.com/wiki/index.php/Network_of_Secretsthis is the one after Decrypting the Vault: http://galaxylegion.com/wiki/index.php/Decrypting_the_VaultA lot of people stop after the 9th completion of Decrypting the Vault because of the (relatively) high RP they gain from killing Rogue Data Analyzers, and the low value reward from Network of Secrets We need something awesome after Network of Secrets (possibly a ship module that gives a small % bonus to all research?) to entice people to finish the mission series other suggestions are welcome in this thread... i'm sure someone can think of something better
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Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sun Dec 25, 2011 2:19 pm |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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Lone.Lycan wrote: Network of Secrets: http://galaxylegion.com/wiki/index.php/Network_of_Secretsthis is the one after Decrypting the Vault: http://galaxylegion.com/wiki/index.php/Decrypting_the_VaultA lot of people stop after the 9th completion of Decrypting the Vault because of the (relatively) high RP they gain from killing Rogue Data Analyzers, and the low value reward from Network of Secrets We need something awesome after Network of Secrets (possibly a ship module that gives a small % bonus to all research?) to entice people to finish the mission series other suggestions are welcome in this thread... i'm sure someone can think of something better I totally agree, I regret finishing that mission to be honest... A nice follow up would really change that, and a research % increase would be amazing, maybe a ship bonus to the scientists you have. It would make android scientists so much more worth while, I mean, currently I only want android helmsmen
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Sun Dec 25, 2011 3:43 pm |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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JoshFFuller wrote: Lone.Lycan wrote: Network of Secrets: http://galaxylegion.com/wiki/index.php/Network_of_Secretsthis is the one after Decrypting the Vault: http://galaxylegion.com/wiki/index.php/Decrypting_the_VaultA lot of people stop after the 9th completion of Decrypting the Vault because of the (relatively) high RP they gain from killing Rogue Data Analyzers, and the low value reward from Network of Secrets We need something awesome after Network of Secrets (possibly a ship module that gives a small % bonus to all research?) to entice people to finish the mission series other suggestions are welcome in this thread... i'm sure someone can think of something better I totally agree, I regret finishing that mission to be honest... A nice follow up would really change that, and a research % increase would be amazing, maybe a ship bonus to the scientists you have. It would make android scientists so much more worth while, I mean, currently I only want android helmsmenWhile helmsmen are better than scientists, I actually like getting android scientists. Not so much for the research, but because they add 4 members to my crew, increasing my raiding ability. An android helmsmen will add 3 crew members, whereas an android scientist will add 4.
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Tue Dec 27, 2011 7:42 am |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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The mission used to be hard given the 98k or so energy requirement. Nowadays with mission chain steps cost of 200k energy + 500x artifacts ( Example) I don't see why would the mission give anything "awesome".
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Tue Dec 27, 2011 9:57 am |
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Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
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True, DMDMDM, but I felt the same way. I lingered completing the mission just to get the RP's. And I still wish I hadn't completed it. Perhaps after completion the enemies should remain as permanent random NPC's. Or perhaps there should be some sort of research bonus. Not something huge, something small. But something that is permanent. Even a 1% bonus module would be nice.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
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Tue Dec 27, 2011 2:53 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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how about a +25% bonus to research from just your scientists? for someone with 2000 scientists, that would be equivalent to about 60 rogue data analyzers per day (without the energy cost hunting for and killing them)
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Tue Dec 27, 2011 2:58 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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DMDMDM wrote: The mission used to be hard given the 98k or so energy requirement. Nowadays with mission chain steps cost of 200k energy + 500x artifacts ( Example). It is still holding a close second at 178k energy followed not so closely but the newest mission, The Crimson defector at 146,250.
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Tue Dec 27, 2011 4:04 pm |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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ODragon wrote: DMDMDM wrote: The mission used to be hard given the 98k or so energy requirement. Nowadays with mission chain steps cost of 200k energy + 500x artifacts ( Example). It is still holding a close second at 178k energy followed not so closely but the newest mission, The Crimson defector at 146,250. 178k energy if you don't use any artifacts. It's 98k (not sure but I think so) if you're a normal person and use as many artifacts as possible.
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Tue Dec 27, 2011 9:21 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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DMDMDM wrote: 178k energy if you don't use any artifacts. It's 98k (not sure but I think so) if you're a normal person and use as many artifacts as possible. Plus however much it costs in NPC energy.
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Tue Dec 27, 2011 9:25 pm |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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I scrap (way) more than 45 RSL Anti-Cryptex daily. I doubt that's an issue. At minimum number of hits that's 45x6x5=1350 energy. Make it double and you got 2700 energy on top of the 98k. If you can't kill a Rogue Data Analyzer in 12 hits you're better off doing (other) missions.
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Tue Dec 27, 2011 9:31 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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DMDMDM wrote: I scrap (way) more than 45 RSL Anti-Cryptex daily. I doubt that's an issue. At minimum number of hits that's 45x6x5=1350 energy. Make it double and you got 2700 energy on top of the 98k. If you can't kill a Rogue Data Analyzer in 12 hits you're better off doing (other) missions. just to put it into perspective... 120 energy regen per hour = 2880 energy regen per day
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Wed Dec 28, 2011 12:15 am |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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Hehe I'm still not yet done with this but I completed the damm things because I'm tired of seeing the npc. But yah the mission reward of this mission is not that awesome. We need a better ending hehe.
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Wed Dec 28, 2011 12:20 am |
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