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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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I had a number of ideas of what items can be added to the battle market.
Silver Badge Items:
Tetra-Seek Jammer Special Module – Size:20, Cloak:50, Defense Against Bases +5% Limit 3 per ship Cost: 50 Silver Badges
Modulated Vessel Tracker Special Module – Size:20, Scan:60, Enemy Player Attack +5% Limit 3 per ship Cost: 40 Silver Badges
Planetary Scanner Special Module – Size:20, Scan:60, Planetary Scan +3% Limit 3 per ship Cost: 40 Silver Badges
Dark Badge Items:
Anti-Overload Nullifier Special Module – Size:13, Defense:60, Defense Against Non-Player Enemies +5% Reduces effects from npc’s inflicted on your ship by 10% Limit 3 per ship Cost: 304 Dark Badges
Module Upgrade Increases the bonus of a special ship module by 50% Limit 1 upgrade per module Cost: 414 Dark Badges
Structural Upgrade Doubles the bonus of a special planetary structure Limit 1 upgrade per structure Cost: 216 Dark Badges
Green Badge Items:
Archeologist Site Planetary Structure – Size:2, Artifact:2, Population:100 The bonus doubles if used on a 'New Colony' that you recently invaded Limit 1 per planet Cost: 3 Green Badges
Assimilation Lab Planetary Structure – Size:2, Reseach:2, Population:100 The bonus doubles if used on a 'New Colony' that you recently invaded Limit 1 per planet Cost: 3 Green Badges
Assimilation Upgrade Upgrades an existing Assimilation Locus, Assimilation Lab, or Archaeologist Site Doubles its bonuses. Can only be used on structures that do not already have a double bonus Cost: 4 Green Badges
Yellow Badge Item:
Heist Dispatch Stronghold Planetary Structure – Size:3, Mining:2, Artifact:2, Attack:450 Limit 1 heist structure per planet Cost: 60 Yellow Badges
Protean Barracks Special Module - Size:10, Hull:300 Increases raiding ability against players 100+ ranks higher than you by 7% Limit 1 per ship Cost: 80 Yellow Badges
Blue Badge Items:
Decryption Quad-Frame – Mark II Special Module – Size:12, Scan:35, Cloak:35 Limit 4 quad-frames per ship Cost: 120 Blue Badges
Decryption Quad-Frame – Mark III Special Module – Size:14, Scan:55, Cloak:55 Limit 4 quad-frames per ship Cost: 180 Blue Badges
Database Decrypting Algorithm Special Module – Size:10, Cloak:25, Hacking Ability +7% Limit 3 per ship Cost: 80 Blue Badges
Counter-Intelligence Headquarters Planetary Stucture – Size:3, Reseach:4, Cloak:250 Limit 1 counter-intelligence structure per planet Cost: 60 Blue Badges
Last edited by Plagueis on Tue Dec 20, 2011 12:06 am, edited 3 times in total.
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Sat Oct 15, 2011 7:38 am |
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Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
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It would definitely be nice to see some more uses for badges, and new structures and modules are always welcome.
+1 from me.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
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Sat Oct 15, 2011 11:40 am |
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Kyberman
Joined: Mon Aug 16, 2010 3:27 pm Posts: 20 Location: North Carolina
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Something new would be nice.
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Sat Oct 15, 2011 1:59 pm |
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romanoid
Joined: Mon Aug 29, 2011 12:14 pm Posts: 516
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+1
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Sat Oct 15, 2011 2:28 pm |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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+1
Good ideas! I think for the Dark Badges, the Upgrades should be 300 Dark Badges only because 120 is nothing, it's easy to do almost twice that in a single day for those of us that hunt NPCs as a play style. That would lead to way too many upgrade bonuses too easily. I think 300 or perhaps even 500 would be more appropriate, especially for the planet buildings as well.
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Sat Oct 15, 2011 2:39 pm |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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Always a fan of new stuff but I'd change the names for two of your things some. Tetra-Seek Jammer = Deflector shields maybe Anti-Overload Nullifier = surge nullifier or something those to just sound weird
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Sat Oct 15, 2011 4:48 pm |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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Willeitner wrote: Always a fan of new stuff but I'd change the names for two of your things some. Tetra-Seek Jammer = Deflector shields maybe Anti-Overload Nullifier = surge nullifier or something those to just sound weird I think Tetra-Seek Jammer goes more hand in hand with the Tetra-Seek Targeter. Targeter adds bonus attack, Jammer bonus defense. Makes sense. I do agree about the Surge Nullifier though. Surge Plexus gives bonus attack, Nullifier bonus defense.
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Sat Oct 15, 2011 6:54 pm |
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Vanderon
Joined: Thu Aug 04, 2011 1:04 am Posts: 232
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I like your ideas, but PLEASE no more decryption quad frames. I just got all four and I am NOT interested in racking up another 500+ blue badges just to upgrade my existing ones. Plus, the counter intelligence nexus is still in high demand.
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Sat Oct 15, 2011 9:10 pm |
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DanielSommer
Joined: Tue Jan 25, 2011 10:50 pm Posts: 131
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Vanderon wrote: I like your ideas, but PLEASE no more decryption quad frames. I just got all four and I am NOT interested in racking up another 500+ blue badges just to upgrade my existing ones. i am +1 to all the ideas
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Sat Oct 15, 2011 11:21 pm |
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Terrorize
Joined: Fri May 13, 2011 9:18 am Posts: 1086
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Dark Badge Item:
Composite Plexus? Special Module - Size 20: Energy +50 Shield +100 Lowers Energy cost to attack a Non-Player Enemy by 1 Limit 2 per ship Cost: 708 Dark Badges
Lol Im sure someone can come up with a better name.
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Tue Oct 18, 2011 9:48 am |
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Remainder
Joined: Thu Dec 16, 2010 11:11 am Posts: 556
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Terrorize wrote: Dark Badge Item:
Composite Plexus? Special Module - Size 20: Energy +50 Shield +100 Lowers Energy cost to attack a Non-Player Enemy by 1 Limit 2 per ship Cost: 708 Dark Badges
Lol Im sure someone can come up with a better name. +! and +1 to the other ideas except I think some of the dark badge ones could be too powerful. There are lots of special ship modules and the boosts might be too high, especially with high rank NPC hunters getting lots of dark badges. (I've only got 250 so far and I'm a rank 440 NPC hunter. Don't know how you high ranks do it.)
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Tue Oct 18, 2011 10:50 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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+1 generally, with the following things:
Planetary Scanner: I know there is a scanner in silvers right now, but i don't feel planetary scans should be based on silvers. Feel like it might be more of an... green item. And on a side note.... why is there NO mixed item? like part silver part green or something?? anyone know?
Module Upgrade: would have to be VERY limited on what things can be upgraded... for starters... NO to energy ones = =;
Structural Upgrade seems to cheap, just check out how much the "warp gate upgrade" cost is from the CT lab.... I mean I would love this, but I doubt it would ever happen.
Composite Plexus<<this isn't OP but... anyway I think you can infer from the assassins how dan feels about auto lvling, do you think you stand a chance?
other than those~ very good
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Tue Oct 18, 2011 5:03 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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I'm really digging the upgraded quadframes, but that would leave me with obsolete tech  . +1, they can be gotten back 
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Tue Oct 18, 2011 5:08 pm |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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There are some badge modules similar to a couple of these ideas that were recently released. The BM50 Convoy Shuttle increases defense against bases by 5%. And the CipherBot increases hacking ability by 7%. I have all three bots and am close to getting my second convoy shuttle.
And about the planetary structures. If Heist Dispatch Stronghold and Counter-Intelligence Headquarters were released, there should be the option to upgrade existing Heist Dispatch Centers and Counter-Intelligence Nexi to those more advanced structures. The cost would be 35 yellow badges and 20 blue badges, respectively.
And another green badge idea: Assimilation Locus Upgrade. Upgrades an existing Assimilation Locus, doubling its bonuses. Cannot be used on an Assimilation Locus which already has a double bonus. Cost: 4 Green Badges. It would cost more than 3 greens because this is better than building an assimilation locus. Building an assimilation locus takes up space, but this upgrade would add mining and population without taking up more space.
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Sat Nov 26, 2011 5:00 am |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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-1 to one of my ideas. Planetary Scanner. Although an extra 9% planet scanning power would be nice, that would make it easier for other players to find my planets. And planets would need even higher cloak to remain hidden.
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Mon Dec 19, 2011 11:57 pm |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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Increased the price of the structural and module upgrades. Also added more cloak to the headquarters. And I added a yellow badge item and a green badge item.
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Tue Dec 20, 2011 12:00 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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+1 i like em all but what about some new red badge items, i mean once u get the 4 mrkIII dominions there is no use of the reds apart from base scanning and once people get the cannons most people stop PVP'ing. I would like to see more rewards for red badges.
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Tue Dec 20, 2011 2:41 pm |
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A Fluffy Bunny
Joined: Tue Jul 05, 2011 9:42 pm Posts: 238 Location: Galaxy
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I would like to see an artifact that would reduce the cost to colonize/invade!
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Wed Dec 21, 2011 7:02 pm |
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