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 New planet tech. 
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Joined: Thu Jun 23, 2011 4:30 am
Posts: 4230
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With high art draws legion drops and new ship mods it's becomes very essay to take planets. I know Dan has made new art,race and missions to help use keep our planets but I think we should have upgraded mod's for cloak ,shields and mines. I think our ships do not need any new mods atm but planets do so my idea is to add on to shields, cloak and weapons and have a 3 stage planet mod only .

For weapons

Gravitation Chaotic Forces
Your researchers constructed an devise Using the planets own gravity by channeling it in to a set point crushing any ships entering the targeted zone.
1,500,000 a time 3times .
1st size 2 atk 1700 cost 50 aid 500 mill cr
2nd size 2 atk 2000 cost 75 aid 740 mill cr
3rd size 2 atk 2500 cost 110 aid 1 bill to make

for shields
Graviton force waves
Your researchers constructed an devise Using the planets own gravity by sending a aion beam in to the atmosphere it will cause a super pocket of intense gravity capable of stopping any incoming enimy attacks .

1,500,000 a time 3 times
1st size 2 def 1700 cost 50 aid 500 mill cr
2nd size 2 def 2000 cost 75 aid 740 mill cr
3rd size 2 def 2500 cost 110 aid 1 bill to make

For cloak
gravitation inverse pulsar array
Your researchers constructed an devise Using pulsar combined with the planets gravity it bends light around the planet making it appear to be dead space to most scanning technology
2,500,000 a time. 3 times
1st size 8 cloak 1000 cost 75 aid 750 mill cr
2nd size 9 cloak 1150 cost 100 aid 1 bill cr
3rd size 10 cloak 1350 cost 150 aid 1.3 bill cr

any thoughts ?

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Sat Dec 24, 2011 8:04 pm
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Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
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Cloak definitely.
Perhaps though make the attack/defence ones 3 space, but at a far better ratio than currently (eg 2000 for 3 space for mk1s, meaning 666:1 as opposed to 600:1). We don't need it too OP for lower ranks.

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Sat Dec 24, 2011 8:07 pm
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Joined: Thu Jun 23, 2011 4:30 am
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Space 3 would deify the point. I think we need to get much more every thing on plants to keep people from taking them. With the insanely high attack I'v seen and the arts we can use on planets even 20k def is not enough any more.

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Sat Dec 24, 2011 8:16 pm
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Joined: Sun Dec 18, 2011 8:24 am
Posts: 39
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itsSoulPLayAgain wrote:
Space 3 would deify the point. I think we need to get much more every thing on plants to keep people from taking them. With the insanely high attack I'v seen and the arts we can use on planets even 20k def is not enough any more.


If Dan wanted to "keep people from taking them" he would add the invincibility artifacts to the GP shop.

-1

Cloak is overpowered with the legion bonuses/new cloak buildings. It doesn't need something as overpowered as these buildings. Maybe something a little more balanced, but again..the game tries to give small players at least a CHANCE of finding something good.


Sat Dec 24, 2011 10:38 pm
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