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Player attacks
http://galaxylegion.com/forum/viewtopic.php?f=6&t=17969
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Author:  Sparky [ Fri Dec 23, 2011 1:05 pm ]
Post subject:  Player attacks

1. If a player sets off any of your traps you should be able to alert them

2. They should not be able to set a halcyon trap until 24 hours after

Author:  Vette [ Fri Dec 23, 2011 1:51 pm ]
Post subject:  Re: Player attacks

That's the way it is now ? ...

Author:  RigorMortis [ Fri Dec 23, 2011 4:27 pm ]
Post subject:  Re: Player attacks

Vette wrote:
That's the way it is now ? ...


It's not. You can't alert a player just for setting off your traps, because I think the game doesn't count setting off a trap as an "offensive action" (which leads to point 2).

Author:  Uy23e [ Fri Dec 23, 2011 4:44 pm ]
Post subject:  Re: Player attacks

pretty sure setting off trap alone can't be alerted , or so says one of my legion mates who tried

Author:  Plagueis [ Sat Dec 24, 2011 11:16 pm ]
Post subject:  Re: Player attacks

Say someone attacks you to get a red badge. You're online and able to retrap and stop them. They wasted null fuses and didn't get a badge. No need for them to be alerted. It's good the way it is with setting off traps not counted as an offensive or alertable action.

Author:  bobdebouwer [ Sat Dec 24, 2011 11:34 pm ]
Post subject:  Re: Player attacks

setting off traps also doesnt remove any hal traps that the attacker may already have set.

Author:  RigorMortis [ Sat Dec 24, 2011 11:44 pm ]
Post subject:  Re: Player attacks

bobdebouwer wrote:
setting off traps also doesnt remove any hal traps that the attacker may already have set.


Setting off a trap on another player should be made to remove a halcyon trap and make them unable to use a calming amplifier, I believe personally (although it currently doesn't).

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