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[ 5 posts ] |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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How about a countdown that lasts about 30 seconds to a minute after an npc is alerted and it prevents all attacks against that npc that way you get to actually see alerts and have a chance on things like Silthion queens rather then having the alert box popup and clicking on it only to be told "This enemy has already been disabled." 
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Sat Dec 31, 2011 1:04 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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Sparky wrote: How about a countdown that lasts about 30 seconds to a minute after an npc is alerted and it prevents all attacks against that npc that way you get to actually see alerts and have a chance on things like Silthion queens rather then having the alert box popup and clicking on it only to be told "This enemy has already been disabled."  You and I both know Sparky, That this only happens in a select few legions. In the top legions, they are competed for, That's how it should be, this will just make it that 10+ People are hitting it at the same time.
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Sat Dec 31, 2011 1:06 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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MitchellN wrote: Sparky wrote: How about a countdown that lasts about 30 seconds to a minute after an npc is alerted and it prevents all attacks against that npc that way you get to actually see alerts and have a chance on things like Silthion queens rather then having the alert box popup and clicking on it only to be told "This enemy has already been disabled."  You and I both know Sparky, That this only happens in a select few legions. In the top legions, they are competed for, That's how it should be, this will just make it that 10+ People are hitting it at the same time. I know that it's just the alert comes up after its already been killed lol so something needs sorting on it
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Sat Dec 31, 2011 1:09 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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There is certainly a delay, and it does need to be sorted, because it affects any alert that results in a red pop-up appearing, including planets being under attack.
The only way i know of for the red boxes to appear right away, is that you actually have to be doing something that affects your energy/hull or shields(or activating artifacts), which means NPC'ing, PvP or attacking a planet, but you cannot be constantly doing those things just to be sure you see all alerts as soon as possible.
Alerts like that should be automatically appearing and not just appear when your actually doing something on screen. Whats the purpose of getting an alert that your planet is under attack, if its appearing 15 seconds after the attack has begun, which is enough time to take a planet and flux it.
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Sat Dec 31, 2011 1:15 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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kirkeastment wrote: There is certainly a delay, and it does need to be sorted, because it affects any alert that results in a red pop-up appearing, including planets being under attack.
The only way i know of for the red boxes to appear right away, is that you actually have to be doing something that affects your energy/hull or shields(or activating artifacts), which means NPC'ing, PvP or attacking a planet, but you cannot be constantly doing those things just to be sure you see all alerts as soon as possible.
Alerts like that should be automatically appearing and not just appear when your actually doing something on screen. Whats the purpose of getting an alert that your planet is under attack, if its appearing 15 seconds after the attack has begun, which is enough time to take a planet and flux it. if everyone's browser were to connect to the server once every second to find out whether there are popups waiting, dan would be paying a fortune to either the hosting company or the internet provider feeding the server... i agree he needs to toss in a few more checks, like maybe during chat window refreshes... but he can't make it instant....
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Sat Dec 31, 2011 6:28 pm |
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