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 Exotic matter related items need update 
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Joined: Tue Jun 08, 2010 6:52 am
Posts: 1742
Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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Ok this used to be a cool mission to complete but since its stats are way too obsolete I don't think new players are going to waste their time comppleting the mission

Exotic matter let's make it important again here's my idea

I don't think its worth it for new players to finish the exotict matter chain since the structures they give out is way out of date already. Since there is a limit on how many you can apply on a planet why not update the plans and make it worth our while to install them again. Maybe increase the em requirement too to compensate for the added stats,

Exotic lab, this structure was great when it came out. But right now it was one mission that I wish I did not finish, we should update the structure so people are given an incentive to finish the mission and build the structure. Why not instead of + research only, give it + 1 to all resources, and then increase the EM requirment.

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Sat Jan 07, 2012 1:46 am
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Joined: Tue Aug 10, 2010 8:40 pm
Posts: 1671
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I did the entire chain for decent xp, but mostly for the npc purger. Buildings are junk.

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Sat Jan 07, 2012 2:49 am
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Joined: Tue Jun 21, 2011 6:32 pm
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I agree - it's the 1 thing putting me off the chain.
I wouldn't even mind if it was "split" into say 3 rounds instead of 1, but 40 rounds each time. Each 1 makes unlocks better blueprints, eg:

Exotic lab prototype: +1 research, 1 space
Exotic lab: +2 research, 1 space
Exotic experimental facility: +3 research, +1 mining, +1 artifact, 2 space

Each with increasing costs.

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Sat Jan 07, 2012 1:00 pm
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