View unanswered posts | View active topics It is currently Fri Jul 25, 2025 3:51 am



Reply to topic  [ 15 posts ] 
 KV's and being unable to attack suggestion 
Author Message

Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
Reply with quote
I've seen a player who has lots of energy, just go around hitting every person they can in our legion (we're at war) and they soak up KV's simply because they have the time to wait out the timers...
My suggestion is that after you reach ZERO attack, you lose the ability to attack anyone... if you DO get to attack, it should be at the cost of MASSIVE hull damage, since thats the ONLY thing left to do: RAM THEM.
as it stands now, i've seen a player with MINUS 905 attack... WTF WERE THEY ATTACKING WITH!!!!?????

_________________
Image
This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
Image


Sun Jan 08, 2012 12:06 pm
Profile

Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
Reply with quote
sooo... is this a worthwhile issue? seen a few people looking, but no ones commented on it :(

_________________
Image
This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
Image


Sun Jan 08, 2012 4:39 pm
Profile

Joined: Thu Jul 28, 2011 2:56 pm
Posts: 8877
Location: Behind you... Stop looking behind you...
Reply with quote
I like the ramming suggestion.

_________________
P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes

Image

Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sun Jan 08, 2012 4:53 pm
Profile WWW

Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
Reply with quote
I thought it was nice... take maybe 1.5X your original attack, in damage for doing such a thing, and also doing a fair amount more then a regular attack.. say XXX guaranteed damage on the other player (based on your hull size or something...)

_________________
Image
This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
Image


Sun Jan 08, 2012 5:02 pm
Profile

Joined: Thu Jul 28, 2011 2:56 pm
Posts: 8877
Location: Behind you... Stop looking behind you...
Reply with quote
Realistically, your hull and shields would lower the damage done to your ship (but still be very high), while your engines would boost the damage done to theirs. All the while your engines are being strained, so it would cost more energy. The more engines, the more energy used.

_________________
P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes

Image

Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sun Jan 08, 2012 5:10 pm
Profile WWW

Joined: Thu Feb 03, 2011 3:29 am
Posts: 312
Reply with quote
How about a simpler suggestion? While under the influence of a KVT weapons are not strong enough to trip another?

_________________
strm avenger wrote:
I hear the Dysonians have a couple of open sluts.

Leader of Ghosts


Sun Jan 08, 2012 5:19 pm
Profile

Joined: Thu Jul 28, 2011 2:56 pm
Posts: 8877
Location: Behind you... Stop looking behind you...
Reply with quote
You're refering to hitting a KVT then a Halcyon aren't you? :)

_________________
P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes

Image

Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sun Jan 08, 2012 5:23 pm
Profile WWW

Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
Reply with quote
no no, like I said, I seen ONE person soak up 15-20 KVT's and they were still 'attacking' for more... tiny ship build so they were taking minimal damage and 'collecting' our traps for their legion mates...

it would be effectively the same as if they hit a halycon trap and couldn't attack i guess, but no halycon trap was mentioned previously.

_________________
Image
This is my dog, Icarium, It was a very windy day.
Leader of Icariums Fate, level 6 base
Image


Sun Jan 08, 2012 5:38 pm
Profile

Joined: Thu Jul 28, 2011 2:56 pm
Posts: 8877
Location: Behind you... Stop looking behind you...
Reply with quote
I was refering to biz387's post.
But both the ramming suggestion and can't hit another trap with KVTed are great.

_________________
P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes

Image

Golgotha wrote:
its the attitude of being willing to take on the shark with the right harpoon that sets you above most


Sun Jan 08, 2012 5:40 pm
Profile WWW

Joined: Thu Feb 03, 2011 3:29 am
Posts: 312
Reply with quote
I said exactly what I meant. Whilst under KVT weapons are not strong enough to trip another trap. You are able to still attack for pathetic damage but not trip traps.

_________________
strm avenger wrote:
I hear the Dysonians have a couple of open sluts.

Leader of Ghosts


Sun Jan 08, 2012 5:48 pm
Profile
User avatar

Joined: Fri May 14, 2010 7:30 pm
Posts: 1529
Reply with quote
Lets just get rid of the trap... Keep the halycons for the PVErs.


Sun Jan 08, 2012 9:41 pm
Profile

Joined: Thu Feb 03, 2011 3:29 am
Posts: 312
Reply with quote
Chakotay wrote:
Lets just get rid of the trap... Keep the halycons for the PVErs.

-1

Worst solution ever the traps are necessary due to the range of ranks on bt.. over 400 ranks higher are allowed to attack me.

_________________
strm avenger wrote:
I hear the Dysonians have a couple of open sluts.

Leader of Ghosts


Sun Jan 08, 2012 10:25 pm
Profile
User avatar

Joined: Tue Nov 01, 2011 7:31 am
Posts: 945
Location: Midchilda Section Six
Reply with quote
Chakotay wrote:
Lets just get rid of the trap... Keep the halycons for the PVErs.


Nah, let's not get rid of the trap.

if we lose the KV trap, then Dan would need to remove Quantum Firewall aswell. otherwise, why do PvPers get no debuff but players that do alot of hacking loses ALL cloak for 2hours, where as with the KV PvPers only lose 90% for 30 minutes.

Balance is already out of sync, Don't try and make it easier for PvPing -_-

_________________
Image

Offical Stuff-Knower of Mist Nebula Corps


Sun Jan 08, 2012 10:30 pm
Profile
User avatar

Joined: Sat Aug 06, 2011 7:10 am
Posts: 123
Reply with quote
biz387 wrote:
Chakotay wrote:
Lets just get rid of the trap... Keep the halycons for the PVErs.

-1

Worst solution ever the traps are necessary due to the range of ranks on bt.. over 400 ranks higher are allowed to attack me.


Excellent, glad we fixed one broken game mechanic by putting in another really, REALLY bad game mechanic... Allowing unlimited use of overly powerful, easily obtained KVTs, as well as stacked debuffs, has resulted in a badly structured PVP model, in my opinion. PVP should be focussed on ship vs ship strength, not how many arties you have in cargo and who is/isn't online.

Full disclosure: Battles 154862 (Epic Legend), Player Kills 1013, Deaths from Players 151.

_________________
I was Vyger...


Mon Jan 09, 2012 2:43 am
Profile
User avatar

Joined: Fri Nov 26, 2010 10:38 pm
Posts: 1300
Location: BattleStar Dysonia
Reply with quote
Vyger wrote:
biz387 wrote:
Chakotay wrote:
Lets just get rid of the trap... Keep the halycons for the PVErs.

-1

Worst solution ever the traps are necessary due to the range of ranks on bt.. over 400 ranks higher are allowed to attack me.


Excellent, glad we fixed one broken game mechanic by putting in another really, REALLY bad game mechanic... Allowing unlimited use of overly powerful, easily obtained KVTs, as well as stacked debuffs, has resulted in a badly structured PVP model, in my opinion. PVP should be focussed on ship vs ship strength, not how many arties you have in cargo and who is/isn't online.

Full disclosure: Battles 154862 (Epic Legend), Player Kills 1013, Deaths from Players 151.

well how would you suggest it be fixed?

_________________
"Seriously.... What's with all these halcyon traps...."


Mon Jan 09, 2012 3:32 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 15 posts ] 

Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.