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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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I've seen a player who has lots of energy, just go around hitting every person they can in our legion (we're at war) and they soak up KV's simply because they have the time to wait out the timers... My suggestion is that after you reach ZERO attack, you lose the ability to attack anyone... if you DO get to attack, it should be at the cost of MASSIVE hull damage, since thats the ONLY thing left to do: RAM THEM. as it stands now, i've seen a player with MINUS 905 attack... WTF WERE THEY ATTACKING WITH!!!!?????
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Sun Jan 08, 2012 12:06 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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sooo... is this a worthwhile issue? seen a few people looking, but no ones commented on it 
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Sun Jan 08, 2012 4:39 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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I like the ramming suggestion.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sun Jan 08, 2012 4:53 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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I thought it was nice... take maybe 1.5X your original attack, in damage for doing such a thing, and also doing a fair amount more then a regular attack.. say XXX guaranteed damage on the other player (based on your hull size or something...)
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Sun Jan 08, 2012 5:02 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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Realistically, your hull and shields would lower the damage done to your ship (but still be very high), while your engines would boost the damage done to theirs. All the while your engines are being strained, so it would cost more energy. The more engines, the more energy used.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sun Jan 08, 2012 5:10 pm |
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biz387
Joined: Thu Feb 03, 2011 3:29 am Posts: 312
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How about a simpler suggestion? While under the influence of a KVT weapons are not strong enough to trip another?
_________________ strm avenger wrote: I hear the Dysonians have a couple of open sluts.
Leader of Ghosts
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Sun Jan 08, 2012 5:19 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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You're refering to hitting a KVT then a Halcyon aren't you? 
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sun Jan 08, 2012 5:23 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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no no, like I said, I seen ONE person soak up 15-20 KVT's and they were still 'attacking' for more... tiny ship build so they were taking minimal damage and 'collecting' our traps for their legion mates...
it would be effectively the same as if they hit a halycon trap and couldn't attack i guess, but no halycon trap was mentioned previously.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Sun Jan 08, 2012 5:38 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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I was refering to biz387's post. But both the ramming suggestion and can't hit another trap with KVTed are great.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Sun Jan 08, 2012 5:40 pm |
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biz387
Joined: Thu Feb 03, 2011 3:29 am Posts: 312
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I said exactly what I meant. Whilst under KVT weapons are not strong enough to trip another trap. You are able to still attack for pathetic damage but not trip traps.
_________________ strm avenger wrote: I hear the Dysonians have a couple of open sluts.
Leader of Ghosts
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Sun Jan 08, 2012 5:48 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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Lets just get rid of the trap... Keep the halycons for the PVErs.
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Sun Jan 08, 2012 9:41 pm |
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biz387
Joined: Thu Feb 03, 2011 3:29 am Posts: 312
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Chakotay wrote: Lets just get rid of the trap... Keep the halycons for the PVErs. -1 Worst solution ever the traps are necessary due to the range of ranks on bt.. over 400 ranks higher are allowed to attack me.
_________________ strm avenger wrote: I hear the Dysonians have a couple of open sluts.
Leader of Ghosts
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Sun Jan 08, 2012 10:25 pm |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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Chakotay wrote: Lets just get rid of the trap... Keep the halycons for the PVErs. Nah, let's not get rid of the trap. if we lose the KV trap, then Dan would need to remove Quantum Firewall aswell. otherwise, why do PvPers get no debuff but players that do alot of hacking loses ALL cloak for 2hours, where as with the KV PvPers only lose 90% for 30 minutes. Balance is already out of sync, Don't try and make it easier for PvPing -_-
_________________ Offical Stuff-Knower of Mist Nebula Corps
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Sun Jan 08, 2012 10:30 pm |
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Vyger
Joined: Sat Aug 06, 2011 7:10 am Posts: 123
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biz387 wrote: Chakotay wrote: Lets just get rid of the trap... Keep the halycons for the PVErs. -1 Worst solution ever the traps are necessary due to the range of ranks on bt.. over 400 ranks higher are allowed to attack me. Excellent, glad we fixed one broken game mechanic by putting in another really, REALLY bad game mechanic... Allowing unlimited use of overly powerful, easily obtained KVTs, as well as stacked debuffs, has resulted in a badly structured PVP model, in my opinion. PVP should be focussed on ship vs ship strength, not how many arties you have in cargo and who is/isn't online. Full disclosure: Battles 154862 (Epic Legend), Player Kills 1013, Deaths from Players 151.
_________________ I was Vyger...
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Mon Jan 09, 2012 2:43 am |
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sgtlynch
Joined: Fri Nov 26, 2010 10:38 pm Posts: 1300 Location: BattleStar Dysonia
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Vyger wrote: biz387 wrote: Chakotay wrote: Lets just get rid of the trap... Keep the halycons for the PVErs. -1 Worst solution ever the traps are necessary due to the range of ranks on bt.. over 400 ranks higher are allowed to attack me. Excellent, glad we fixed one broken game mechanic by putting in another really, REALLY bad game mechanic... Allowing unlimited use of overly powerful, easily obtained KVTs, as well as stacked debuffs, has resulted in a badly structured PVP model, in my opinion. PVP should be focussed on ship vs ship strength, not how many arties you have in cargo and who is/isn't online. Full disclosure: Battles 154862 (Epic Legend), Player Kills 1013, Deaths from Players 151. well how would you suggest it be fixed?
_________________ "Seriously.... What's with all these halcyon traps...."
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Mon Jan 09, 2012 3:32 am |
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