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{artifact} Ability Inhibitor
http://galaxylegion.com/forum/viewtopic.php?f=6&t=19020
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Author:  Tommy15551 [ Tue Jan 10, 2012 9:08 am ]
Post subject:  {artifact} Ability Inhibitor

Revisiting an idea I made before, the Ability Inhibitor.

Ability Inhibitor
[Special Module: Size: 10, Defense: 100, NPC Debuff Ability Trigger Chance: -6%]
Inhibits harmful effects activated from NPC Enemies.
Limit: 3 per ship

Possible Ways to get the module (you choose)
1. Dark Badges (cost is more than Composite Ray)
2. CT-Lab Discovery (formula contains debuff artifacts/containment artifacts)
3. Hidden Mission (Cloak of NPC between 1.5k-2.5k)

Any thoughts?

Author:  RavenDark13 [ Tue Jan 10, 2012 10:45 am ]
Post subject:  Re: Ability Inhibitor

How long would the effect last? Some NPC are stronger than others.

Author:  Tommy15551 [ Tue Jan 10, 2012 11:05 pm ]
Post subject:  Re: Ability Inhibitor

RavenDark13 wrote:
How long would the effect last? Some NPC are stronger than others.

It's not an effect, the module decreases the chance for a NPC debuff from activating onto your ship.

Author:  Mark W [ Wed Jan 11, 2012 4:46 am ]
Post subject:  Re: Ability Inhibitor

If it was implemented as an ability with a cool down, I would support it, otherwise not.

Author:  Darth Flagitious [ Wed Jan 11, 2012 12:45 pm ]
Post subject:  Re: Ability Inhibitor

A 10:1 defense to decks ratio? I'd buy it just for that... :shock:

The ability block? 18% total? Meh... So you use 18% less containment cages IF you cage every time you get hit with an NPC ability. Build a better ship and you won't have to worry about it. I for one just slog through the nerfs until I'm done with that particular NPC or set of NPCs (2 Hypergrids for example) then I cage.

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