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{artifact} Ability Inhibitor http://galaxylegion.com/forum/viewtopic.php?f=6&t=19020 |
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Author: | Tommy15551 [ Tue Jan 10, 2012 9:08 am ] |
Post subject: | {artifact} Ability Inhibitor |
Revisiting an idea I made before, the Ability Inhibitor. Ability Inhibitor [Special Module: Size: 10, Defense: 100, NPC Debuff Ability Trigger Chance: -6%] Inhibits harmful effects activated from NPC Enemies. Limit: 3 per ship Possible Ways to get the module (you choose) 1. Dark Badges (cost is more than Composite Ray) 2. CT-Lab Discovery (formula contains debuff artifacts/containment artifacts) 3. Hidden Mission (Cloak of NPC between 1.5k-2.5k) Any thoughts? |
Author: | RavenDark13 [ Tue Jan 10, 2012 10:45 am ] |
Post subject: | Re: Ability Inhibitor |
How long would the effect last? Some NPC are stronger than others. |
Author: | Tommy15551 [ Tue Jan 10, 2012 11:05 pm ] |
Post subject: | Re: Ability Inhibitor |
RavenDark13 wrote: How long would the effect last? Some NPC are stronger than others. It's not an effect, the module decreases the chance for a NPC debuff from activating onto your ship. |
Author: | Mark W [ Wed Jan 11, 2012 4:46 am ] |
Post subject: | Re: Ability Inhibitor |
If it was implemented as an ability with a cool down, I would support it, otherwise not. |
Author: | Darth Flagitious [ Wed Jan 11, 2012 12:45 pm ] |
Post subject: | Re: Ability Inhibitor |
A 10:1 defense to decks ratio? I'd buy it just for that... ![]() The ability block? 18% total? Meh... So you use 18% less containment cages IF you cage every time you get hit with an NPC ability. Build a better ship and you won't have to worry about it. I for one just slog through the nerfs until I'm done with that particular NPC or set of NPCs (2 Hypergrids for example) then I cage. |
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