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More badges for tougher opponents (And a red badge module) http://galaxylegion.com/forum/viewtopic.php?f=6&t=19035 |
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Author: | spyder [ Tue Jan 10, 2012 4:48 pm ] |
Post subject: | More badges for tougher opponents (And a red badge module) |
Especially for reds. My idea is to have "rank brackets" for PvP kills, keeping with the 40% rule. eg: 1-150 = 1 badge 151-300 = 2 badges 301-600 = 3 badges 601-1000 = 4 badges 1000 + = 5 badges (edit) OR 1-150 = 1 badge 151-300 = 2 badges 301+ = 3 badges OR something similar. this is only an example (/edit) This works in many ways: Lower players are less likely to be badge farmed because the rewards are lower You are rewarded for punching above your weight. Higher players with fewer and tougher targets get more rewards. (edit) Red badge module: Adaptive Thruster: Limit: 4/ship 20 space, 150 defence Cost: 150 reds If you have 4 installed, you can choose one of the following bonuses: Bonus 5% total defence Bonus 10% defence from helmsmen Bonus 15% defence when attacked (/edit) Only changeable every 48 hours. |
Author: | Uy23e [ Tue Jan 10, 2012 4:53 pm ] |
Post subject: | Re: More badges for tougher opponents |
i would agree to the 1-150=1 and 151-300=2, after that, i feel pvp is more or less the same (in term of energy required to kill vs time required to recharge that much energy, cause u also got better relay) so 301+ outa be 3 instead of further brackets But if this is put in, every red badge item(maybe red yellow too) outa be 2 to 3 times its current price. Overall, this will help rebalance badge farm ranges so badge farming in uber low lvl isn't so "golden" |
Author: | spyder [ Tue Jan 10, 2012 5:18 pm ] |
Post subject: | Re: More badges for tougher opponents |
true - with reds there could even be new modules that cost loads of reds to get. And the brackets were only an example of what I meant. |
Author: | Rambojr [ Tue Jan 10, 2012 6:08 pm ] |
Post subject: | Re: More badges for tougher opponents |
spyder wrote: Especially for reds. My idea is to have "rank brackets" for PvP kills, keeping with the 40% rule. eg: 1-150 = 1 badge 151-300 = 2 badges 301-600 = 3 badges 601-1000 = 4 badges 1000 + = 5 badges This works in many ways: Lower players are less likely to be badge farmed because the rewards are lower You are rewarded for punching above your weight. Higher players with fewer and tougher targets get more rewards. +1 |
Author: | spyder [ Sun Jan 15, 2012 12:37 pm ] |
Post subject: | Re: More badges for tougher opponents |
Red badge module: Adaptive Thruster: Limit: 4/ship 20 space, 400 defence, Choose 1 bonus out of: Bonus 5% total defence Bonus 10% defence from helmsmen Bonus 20% defence when attacked Can only be changed once every 72 hours Cost: 150 red badges |
Author: | Zargor [ Sun Jan 15, 2012 2:23 pm ] |
Post subject: | Re: More badges for tougher opponents |
spyder wrote: Red badge module: Adaptive Thruster: Limit: 4/ship 20 space, 400 defence, Choose 1 bonus out of: Bonus 5% total defence Bonus 10% defence from helmsmen Bonus 20% defence when attacked Can only be changed once every 72 hours Cost: 150 red badges That is alot better than the velox thruster and it only costs 150 reds,the dom mk3 gives 150 attack for 128 reds i think the cost for it should be idk 250-300, especially with those effects. But your idea is good +1,and +1 to your further ideas, your ideas are always good. |
Author: | Lone.Lycan [ Sun Jan 15, 2012 2:34 pm ] |
Post subject: | Re: More badges for tougher opponents |
too good for so few badges... make it where it can't be changed, like the composite rays... you want a different config, you buy multiple sets |
Author: | spyder [ Sun Jan 15, 2012 2:49 pm ] |
Post subject: | Re: More badges for tougher opponents |
Sorry - didn't think that one through - it's late. Adaptive Thruster: Limit: 4/ship 20 space, 150 defence Cost: 150 reds If you have 4 installed, you can choose one of the following bonuses: Bonus 5% total defence Bonus 10% defence from helmsmen Bonus 15% defence when attacked Only changeable every 48 hours. Net gain: 600 defence + 1 bonus for 600 reds and 80 space. This is just an example of how more reds could be used. |
Author: | Zargor [ Sun Jan 15, 2012 2:59 pm ] |
Post subject: | Re: More badges for tougher opponents |
spyder wrote: Sorry - didn't think that one through - it's late. Adaptive Thruster: Limit: 4/ship 20 space, 150 defence Cost: 150 reds If you have 4 installed, you can choose one of the following bonuses: Bonus 5% total defence Bonus 10% defence from helmsmen Bonus 15% defence when attacked Only changeable every 48 hours. Net gain: 600 defence + 1 bonus for 600 reds and 80 space. This is just an example of how more reds could be used. I like that +1. |
Author: | Dark10c [ Sun Jan 15, 2012 3:06 pm ] |
Post subject: | Re: More badges for tougher opponents |
+1, balanced now |
Author: | elerian [ Sun Jan 15, 2012 8:09 pm ] |
Post subject: | Re: More badges for tougher opponents (And a red badge module) |
Like the idea, personally though I'd like to see an expendalbe red artifact, much like the bypass for blues, something like this maybe: Cost 5 red badges: Omicron Torpedo target takes 400 damage cost 20 red badges: Thetacron Torpedo target takes 2500 damage cost 80 red badges: Temporal Flux Destabilizer target takes 5000 damage Alternativly could use red badges to get Kironite torpedos Cost 10 red badges: Kyronite Torpedo just thoughts. |
Author: | Epicownage [ Sun Jan 15, 2012 8:13 pm ] |
Post subject: | Re: More badges for tougher opponents (And a red badge module) |
+1 |
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