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 {base} Base Cargo Hold 
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Joined: Mon Oct 31, 2011 1:48 am
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it's a base, right.. a huge structure with weapons, defences, etc..

so why not have a cargo hold? a place where people can deposit unwanted artifacts for others to access..

obviously you'd need a cap, say 500K..

players can only deposit tradable artifacts, not terraformers or purifers etc..

just like the other mods on a base, you could control who has access etc, so everyone can deposit, but only officers can withdraw..

this would make artifacts alot more valuable.. so instead of scrapping the 150 defence probes you've got, stick them in the base cargo so some other legion mate can withdraw them to make the 'Spy Probe - Governance'.. of which you have no interest..
AND, while you're saving up for the 'Thermionic Intensifier' (demon), you only have to worry about saving the elevators because the storm charges and replusors are already in the base..

what do people think?


Sun Jan 15, 2012 4:17 am
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Joined: Wed Nov 23, 2011 4:43 am
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i like that idea

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Sun Jan 15, 2012 4:22 am
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Joined: Sun Oct 02, 2011 10:00 pm
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That is actually a great idea. Because I'm making a demon and a plasma world right now, and my cargo absolutely hates me.

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Sun Jan 15, 2012 4:25 am
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Joined: Sat Dec 31, 2011 8:08 pm
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I like it as well!


Sun Jan 15, 2012 4:26 am
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Joined: Wed Jan 12, 2011 7:18 pm
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This would be really helpful to smaller ranked ships who cannot hold their excess artifacts if they can store it in base it would make the lab more rounded vs aimed at higher ranked. +1 for this idea!

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Sun Jan 15, 2012 4:29 am
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Joined: Mon Sep 05, 2011 9:16 am
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A legion with most to all the recipes in the ctl and a decent artifact production would pretty much cover your cargo problems.

I researched the ctl early on around 160 and haven't had issues with cargo since. Even now I am "tight" on space with 1k of cargo free and that is still more than a lot of people under rank 200.

Not to mention if you have a legion with a mid-high ranking player they will have plenty of space to help out. For example


MasterAlucard wrote:
That is actually a great idea. Because I'm making a demon and a plasma world right now, and my cargo absolutely hates me.


If you need space I will gladly hold some of your arts until you need them.


-1 to the idea

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Sun Jan 15, 2012 4:57 am
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Joined: Sun Oct 02, 2011 10:00 pm
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Littlefluffy wrote:
A legion with most to all the recipes in the ctl and a decent artifact production would pretty much cover your cargo problems.

I researched the ctl early on around 160 and haven't had issues with cargo since. Even now I am "tight" on space with 1k of cargo free and that is still more than a lot of people under rank 200.

Not to mention if you have a legion with a mid-high ranking player they will have plenty of space to help out. For example


MasterAlucard wrote:
That is actually a great idea. Because I'm making a demon and a plasma world right now, and my cargo absolutely hates me.


If you need space I will gladly hold some of your arts until you need them.
You already have some of my artis lol

-1 to the idea

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Sun Jan 15, 2012 4:59 am
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Joined: Mon Apr 25, 2011 2:37 am
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actually, the idea of base cargo opens another avenue into a universal trade hub

+infinity to base cargo

think of all the traps laying around your base that could be used for defense ?


+infinity to base cargo


think of all the time saved sending things to a new recruit when you could give them "newbie" level access, or have the level of access coincide with loyalty ?

+infinity to base cargo


think of being able to unequip base mods and have a place to store them !!!!!!


+infinity to base cargo !!!!

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Sun Jan 15, 2012 5:42 am
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Joined: Thu Mar 31, 2011 2:19 am
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It's simple, but effective. I've ALWAYS had cargo issues.

+1 to this. Hope it goes far.

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Sun Jan 15, 2012 6:44 am
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Joined: Fri Jan 13, 2012 6:00 am
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I love the idea of a cargo hold space is always an issue, but for a base it should never be.


Sun Jan 15, 2012 7:05 am
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Joined: Sat Oct 29, 2011 12:39 pm
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+1 i like the idea. It seems some are saying NO and some YES, well lets see what Dan thinks.

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Sun Jan 15, 2012 9:37 am
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Joined: Sun Aug 28, 2011 12:25 am
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+1


Sun Jan 15, 2012 5:53 pm
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Joined: Tue Jun 21, 2011 6:32 pm
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A while ago, I had a more... complicated base cargo idea:
viewtopic.php?f=6&t=13005&start=0&hilit=Warehouse

Any sort of base cargo is good, but I'd say it'd need to have permissions and it'd need to take up special space.

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Sun Jan 15, 2012 7:18 pm
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