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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Especially for reds.
My idea is to have "rank brackets" for PvP kills, keeping with the 40% rule.
eg: 1-150 = 1 badge 151-300 = 2 badges 301-600 = 3 badges 601-1000 = 4 badges 1000 + = 5 badges
(edit) OR 1-150 = 1 badge 151-300 = 2 badges 301+ = 3 badges
OR something similar. this is only an example (/edit)
This works in many ways:
Lower players are less likely to be badge farmed because the rewards are lower You are rewarded for punching above your weight. Higher players with fewer and tougher targets get more rewards.
(edit) Red badge module: Adaptive Thruster: Limit: 4/ship 20 space, 150 defence Cost: 150 reds
If you have 4 installed, you can choose one of the following bonuses: Bonus 5% total defence Bonus 10% defence from helmsmen Bonus 15% defence when attacked (/edit) Only changeable every 48 hours.
Last edited by spyder on Sun Jan 15, 2012 7:03 pm, edited 2 times in total.
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Tue Jan 10, 2012 4:48 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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i would agree to the 1-150=1 and 151-300=2, after that, i feel pvp is more or less the same (in term of energy required to kill vs time required to recharge that much energy, cause u also got better relay) so 301+ outa be 3 instead of further brackets
But if this is put in, every red badge item(maybe red yellow too) outa be 2 to 3 times its current price. Overall, this will help rebalance badge farm ranges so badge farming in uber low lvl isn't so "golden"
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Tue Jan 10, 2012 4:53 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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true - with reds there could even be new modules that cost loads of reds to get. And the brackets were only an example of what I meant.
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Tue Jan 10, 2012 5:18 pm |
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Rambojr
Joined: Wed Apr 13, 2011 8:09 pm Posts: 1237
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spyder wrote: Especially for reds.
My idea is to have "rank brackets" for PvP kills, keeping with the 40% rule.
eg: 1-150 = 1 badge 151-300 = 2 badges 301-600 = 3 badges 601-1000 = 4 badges 1000 + = 5 badges
This works in many ways:
Lower players are less likely to be badge farmed because the rewards are lower You are rewarded for punching above your weight. Higher players with fewer and tougher targets get more rewards. +1
_________________  The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood. - Forum topics are not the proper place to bring up inter-legion conflicts.
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Tue Jan 10, 2012 6:08 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Red badge module:
Adaptive Thruster: Limit: 4/ship 20 space, 400 defence, Choose 1 bonus out of: Bonus 5% total defence Bonus 10% defence from helmsmen Bonus 20% defence when attacked
Can only be changed once every 72 hours Cost: 150 red badges
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Sun Jan 15, 2012 12:37 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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spyder wrote: Red badge module:
Adaptive Thruster: Limit: 4/ship 20 space, 400 defence, Choose 1 bonus out of: Bonus 5% total defence Bonus 10% defence from helmsmen Bonus 20% defence when attacked
Can only be changed once every 72 hours Cost: 150 red badges That is alot better than the velox thruster and it only costs 150 reds,the dom mk3 gives 150 attack for 128 reds i think the cost for it should be idk 250-300, especially with those effects. But your idea is good +1,and +1 to your further ideas, your ideas are always good.
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Sun Jan 15, 2012 2:23 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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too good for so few badges... make it where it can't be changed, like the composite rays... you want a different config, you buy multiple sets
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sun Jan 15, 2012 2:34 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Sorry - didn't think that one through - it's late.
Adaptive Thruster: Limit: 4/ship 20 space, 150 defence Cost: 150 reds
If you have 4 installed, you can choose one of the following bonuses: Bonus 5% total defence Bonus 10% defence from helmsmen Bonus 15% defence when attacked
Only changeable every 48 hours.
Net gain: 600 defence + 1 bonus for 600 reds and 80 space.
This is just an example of how more reds could be used.
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Sun Jan 15, 2012 2:49 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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spyder wrote: Sorry - didn't think that one through - it's late.
Adaptive Thruster: Limit: 4/ship 20 space, 150 defence Cost: 150 reds
If you have 4 installed, you can choose one of the following bonuses: Bonus 5% total defence Bonus 10% defence from helmsmen Bonus 15% defence when attacked
Only changeable every 48 hours.
Net gain: 600 defence + 1 bonus for 600 reds and 80 space.
This is just an example of how more reds could be used. I like that +1.
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Sun Jan 15, 2012 2:59 pm |
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Dark10c
Joined: Tue Jan 03, 2012 10:10 pm Posts: 81
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+1, balanced now
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Sun Jan 15, 2012 3:06 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Like the idea, personally though I'd like to see an expendalbe red artifact, much like the bypass for blues, something like this maybe:
Cost 5 red badges: Omicron Torpedo target takes 400 damage
cost 20 red badges: Thetacron Torpedo target takes 2500 damage
cost 80 red badges: Temporal Flux Destabilizer target takes 5000 damage
Alternativly could use red badges to get Kironite torpedos
Cost 10 red badges: Kyronite Torpedo
just thoughts.
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Sun Jan 15, 2012 8:09 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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+1
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Sun Jan 15, 2012 8:13 pm |
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