View unanswered posts | View active topics It is currently Sat Jul 26, 2025 1:44 am



Reply to topic  [ 12 posts ] 
 More badges for tougher opponents (And a red badge module) 
Author Message
User avatar

Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
Reply with quote
Especially for reds.

My idea is to have "rank brackets" for PvP kills, keeping with the 40% rule.

eg:
1-150 = 1 badge
151-300 = 2 badges
301-600 = 3 badges
601-1000 = 4 badges
1000 + = 5 badges

(edit)
OR
1-150 = 1 badge
151-300 = 2 badges
301+ = 3 badges

OR something similar. this is only an example
(/edit)

This works in many ways:

Lower players are less likely to be badge farmed because the rewards are lower
You are rewarded for punching above your weight.
Higher players with fewer and tougher targets get more rewards.

(edit)
Red badge module:
Adaptive Thruster:
Limit: 4/ship
20 space, 150 defence
Cost: 150 reds

If you have 4 installed, you can choose one of the following bonuses:
Bonus 5% total defence
Bonus 10% defence from helmsmen
Bonus 15% defence when attacked
(/edit)
Only changeable every 48 hours.

_________________
Image ImageImageImageImageImageImageImageImage


Last edited by spyder on Sun Jan 15, 2012 7:03 pm, edited 2 times in total.



Tue Jan 10, 2012 4:48 pm
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
i would agree to the 1-150=1 and 151-300=2, after that, i feel pvp is more or less the same (in term of energy required to kill vs time required to recharge that much energy, cause u also got better relay) so 301+ outa be 3 instead of further brackets

But if this is put in, every red badge item(maybe red yellow too) outa be 2 to 3 times its current price.
Overall, this will help rebalance badge farm ranges so badge farming in uber low lvl isn't so "golden"

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Tue Jan 10, 2012 4:53 pm
Profile
User avatar

Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
Reply with quote
true - with reds there could even be new modules that cost loads of reds to get.
And the brackets were only an example of what I meant.

_________________
Image ImageImageImageImageImageImageImageImage


Tue Jan 10, 2012 5:18 pm
Profile
User avatar

Joined: Wed Apr 13, 2011 8:09 pm
Posts: 1237
Reply with quote
spyder wrote:
Especially for reds.

My idea is to have "rank brackets" for PvP kills, keeping with the 40% rule.

eg:
1-150 = 1 badge
151-300 = 2 badges
301-600 = 3 badges
601-1000 = 4 badges
1000 + = 5 badges

This works in many ways:

Lower players are less likely to be badge farmed because the rewards are lower
You are rewarded for punching above your weight.
Higher players with fewer and tougher targets get more rewards.



+1

_________________
Image
Image
The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood.
- Forum topics are not the proper place to bring up inter-legion conflicts.


Tue Jan 10, 2012 6:08 pm
Profile
User avatar

Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
Reply with quote
Red badge module:

Adaptive Thruster:
Limit: 4/ship
20 space, 400 defence, Choose 1 bonus out of:
Bonus 5% total defence
Bonus 10% defence from helmsmen
Bonus 20% defence when attacked

Can only be changed once every 72 hours
Cost: 150 red badges

_________________
Image ImageImageImageImageImageImageImageImage


Sun Jan 15, 2012 12:37 pm
Profile
User avatar

Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
Reply with quote
spyder wrote:
Red badge module:

Adaptive Thruster:
Limit: 4/ship
20 space, 400 defence, Choose 1 bonus out of:
Bonus 5% total defence
Bonus 10% defence from helmsmen
Bonus 20% defence when attacked

Can only be changed once every 72 hours
Cost: 150 red badges


That is alot better than the velox thruster and it only costs 150 reds,the dom mk3 gives 150 attack for 128 reds i think the cost for it should be idk 250-300, especially with those effects. But your idea is good +1,and +1 to your further ideas, your ideas are always good.

_________________
Image


Sun Jan 15, 2012 2:23 pm
Profile
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
too good for so few badges... make it where it can't be changed, like the composite rays... you want a different config, you buy multiple sets

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Sun Jan 15, 2012 2:34 pm
Profile
User avatar

Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
Reply with quote
Sorry - didn't think that one through - it's late.

Adaptive Thruster:
Limit: 4/ship
20 space, 150 defence
Cost: 150 reds

If you have 4 installed, you can choose one of the following bonuses:
Bonus 5% total defence
Bonus 10% defence from helmsmen
Bonus 15% defence when attacked

Only changeable every 48 hours.

Net gain: 600 defence + 1 bonus for 600 reds and 80 space.

This is just an example of how more reds could be used.

_________________
Image ImageImageImageImageImageImageImageImage


Sun Jan 15, 2012 2:49 pm
Profile
User avatar

Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
Reply with quote
spyder wrote:
Sorry - didn't think that one through - it's late.

Adaptive Thruster:
Limit: 4/ship
20 space, 150 defence
Cost: 150 reds

If you have 4 installed, you can choose one of the following bonuses:
Bonus 5% total defence
Bonus 10% defence from helmsmen
Bonus 15% defence when attacked

Only changeable every 48 hours.

Net gain: 600 defence + 1 bonus for 600 reds and 80 space.

This is just an example of how more reds could be used.


I like that +1.

_________________
Image


Sun Jan 15, 2012 2:59 pm
Profile

Joined: Tue Jan 03, 2012 10:10 pm
Posts: 81
Reply with quote
+1, balanced now


Sun Jan 15, 2012 3:06 pm
Profile
User avatar

Joined: Tue Oct 25, 2011 3:25 am
Posts: 2360
Location: New York
Reply with quote
Like the idea, personally though I'd like to see an expendalbe red artifact, much like the bypass for blues, something like this maybe:

Cost 5 red badges:
Omicron Torpedo
target takes 400 damage

cost 20 red badges:
Thetacron Torpedo
target takes 2500 damage

cost 80 red badges:
Temporal Flux Destabilizer
target takes 5000 damage

Alternativly could use red badges to get Kironite torpedos

Cost 10 red badges:
Kyronite Torpedo

just thoughts.

_________________
ImageImage


Sun Jan 15, 2012 8:09 pm
Profile
User avatar

Joined: Thu Oct 13, 2011 8:37 pm
Posts: 4415
Reply with quote
+1


Sun Jan 15, 2012 8:13 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 12 posts ] 

Who is online

Users browsing this forum: No registered users and 80 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.