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3Davideo
Joined: Fri Jan 28, 2011 5:55 am Posts: 102
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I've started PVPing and I'm irritated by these Halcyons. I'm merrily whaling on a laughable ship, when a good ways in the halcyon pops and I have to stop. I think it would be to the benefit of both barbaric warrior and cowardly victim that halcyons should be set off on the first attack. The victim takes less damage, and the assassin doesn't waste as much energy on a target that won't give them anything anyway. It would probably be a good idea to make all traps work this way, but that's the developer's decision on how to balance.
Honestly, until I started killing people today I thought that's how traps worked.
_________________ I'm an engineer. If something doesn't work well, I try to find a way to fix it, rather than just accepting the status quo.
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Thu Jan 12, 2012 11:56 pm |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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they should be set off after the second hit. If you're bumping someone off the tab then it works best for both attacker and defender.
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Thu Jan 12, 2012 11:57 pm |
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3Davideo
Joined: Fri Jan 28, 2011 5:55 am Posts: 102
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Why the second hit?
_________________ I'm an engineer. If something doesn't work well, I try to find a way to fix it, rather than just accepting the status quo.
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Fri Jan 13, 2012 12:02 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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3Davideo wrote: Why the second hit? Like he said, so if you are just bumping someone off the battletab (hitting them once), you don't set it off.
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Fri Jan 13, 2012 12:08 am |
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3Davideo
Joined: Fri Jan 28, 2011 5:55 am Posts: 102
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As I said, I'm new to this. Didn't know you could do that.
_________________ I'm an engineer. If something doesn't work well, I try to find a way to fix it, rather than just accepting the status quo.
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Fri Jan 13, 2012 12:18 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Xzien wrote: they should be set off after the second hit. If you're bumping someone off the tab then it works best for both attacker and defender. Idea thief!!!
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Jan 13, 2012 2:06 am |
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Preliator Xzien
Joined: Thu Jul 28, 2011 2:56 pm Posts: 8877 Location: Behind you... Stop looking behind you...
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Admit it, you'd have said the same thing!
_________________P R E L I A T O R||XZIEN Entertainment Extraordinaire ~ Artwork, Writing, Rants, Memes Golgotha wrote: its the attitude of being willing to take on the shark with the right harpoon that sets you above most
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Fri Jan 13, 2012 2:10 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Xzien wrote: :twisted: Admit it, you'd have said the same thing! And have. On several occasions actually.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Jan 13, 2012 2:18 am |
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Vanir
Joined: Tue Sep 27, 2011 9:34 pm Posts: 108
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-1
I use the Halcs all the time, they work fine, lets not burden him with minor things like this...
_________________[CENTER]  [/CENTER]
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Fri Jan 13, 2012 3:20 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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3Davideo wrote: I've started PVPing and I'm irritated by these Halcyons. I'm merrily whaling on a laughable ship, when a good ways in the halcyon pops and I have to stop. I think it would be to the benefit of both barbaric warrior and cowardly victim that halcyons should be set off on the first attack. The victim takes less damage, and the assassin doesn't waste as much energy on a target that won't give them anything anyway. It would probably be a good idea to make all traps work this way, but that's the developer's decision on how to balance.
Honestly, until I started killing people today I thought that's how traps worked. they trigger in the order they were applied (first on first off).... leave the person a comm telling him/her the same thing and let them know they'll be able to save traps if they put halc up first before the others
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Fri Jan 13, 2012 3:23 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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So I should make sure I use a KVT, a Thetacron and THEN a Halc?
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Fri Jan 13, 2012 4:14 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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thunderbolta wrote: So I should make sure I use a KVT, a Thetacron and THEN a Halc? Or just a halc. Unless you or your legion plan to attack someone back, making them waste a null fuse does you no good...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Jan 13, 2012 4:21 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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thunderbolta wrote: So I should make sure I use a KVT, a Thetacron and THEN a Halc? There's another option of Halc first, then KVT and Thetacron. If the Halc wears off and someone attacks you again, you still have those as backups just in case.
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Fri Jan 13, 2012 4:29 pm |
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3Davideo
Joined: Fri Jan 28, 2011 5:55 am Posts: 102
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Wow! Very informative.
_________________ I'm an engineer. If something doesn't work well, I try to find a way to fix it, rather than just accepting the status quo.
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Fri Jan 13, 2012 6:48 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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honestly, with this newish update of halcs being defensive only, i think that halcs should ignore the set order and be triggered on the second hit no matter what. even if the kv trap or hollows bane trick was set first. then the strategy can come into play with the other three trap options. but otherwise its much more likely a player will get disabled or anger the attacker if the halc follows suit with the other traps.
+1 on tripping it on the second hit (no matter the order it was set)
_________________ 
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Sat Jan 14, 2012 7:55 pm |
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Ejjakai
Joined: Wed Jan 26, 2011 4:28 pm Posts: 86
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+1 As well, save my nulls please.
Ejjakai Nemesis
_________________ Proud leader of Nemesis.
The hubby needs to stay off my laptop!
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Sat Jan 14, 2012 11:58 pm |
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Moonblade
Joined: Fri Jun 03, 2011 3:53 am Posts: 77
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I think this is a great idea, not only does it make life easier for the attacker the defender benefits greatly as well. I recently went on a spree of PvP and regularly hit Halcyons well into taking out my target hull even when it was the first trap I hit, it sometimes took 10-12 hits to trigger the trap. This means that my target is forced to either pay for repairs or use a nano to repair his ship. Furthermore while unlikely this means that its possible to disable someone who has a Halcyon set, as some ships are able to disable others in 5 hits or less.
_________________ "Only two things are infinite; the universe and human stupidity and I'm not sure about the universe" Albert Einstein
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Sun Jan 15, 2012 11:58 am |
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Interesting Moment
Joined: Sun Oct 23, 2011 11:27 am Posts: 27
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Moonblade wrote: I think this is a great idea, not only does it make life easier for the attacker the defender benefits greatly as well. I recently went on a spree of PvP and regularly hit Halcyons well into taking out my target hull even when it was the first trap I hit, it sometimes took 10-12 hits to trigger the trap. This means that my target is forced to either pay for repairs or use a nano to repair his ship. Furthermore while unlikely this means that its possible to disable someone who has a Halcyon set, as some ships are able to disable others in 5 hits or less. I've hit someone 3 times to disable them, and the Halc trap triggered on the 3rd hit... Not much use to them then, just a waste of a trap.
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Sun Jan 15, 2012 9:06 pm |
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