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NPC "Status" fix http://galaxylegion.com/forum/viewtopic.php?f=6&t=19407 |
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Author: | BinaryMan [ Tue Jan 17, 2012 6:52 am ] |
Post subject: | NPC "Status" fix |
It seems for matched npcs, stability/status % is the health % remaining overall vs. the lowest npc stats that can be spawned; rather, it needs to display for the actual rank appropriate stats for the npc (many npc will show 100% until the last 1-2 hits). |
Author: | Lone.Lycan [ Tue Jan 17, 2012 6:57 am ] |
Post subject: | Re: NPC "Status" fix |
BinaryMan wrote: It seems for matched npcs, stability/status % is the health % remaining overall vs. the lowest npc stats that can be spawned; rather, it needs to display for the actual rank appropriate stats for the npc (many npc will show 100% until the last 1-2 hits). didn't i mention that a few months ago last time someone complained about the % not updating properly? |
Author: | Zargor [ Tue Jan 17, 2012 7:38 am ] |
Post subject: | Re: NPC "Status" fix |
BinaryMan wrote: It seems for matched npcs, stability/status % is the health % remaining overall vs. the lowest npc stats that can be spawned; rather, it needs to display for the actual rank appropriate stats for the npc (many npc will show 100% until the last 1-2 hits). Didn't understand what the hell u where talking about til the bit in the brackets lol. |
Author: | BinaryMan [ Tue Jan 17, 2012 8:15 am ] |
Post subject: | Re: NPC "Status" fix |
Now that things are being classified... thought it was good to raise it again. |
Author: | Lone.Lycan [ Tue Jan 17, 2012 2:58 pm ] |
Post subject: | Re: NPC "Status" fix |
ah... good point... ..............i might have to start finding some of my old ideas |
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