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NPC "Status" fix
http://galaxylegion.com/forum/viewtopic.php?f=6&t=19407
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Author:  BinaryMan [ Tue Jan 17, 2012 6:52 am ]
Post subject:  NPC "Status" fix

It seems for matched npcs, stability/status % is the health % remaining overall vs. the lowest npc stats that can be spawned; rather, it needs to display for the actual rank appropriate stats for the npc (many npc will show 100% until the last 1-2 hits).

Author:  Lone.Lycan [ Tue Jan 17, 2012 6:57 am ]
Post subject:  Re: NPC "Status" fix

BinaryMan wrote:
It seems for matched npcs, stability/status % is the health % remaining overall vs. the lowest npc stats that can be spawned; rather, it needs to display for the actual rank appropriate stats for the npc (many npc will show 100% until the last 1-2 hits).

didn't i mention that a few months ago last time someone complained about the % not updating properly?

Author:  Zargor [ Tue Jan 17, 2012 7:38 am ]
Post subject:  Re: NPC "Status" fix

BinaryMan wrote:
It seems for matched npcs, stability/status % is the health % remaining overall vs. the lowest npc stats that can be spawned; rather, it needs to display for the actual rank appropriate stats for the npc (many npc will show 100% until the last 1-2 hits).



Didn't understand what the hell u where talking about til the bit in the brackets lol.

Author:  BinaryMan [ Tue Jan 17, 2012 8:15 am ]
Post subject:  Re: NPC "Status" fix

Now that things are being classified... thought it was good to raise it again.

Author:  Lone.Lycan [ Tue Jan 17, 2012 2:58 pm ]
Post subject:  Re: NPC "Status" fix

ah... good point...

..............i might have to start finding some of my old ideas

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