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GP MODS should not get destroyed during the invasion. http://galaxylegion.com/forum/viewtopic.php?f=6&t=19493 |
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Author: | itsSoulPLayAgain [ Wed Jan 18, 2012 9:19 pm ] |
Post subject: | GP MODS should not get destroyed during the invasion. |
XXXXXXX-reports that a Research Data Archive was destroyed during the invasion. this shopuld not happen to GP paid for mods ..not cool bro! not cool. |
Author: | Greystar55042 [ Wed Jan 18, 2012 9:29 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
+1 /agree ![]() ![]() |
Author: | Adrii [ Wed Jan 18, 2012 9:30 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
+1 I agree this should not happen. |
Author: | sithelast [ Wed Jan 18, 2012 9:31 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
Agreed, that's ridiuclous ![]() |
Author: | itsSoulPLayAgain [ Wed Jan 18, 2012 9:32 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
Greystar55042 wrote: +1 /agree ![]() ![]() I did freak.. a bit, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Author: | biz387 [ Wed Jan 18, 2012 9:32 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
-1 you didn't buy it you are stealing money from somebody. They should have the same chance to be destroyed as any other structure. |
Author: | itsSoulPLayAgain [ Wed Jan 18, 2012 9:33 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
ALL so what do u all think of mission mods and stuff omi base , crimson bases that interlink thing. I think it should not happen to any limmited art as well. what about you all |
Author: | FerrusManus [ Wed Jan 18, 2012 9:56 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
Yeah, I don't think anything that can be extracted should eligible for destruction in an invasion. |
Author: | Vekno [ Wed Jan 18, 2012 10:42 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
while i believe planets with gp buildings should recieve some sort of protection to prevent an investment of that size to be lost in the first place, i also agree that they should be immune to destruction along with all mission and npc buildings. thats just ridiculous. |
Author: | Zargor [ Thu Jan 19, 2012 7:48 am ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
+1 i agree. |
Author: | Lone.Lycan [ Thu Jan 19, 2012 8:03 am ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
itsSoulPLayAgain wrote: XXXXXXX-reports that a Research Data Archive was destroyed during the invasion. this shopuld not happen to GP paid for mods ..not cool bro! not cool. lol.... i guess seeing this is a little better than my wish to see someone complain about an omnibase being destroyed.... sorry to hear it happened to you dude.... |
Author: | Hansolocal [ Thu Jan 19, 2012 1:43 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
itsSoulPLayAgain wrote: XXXXXXX-reports that a Research Data Archive was destroyed during the invasion. this shopuld not happen to GP paid for mods ..not cool bro! not cool. I'd agree... only if the Saboteur ability got an upgrade so as to be able to destroy any attack or defense structure, rather than being limited purely to researched structures. |
Author: | Lone.Lycan [ Fri Jan 20, 2012 6:10 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
i have to admit there should be consequences to an invasion and destroying a random building is a pretty big consequence.... but i think at the very least any GP purchased building and the omnibase (and possibly the crimson base) should be immune.... if one of these are rolled, it should destroy the best non-GP non-"base" structure starting with the most expensive battle market structure (goodbye quantum accelerator or assimilation locus) |
Author: | itsSoulPLayAgain [ Fri Jan 20, 2012 8:38 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
Lone.Lycan wrote: i have to admit there should be consequences to an invasion and destroying a random building is a pretty big consequence.... but i think at the very least any GP purchased building and the omnibase (and possibly the crimson base) should be immune.... if one of these are rolled, it should destroy the best non-GP non-"base" structure starting with the most expensive battle market structure (goodbye quantum accelerator or assimilation locus) I like the new updates 2x build cost 50% cost . Def lowered by 50% there fun but losing limited arts is no much.. warp gates and stuff are fine if there ap pulls but not gp mission or seasonal npc drop mods. |
Author: | Uy23e [ Fri Jan 20, 2012 8:54 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
-1 You robbed someone One of the thing you robbed was broken by a vandalist Would you go to the cops to ask them to catch the vandalist and/or return the item that was broken? As I expect any such good items would be extracted in the blink of an eye, the chance of the orginal owner getting the items back is rather slim. As such, as the orginal owner party would be much unlikely to be benefiting from this suggestion as compared to... well... the robbers. I am against this suggestion. You don't get to complain about things you robbed someone of. I wonder why ppl are not filing complaints about the the "will not give immunity to planets that you did not make" after the dyson/exotic change... Isn't this the same? Or was there ppl who actully considered that? |
Author: | XtremeEvolution [ Fri Jan 20, 2012 9:38 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
I wouldnt be happy if a GP paid for item got demolished cause lets say someone steals My planet with a storage unit on it it gets destroyed when they invade what if I reinvade that planet? Im out my GP I spent on that mod? How is that fair to one purchased it? I dont think they should get demolished nor the limited mission items like the omni base. |
Author: | Uy23e [ Fri Jan 20, 2012 9:41 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
XtremeEvolution wrote: I wouldnt be happy if a GP paid for item got demolished cause lets say someone steals My planet with a storage unit on it it gets destroyed when they invade what if I reinvade that planet? Im out my GP I spent on that mod? How is that fair to one purchased it? I dont think they should get demolished nor the limited mission items like the omni base. let's be honest, what's the chance of that? Most ppl would extract the structure on the spot... even if they plan to keep the planet a lot ppl do an extract to be safe(unless it's a defence based structure in the first place that provide high bonus) |
Author: | Terrorize [ Fri Jan 20, 2012 11:15 pm ] |
Post subject: | Re: GP MODS should not get destroyed during the invasion. |
biz387 wrote: -1 you didn't buy it you are stealing money from somebody. They should have the same chance to be destroyed as any other structure. Uy23e wrote: -1 You robbed someone One of the thing you robbed was broken by a vandalist Would you go to the cops to ask them to catch the vandalist and/or return the item that was broken? As I expect any such good items would be extracted in the blink of an eye, the chance of the orginal owner getting the items back is rather slim. As such, as the orginal owner party would be much unlikely to be benefiting from this suggestion as compared to... well... the robbers. I am against this suggestion. You don't get to complain about things you robbed someone of. I wonder why ppl are not filing complaints about the the "will not give immunity to planets that you did not make" after the dyson/exotic change... Isn't this the same? Or was there ppl who actully considered that? |
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