Author |
Message |
detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
|
ok, i've been having a problem with members bashing a base before all the silver reward slots are full, so i decided i would take down a level 4 <mostly> by myself to prove a point here's the outcome , damagewise :
1. Greenspleef Children Of Gods 32197 2. Galaxychaser Children Of Gods 725 3. DaRKabsol Children Of Gods 298 4. Moomintroll Children Of Gods 197 5. Eaglestoner Children Of Gods 60 6. Veracity Children Of The Darkside 47 7. Fizzy518 Children Of Gods 41
now i have a serious problem ....... almost everyone BUT me got 40 ctp from the crate......
what did i get , you ask ?
20 ctp
what a rip-off !!!!
so, can we have the rewards adjusted to compensate for all the work certain members of a legion may put into damaging the base ?
perhaps increasing the chances for a better reward every 10% of total damage done to the enemy base ?
|
Fri Jan 20, 2012 5:33 am |
|
 |
Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
|
i can imagine thats quite a bummer so +1 but you still have to realise that this is just part of the game and its a risk everyone runs
|
Sat Jan 21, 2012 10:11 am |
|
 |
Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
|
+1 infinity ...
I can understand having the crates be random rewards ... however, there should be -SOME- reward for being in the upper tier of damagers. It also encourages people to do so. As it is, there isn't much reward incentive.
Case in point, I've consistently been in the top 10 to top 5 on base damage on the bases I make it to (we do 3 bases a day, I make between 1-2 a day). I have 1 Parser and 5 crystals. I know people who are rarely in the top 10 that already have 4+ Parsers and varying amounts of crystals.
Bases and their crates/drops need to have some rewarding value for the higher damagers. It shouldn't be based on damage, but on placement just like the silver badges are ... makes total sense. Why do it for the badges, but not the crates?
_________________
|
Sat Jan 21, 2012 11:50 am |
|
 |
Ko-Chan
Joined: Tue Oct 04, 2011 12:51 am Posts: 515
|
Agreed....I have been in the Top 5 or better in TONS of lvl 5 base kills, and still HAVE YET TO GET A PARSER!!!
...As it stands...the current "reward" is a better chance of raiding successfully...and silver badges...
I really hope that changes a little, but I think by design, the crate is random.
_________________ "well Very large very rich (volcanic) with no defence... its just asking to get stolen"
|
Sat Jan 21, 2012 11:55 am |
|
 |
spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
|
I've said it before - different quality of crate for different "badge tiers"
eg: top 1-10 get 2 drops, one WILL be Rare or better, other random 11-20 get 2 drops, one WILL be uncommon or better, other random. 20-30 get 2 drops, both random 31+ get 1 drop, completely random.
And people in badge slots should get 100% raid chance.
|
Sat Jan 21, 2012 12:06 pm |
|
 |
Ko-Chan
Joined: Tue Oct 04, 2011 12:51 am Posts: 515
|
spyder wrote: I've said it before - different quality of crate for different "badge tiers"
eg: top 1-10 get 2 drops, one WILL be Rare or better, other random 11-20 get 2 drops, one WILL be uncommon or better, other random. 20-30 get 2 drops, both random 31+ get 1 drop, completely random.
And people in badge slots should get 100% raid chance. That sounds like a very good idea...I would support this (or something close) 100%
_________________ "well Very large very rich (volcanic) with no defence... its just asking to get stolen"
|
Sat Jan 21, 2012 12:10 pm |
|
 |
MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
|
It is my understanding it is: (On a Level 5)
60% common (artifact) 30% uncommon (artifact) 10% rare (artifact)
Maybe Top 10 Damagers get it increased to:
30% common (artifact) 30% uncommon (artifact) 30% rare (artifact)
_________________ Why hello there
|
Sat Jan 21, 2012 12:21 pm |
|
 |
Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
|

Dan stated that for Parsers, the percent is as follows: Colossal: 20% chance (level 7) Massive: 8% chance (level 6) Large: 4% chance (level 5) To me, that doesn't seem too terribly bad ... until you recall the statistics rule that if something has x% chance, that doesn't mean that you will get one out of every 100/x times ... I think crates should reward more than one thing to make them universally useful and desired. Vette wrote: Multi-Item Crate Idea:
We are raiding a base ... not a ship, an entire base. Are we really only able to carry out a single gun? We should get multiple drops. My suggestion for Level 5 base drops (since Level 5s are the most targeted at the moment):
Level 5 Large Base Crate Top 5 - 33%/33%/33% (Rare, Uncommon, Common) Top 10 - 25%/32%/43% Top 20 - 15%/31%/54% Below - 10%/30%/60%
-And-
Top 5 - 15/10/5 extras (Level 7, Level 6, Level 5) Top 10 - 10/5/2 extras Below - 1 extra
Extra = Randomly chosen from: Durtanium Brackets, XCharge Cells, Helmsmen, Scientists, Credits (an appropriate amount scaled to level perhaps?), CTP (an appropriate amount), and perhaps Rescued Prisoners
That would mean that every single crate would always be worth the effort, but it doesn't overpower anything (even at Level 7, 15 extras is not much when you consider what we get in a day and it would not all be Resc.Pris) Obviously level 6 and 7 crates would have their %s adjusted, but the extras would be as I mentioned.
_________________
|
Sat Jan 21, 2012 1:35 pm |
|
 |
Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
|
Some good ideas being thrown around here don't know which to support. Hmm.. i'll probably go for Vette's "extras" idea +1.
_________________
|
Sat Jan 21, 2012 2:23 pm |
|
 |
detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
|
yeah at least throw in a billion creds or something !
|
Sat Jan 21, 2012 2:48 pm |
|
 |
BrianGameAcct
Joined: Sat Apr 17, 2010 9:45 pm Posts: 510
|
+1 some needs to change! I don't even bother to try to be online when the base comes up anymore. I just figure the reward isn't worth all the energy I expend in taking part on a base kill. When I'm online I join in, but no more watching the clock to come back to GL just for a base. I would propose a equation taking into account the effort put into killing the base by the player; accounting for the energy spend and damage taken.
_________________
|
Sat Jan 21, 2012 10:07 pm |
|
 |
Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
|
spyder wrote: And people in badge slots should get 100% raid chance.
Not really. Lots of times we can have people in badge slots and not even put that much effort into it. For us, that's 40 slots. Why should 40 people get a 100% chance raid? Also, perhaps this could work (perhaps easier to code?) top 5 raid reward: Epic[crate size] base crate [33/33/33] 5-10 raid reward: Rare[crate size] base crate [25/35/40] 10-20 raid reward: Uncommon [crate size] base crate [20/30/50] Everyone else: Standard [crate size] base crate [10/20/70]
|
Sat Jan 21, 2012 10:18 pm |
|
 |
|