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{base} reconcile the disparity of base crate contents
http://galaxylegion.com/forum/viewtopic.php?f=6&t=19572
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Author:  detregets [ Fri Jan 20, 2012 5:33 am ]
Post subject:  {base} reconcile the disparity of base crate contents

ok, i've been having a problem with members bashing a base before all the silver reward slots are full, so i decided i would take down a level 4 <mostly> by myself to prove a point
here's the outcome , damagewise :

1. Greenspleef Children Of Gods 32197
2. Galaxychaser Children Of Gods 725
3. DaRKabsol Children Of Gods 298
4. Moomintroll Children Of Gods 197
5. Eaglestoner Children Of Gods 60
6. Veracity Children Of The Darkside 47
7. Fizzy518 Children Of Gods 41


now i have a serious problem ....... almost everyone BUT me got 40 ctp from the crate......

what did i get , you ask ?

20 ctp

what a rip-off !!!!

so, can we have the rewards adjusted to compensate for all the work certain members of a legion may put into damaging the base ?

perhaps increasing the chances for a better reward every 10% of total damage done to the enemy base ?

Author:  Epicownage [ Sat Jan 21, 2012 10:11 am ]
Post subject:  Re: {base} reconcile the disparity of base crate contents

i can imagine thats quite a bummer so +1 but you still have to realise that this is just part of the game and its a risk everyone runs

Author:  Vette [ Sat Jan 21, 2012 11:50 am ]
Post subject:  Re: {base} reconcile the disparity of base crate contents

+1 infinity ...

I can understand having the crates be random rewards ... however, there should be -SOME- reward for being in the upper tier of damagers. It also encourages people to do so. As it is, there isn't much reward incentive.

Case in point, I've consistently been in the top 10 to top 5 on base damage on the bases I make it to (we do 3 bases a day, I make between 1-2 a day). I have 1 Parser and 5 crystals. I know people who are rarely in the top 10 that already have 4+ Parsers and varying amounts of crystals.


Bases and their crates/drops need to have some rewarding value for the higher damagers. It shouldn't be based on damage, but on placement just like the silver badges are ... makes total sense. Why do it for the badges, but not the crates?

Author:  Ko-Chan [ Sat Jan 21, 2012 11:55 am ]
Post subject:  Re: {base} reconcile the disparity of base crate contents

Agreed....I have been in the Top 5 or better in TONS of lvl 5 base kills, and still HAVE YET TO GET A PARSER!!!

...As it stands...the current "reward" is a better chance of raiding successfully...and silver badges...

I really hope that changes a little, but I think by design, the crate is random.

Author:  spyder [ Sat Jan 21, 2012 12:06 pm ]
Post subject:  Re: {base} reconcile the disparity of base crate contents

I've said it before - different quality of crate for different "badge tiers"

eg:
top 1-10 get 2 drops, one WILL be Rare or better, other random
11-20 get 2 drops, one WILL be uncommon or better, other random.
20-30 get 2 drops, both random
31+ get 1 drop, completely random.

And people in badge slots should get 100% raid chance.

Author:  Ko-Chan [ Sat Jan 21, 2012 12:10 pm ]
Post subject:  Re: {base} reconcile the disparity of base crate contents

spyder wrote:
I've said it before - different quality of crate for different "badge tiers"

eg:
top 1-10 get 2 drops, one WILL be Rare or better, other random
11-20 get 2 drops, one WILL be uncommon or better, other random.
20-30 get 2 drops, both random
31+ get 1 drop, completely random.

And people in badge slots should get 100% raid chance.

That sounds like a very good idea...I would support this (or something close) 100%

Author:  MitchellN [ Sat Jan 21, 2012 12:21 pm ]
Post subject:  Re: {base} reconcile the disparity of base crate contents

It is my understanding it is: (On a Level 5)

60% common (artifact)
30% uncommon (artifact)
10% rare (artifact)

Maybe Top 10 Damagers get it increased to:

30% common (artifact)
30% uncommon (artifact)
30% rare (artifact)

Author:  Vette [ Sat Jan 21, 2012 1:35 pm ]
Post subject:  Re: {base} reconcile the disparity of base crate contents

Dan stated that for Parsers, the percent is as follows:

Colossal: 20% chance (level 7)
Massive: 8% chance (level 6)
Large: 4% chance (level 5)


To me, that doesn't seem too terribly bad ... until you recall the statistics rule that if something has x% chance, that doesn't mean that you will get one out of every 100/x times ...

I think crates should reward more than one thing to make them universally useful and desired.

Vette wrote:
Multi-Item Crate Idea:

We are raiding a base ... not a ship, an entire base. Are we really only able to carry out a single gun? We should get multiple drops. My suggestion for Level 5 base drops (since Level 5s are the most targeted at the moment):

Level 5
Large Base Crate
Top 5 - 33%/33%/33% (Rare, Uncommon, Common)
Top 10 - 25%/32%/43%
Top 20 - 15%/31%/54%
Below - 10%/30%/60%

-And-

Top 5 - 15/10/5 extras (Level 7, Level 6, Level 5)
Top 10 - 10/5/2 extras
Below - 1 extra

Extra = Randomly chosen from: Durtanium Brackets, XCharge Cells, Helmsmen, Scientists, Credits (an appropriate amount scaled to level perhaps?), CTP (an appropriate amount), and perhaps Rescued Prisoners


That would mean that every single crate would always be worth the effort, but it doesn't overpower anything (even at Level 7, 15 extras is not much when you consider what we get in a day and it would not all be Resc.Pris)

Obviously level 6 and 7 crates would have their %s adjusted, but the extras would be as I mentioned.

Author:  Zargor [ Sat Jan 21, 2012 2:23 pm ]
Post subject:  Re: {base} reconcile the disparity of base crate contents

Some good ideas being thrown around here don't know which to support. Hmm.. i'll probably go for Vette's "extras" idea +1.

Author:  detregets [ Sat Jan 21, 2012 2:48 pm ]
Post subject:  Re: {base} reconcile the disparity of base crate contents

yeah at least throw in a billion creds or something !

Author:  BrianGameAcct [ Sat Jan 21, 2012 10:07 pm ]
Post subject:  Re: {base} reconcile the disparity of base crate contents

+1
some needs to change!
I don't even bother to try to be online when the base comes up anymore. I just figure the reward isn't worth all the energy I expend in taking part on a base kill.
When I'm online I join in, but no more watching the clock to come back to GL just for a base.
I would propose a equation taking into account the effort put into killing the base by the player; accounting for the energy spend and damage taken.

Author:  Silver_Stiched_Crow [ Sat Jan 21, 2012 10:18 pm ]
Post subject:  Re: {base} reconcile the disparity of base crate contents

spyder wrote:

And people in badge slots should get 100% raid chance.


Not really. Lots of times we can have people in badge slots and not even put that much effort into it. For us, that's 40 slots. Why should 40 people get a 100% chance raid?




Also, perhaps this could work (perhaps easier to code?)
top 5 raid reward: Epic[crate size] base crate [33/33/33]
5-10 raid reward: Rare[crate size] base crate [25/35/40]
10-20 raid reward: Uncommon [crate size] base crate [20/30/50]
Everyone else: Standard [crate size] base crate [10/20/70]

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