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gloval
Joined: Thu Feb 17, 2011 9:38 pm Posts: 206 Location: Pennsylvania
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Here is some of my ideas on a cool new race 1 . Race Name * The Geo'ghorn (Have any other ideas for a name?). 2 . Race Professions * Scientist (+ 25% Research) or Builder (- 55% Upkeep and planetary build costs ). 3 . Player requirement * Player must be rank 500 or greater. Discover the planet "Giglantimon xr7" (Mythical planet where the Geo'ghorn supposedly originated ).Player scan must be at least 9500 and planet should be mythical.....very difficult to find. (This planet must be found to unlock the mission) . 4 . Race Penalties * -25% attack and -25% defense. 5 . Race Abilities * Enlarge ( The ability to increase the size of a planet by 1 ). Ability requirements * 72 hour cool down period and 500 of each mineral (including Aidonium) plus 500 energy per size increase . Maximum planet size * Mega Collossal ( All planets can be affected ) . 6 . Race Bio * The Geo'ghorn are a race of sentient crystaline lifeforms that have been the center of mythical speculation for millenia . Although there has never been any physical proof of these age old beings , They still live in the legends of days gone by. According to ancient texts that were discovered on Thai-sigma-Lantis , The Geo'ghorn migrated from the known galaxy in search of a "less crowded" spacial expanse many eons ago. If these ancient space mariners can be found , The rewards could be greater than anyone could imagine. 7 . Chapter 1 * To Chase A Ghost . After finding the mythical planet Giglantimon xr7 , A planetary recon team discovered a series of star charts to a previously unknown system....Unfortunately , Our present structural capabilities cannot handle the galactic stresses that are required to travel there . The new star system has been dubbed "Ghost" . The only way to get there is to travel through a Micro - Singularity....We need to explore ways to increase our hull integrity. 7a . Mission Requirements * 500 Aidonium , 510 energy per click (80 clicks per mission tier ) 20 mission tiers = 1600 clicks . 7b . Mission Rewards * 1 Aidonium reinforced bulkhead per mission tier.
If this idea is liked , I will create a chapter 2. Thanks for your interrest and i would appreciate any feedback you have to offer.
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Fri Jan 20, 2012 10:49 am |
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Phire Ant
Joined: Sun Jul 03, 2011 7:26 pm Posts: 307
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not a big fan of research but the -55% planetary cost is an awesome idea(darn things get expensive)
_________________   “I send you a kaffis of mustard seed, that you may taste and acknowledge the bitterness of my victory.” Alexander The Great
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Fri Jan 20, 2012 11:03 am |
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Phire Ant
Joined: Sun Jul 03, 2011 7:26 pm Posts: 307
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oh but the penalties are just to high for me to consider making that switch
_________________   “I send you a kaffis of mustard seed, that you may taste and acknowledge the bitterness of my victory.” Alexander The Great
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Fri Jan 20, 2012 11:05 am |
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gloval
Joined: Thu Feb 17, 2011 9:38 pm Posts: 206 Location: Pennsylvania
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i like the high penalties simply because its gonna be very high rankers that consider this , it makes them more vulnerable but the rewards are high and potentially worth the cost in attack and defense.
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Fri Jan 20, 2012 11:08 am |
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KUKAOS1
Joined: Sun Oct 02, 2011 10:51 pm Posts: 2
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I too think that the Penalties are too high. Perhaps a 5% loss of production across the board. (Mineral, Artifact and Research each lose 5%)
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Fri Jan 20, 2012 11:30 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Y not the race penalties be 15% or 20% to both attack and defense.
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Fri Jan 20, 2012 11:38 am |
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RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
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actually love the idea, but your number 2 and 3 - no way, if you are able to enlarge planets i think that benefit is good enough,, and for it to only be available to ranks above 500 and the scan requirement and planet - totally unfair, maybe rank 200 could be a doer and something else for an extra requirement.
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Fri Jan 20, 2012 12:18 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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ok, so, to even begin thinking about initiating this chain, we have to scan one planet in the galaxy of millions of planets. much less, its rarer than a dyson, so that just gives you an idea there... only one or two people will probably scan this planet ever. it seems like alot of programming for just a payout to a handful of players...
i like that you were trying to think outside of the box though. maybe if the planet wasnt a planet, but instead a scan event like previously talked about. you have a 2% chance to scan the scan event while scanning. this would open the chain up to many more players, instead of just a couple VERY lucky ones.
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Fri Jan 20, 2012 4:28 pm |
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Boligon
Joined: Mon May 03, 2010 6:47 pm Posts: 240
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Not a big fan of the mega colossal limit. What size would an oceanic made from a mega colossal icy that gets melted be? Unless the size was just capped and the planet didn't get any bigger.
With something like this, I would say the drawbacks are about what I would call fair. I don't think Dan plans on ever making a race to enlarge planets, but at these costs I would think it might be a fair switch. Still do not think such a race would be implemented.
Also the mythical planet would have to be like exotica, unable to be shared to keep from one person finding it and getting all their buddies to unlock the race too.
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Fri Jan 20, 2012 6:05 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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I agree also that u shouldn't be allowed to upsize planets to MC, i think at most Collosal would do. The MC oceanic is meant to be unique, in that it's the only planet able to have that size.
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Fri Jan 20, 2012 6:09 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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megacollosal planets enlarged remain at the title megacollosal, but still gain extra space on the planet. This was confirmed back in the days of the glitch wars...
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Fri Jan 20, 2012 6:27 pm |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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How bout the mission cost of roughly 13,600,000,000,000 credits?
Or 816k energy, for just the first mission of the chain?
Even though it is a race that can enlarge planets, that's still A LOT of energy and credits.
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Fri Jan 20, 2012 10:43 pm |
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gloval
Joined: Thu Feb 17, 2011 9:38 pm Posts: 206 Location: Pennsylvania
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I created the mission in a way that it makes higher ranked players more vulnerable to the lower ranked players (Especially when it comes to defending planets) , simply because of how high the rewards are....i do agree that it would need some pretty major tweeks throughout but generally think that if such a race were implemented (although highly unlikely) in the game , it would be one of the fairest ways to do so.
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Sat Jan 21, 2012 12:33 am |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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gloval wrote: I created the mission in a way that it makes higher ranked players more vulnerable to the lower ranked players (Especially when it comes to defending planets) , simply because of how high the rewards are....i do agree that it would need some pretty major tweeks throughout but generally think that if such a race were implemented (although highly unlikely) in the game , it would be one of the fairest ways to do so. it's nice for an idea to make the higher ranked players more vulnerable for once, but why not focus the idea on closing the gap between high and low rank players. by having the rank requirement at say 150-200+ it gives both the high and low players the benifit of this, where as with your suggestion, make higher players weaker, but extend the already huge gap in production outputs. +1 for the concept of the new race -1 for the inherant flaw of higher ranks gaining the ability to widen the existing gap
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Sat Jan 21, 2012 3:01 am |
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RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
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Vekno wrote: megacollosal planets enlarged remain at the title megacollosal, but still gain extra space on the planet. This was confirmed back in the days of the glitch wars... that possibility has been fixed... i found out right when it happened, think it was when the rule change on the mission exotic/dyson etc happpened. my mission exotic was created from a vmass gass so that i would have the extra size, i made it before the change, then the change happened and i seen my mission exotic had a couple artys that were not legal, i believe it said invalid building ( or something like that) still showed that space was over the limit but not everything was working on it
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Sat Jan 21, 2012 6:46 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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RogueReign wrote: Vekno wrote: megacollosal planets enlarged remain at the title megacollosal, but still gain extra space on the planet. This was confirmed back in the days of the glitch wars... that possibility has been fixed... i found out right when it happened, think it was when the rule change on the mission exotic/dyson etc happpened. my mission exotic was created from a vmass gass so that i would have the extra size, i made it before the change, then the change happened and i seen my mission exotic had a couple artys that were not legal, i believe it said invalid building ( or something like that) still showed that space was over the limit but not everything was working on it u sure man? i'm talking about using a quasi spacial expander on a megacollosal planet. which the potc showed that a megacollosal toxic was enlarged past the limit, giving it extra build space, but the name remained the same (megacollosal i mean). so i'm guessing it was like collosal planets were back before the change.
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Sat Jan 21, 2012 7:46 am |
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RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
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Vekno wrote: RogueReign wrote: Vekno wrote: megacollosal planets enlarged remain at the title megacollosal, but still gain extra space on the planet. This was confirmed back in the days of the glitch wars... that possibility has been fixed... i found out right when it happened, think it was when the rule change on the mission exotic/dyson etc happpened. my mission exotic was created from a vmass gass so that i would have the extra size, i made it before the change, then the change happened and i seen my mission exotic had a couple artys that were not legal, i believe it said invalid building ( or something like that) still showed that space was over the limit but not everything was working on it u sure man? i'm talking about using a quasi spacial expander on a megacollosal planet. which the potc showed that a megacollosal toxic was enlarged past the limit, giving it extra build space, but the name remained the same (megacollosal i mean). so i'm guessing it was like collosal planets were back before the change. never heard of that, what i heard is the only way to get above collosal was using a melter or rifting - so then how does that make sense being able to use a QSE to go anything beyond vmassive??
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Sat Jan 21, 2012 10:50 am |
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