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spy probe - hull http://galaxylegion.com/forum/viewtopic.php?f=6&t=19771 |
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Author: | SpardaOverlord [ Mon Jan 23, 2012 6:48 pm ] |
Post subject: | spy probe - hull |
So we have all these spy probes that are starting to becoming more and more useless in pvp due to battle reps, But there are already Spy Probe- attack Spy Probe- defense Spy probe- Resource Styrll Trap prob So I purpose that (____) probe- hull and (___) probe- shields be added. p.s. (___) is more or less a fill in the blank that may allow for possible npc titled art since people keep demanding new npc, so kind of like the Crimson Hawks, with the 50% chance of dropping the obelisk. |
Author: | Jason [ Mon Jan 23, 2012 7:28 pm ] |
Post subject: | Re: spy probe - hull |
I like it, dont see it hurting anything. |
Author: | itsSoulPLayAgain [ Mon Jan 23, 2012 9:20 pm ] |
Post subject: | Re: spy probe - hull |
where will u get it??? If new arts are added to the art draw i dont want to see losing good pulls for useless trinkets I dont want to see new npc's diluting the pool any more .. So unless its a 5 dark badge buy or maybe add it for yellow badges i have many extra of them, then i will support it But if its in ap drops of npc then im out. |
Author: | Vanderon [ Mon Jan 23, 2012 9:42 pm ] |
Post subject: | Re: spy probe - hull |
You could factor the hull probe into the chance for the current weapons and defenses probe. For example: Say, right now if you have a 1 percent chance of getting a weapons or defense probe. Add the hull probe, but adjust the drops rates of all three probes to .66%. That way it dosen't cut into any of the good artifact drops. |
Author: | Darth Flagitious [ Mon Jan 23, 2012 10:25 pm ] |
Post subject: | Re: spy probe - hull |
Vanderon wrote: You could factor the hull probe into the chance for the current weapons and defenses probe. For example: Say, right now if you have a 1 percent chance of getting a weapons or defense probe. Add the hull probe, but adjust the drops rates of all three probes to .66%. That way it dosen't cut into any of the good artifact drops. AP doesn't work that way. There is an equal chance of drawing ANY artifact that you have enough points for. Throwing a mostly useless artifact like this into the mix would as Soulplay mentioned, dilute the pulls, reducing the opportunity to get the "good stuff". |
Author: | Uy23e [ Mon Jan 23, 2012 10:48 pm ] |
Post subject: | Re: spy probe - hull |
well, it COULD work that way, just change of programming... but yeah... that would create more unrest and complcations (we want more of ABC but less of XYZ, please change it!) but yeah, this would probably be best as a badge item. Some ppl were complaining about having too many red(considering the only use of red is dom and base scanning and in large legions..... so if they ever PvP it gets stocked) so maybe that~ |
Author: | itsSoulPLayAgain [ Tue Jan 24, 2012 5:06 am ] |
Post subject: | Re: spy probe - hull |
would like to point out with a limmeted Dark badge market and a well 1 fore real we still have o no wait lol 2 little tiny yellow badge items why not have this be for 5 dark badges or 1 yellow i dont care what one but would be ok to add. but only in the market . |
Author: | Monk223 [ Tue Jan 24, 2012 6:39 am ] |
Post subject: | Re: spy probe - hull |
Dark badges already have a consumable item, I wouldn't mind if this were implemented in yellows though. |
Author: | Lone.Lycan [ Tue Jan 24, 2012 1:55 pm ] |
Post subject: | Re: spy probe - hull |
Monk223 wrote: Dark badges already have a consumable item, I wouldn't mind if this were implemented in yellows though. yellows? to get a probe to see hull or shields? my vote is reds! |
Author: | Jason [ Tue Jan 24, 2012 4:12 pm ] |
Post subject: | Re: spy probe - hull |
How about making it a drop from the flamehawks. I really dont need my 1400 Crimson Obelisks and I am sure others have thousands more than that too. Im not saying change the drop from the Obelisks to the probes but make it a percentage drop like in base crates. Might add a little more flare to the NPC when im stuck mowing down scores of them at a time. |
Author: | Vanderon [ Tue Jan 24, 2012 8:40 pm ] |
Post subject: | Re: spy probe - hull |
Darth Flagitious wrote: Vanderon wrote: You could factor the hull probe into the chance for the current weapons and defenses probe. For example: Say, right now if you have a 1 percent chance of getting a weapons or defense probe. Add the hull probe, but adjust the drops rates of all three probes to .66%. That way it dosen't cut into any of the good artifact drops. AP doesn't work that way. There is an equal chance of drawing ANY artifact that you have enough points for. Throwing a mostly useless artifact like this into the mix would as Soulplay mentioned, dilute the pulls, reducing the opportunity to get the "good stuff". I know there's an equal chance right now. That's why I said adjust it. So the hull probe doesn't cut into the good artifact drops; it would only cut into the other spy probe drops. |
Author: | Darth Flagitious [ Tue Jan 24, 2012 8:56 pm ] |
Post subject: | Re: spy probe - hull |
Vanderon wrote: Darth Flagitious wrote: Vanderon wrote: You could factor the hull probe into the chance for the current weapons and defenses probe. For example: Say, right now if you have a 1 percent chance of getting a weapons or defense probe. Add the hull probe, but adjust the drops rates of all three probes to .66%. That way it dosen't cut into any of the good artifact drops. AP doesn't work that way. There is an equal chance of drawing ANY artifact that you have enough points for. Throwing a mostly useless artifact like this into the mix would as Soulplay mentioned, dilute the pulls, reducing the opportunity to get the "good stuff". I know there's an equal chance right now. That's why I said adjust it. So the hull probe doesn't cut into the good artifact drops; it would only cut into the other spy probe drops. To do that though, you would have to give each possible draw artifact a "weighted" chance. Where does the weighting stop? Just Spy Probes? What about the other relatively useless artifacts? Cloning Pods? Crimson Obelisks? Omicron Mine Traps? MSPs? Halcyon Traps? One person's valuable arti is another person's garbage. I personally just don't really see the need for a Shield/Hull probe in the first place. |
Author: | Vanderon [ Tue Jan 24, 2012 10:23 pm ] |
Post subject: | Re: spy probe - hull |
Darth Flagitious wrote: To do that though, you would have to give each possible draw artifact a "weighted" chance. Where does the weighting stop? Just Spy Probes? Yes. What about the other relatively useless artifacts? Cloning Pods? Crimson Obelisks? Omicron Mine Traps? MSPs? Halcyon Traps? One person's valuable arti is another person's garbage. That's why you don't change the other drop rates I personally just don't really see the need for a Shield/Hull probe in the first place. I personally do see a need for a hull probe. Before rank 150 some people carry no hull at all and others carry 5 merged mexus platings. Thats a big difference since when your energy tank is only 600 and your max attack is 1200. Don't want hull probes cutting into your special artifact drops? We'll have them cut into the other spy probe drops cause no one uses them anyway. Big help for low ranks, no effect on people ranked 638. There! Do you like how I solved that problem for you? |
Author: | Darth Flagitious [ Tue Jan 24, 2012 11:38 pm ] |
Post subject: | Re: spy probe - hull |
Vanderon wrote: Darth Flagitious wrote: To do that though, you would have to give each possible draw artifact a "weighted" chance. Where does the weighting stop? Just Spy Probes? Yes. What about the other relatively useless artifacts? Cloning Pods? Crimson Obelisks? Omicron Mine Traps? MSPs? Halcyon Traps? One person's valuable arti is another person's garbage. That's why you don't change the other drop rates I personally just don't really see the need for a Shield/Hull probe in the first place. I personally do see a need for a hull probe. Before rank 150 some people carry no hull at all and others carry 5 merged mexus platings. Thats a big difference since when your energy tank is only 600 and your max attack is 1200. Don't want hull probes cutting into your special artifact drops? We'll have them cut into the other spy probe drops cause no one uses them anyway. Big help for low ranks, no effect on people ranked 638. There! Do you like how I solved that problem for you? You're missing my point.... Current spy probes, especially the resource variety, have more utility to many players than omicron traps or halcyons or obelisks... If you're going to nerf drop rates on specific artifacts, then different people are going to beg/complain to have other stuff nerfed as well. Once you open that particular Pandora's Box, there would be no end to it. |
Author: | Monk223 [ Wed Jan 25, 2012 6:18 am ] |
Post subject: | Re: spy probe - hull |
Vanderon wrote: Darth Flagitious wrote: To do that though, you would have to give each possible draw artifact a "weighted" chance. Where does the weighting stop? Just Spy Probes? Yes. What about the other relatively useless artifacts? Cloning Pods? Crimson Obelisks? Omicron Mine Traps? MSPs? Halcyon Traps? One person's valuable arti is another person's garbage. That's why you don't change the other drop rates I personally just don't really see the need for a Shield/Hull probe in the first place. I personally do see a need for a hull probe. Before rank 150 some people carry no hull at all and others carry 5 merged mexus platings. Thats a big difference since when your energy tank is only 600 and your max attack is 1200. Don't want hull probes cutting into your special artifact drops? We'll have them cut into the other spy probe drops cause no one uses them anyway. Big help for low ranks, no effect on people ranked 638. There! Do you like how I solved that problem for you? When I saw this thread my first thought was the same as Darth Flagitious, why would we need this probe? At beginning ranks, with enough scan, you could estimate a person's hull based on their hull modules installed, just go to wiki and look at hull modules and what numbers they give. The early ranks wouldn't have that many brackets installed. This probe wouldn't be effective on low ranks bcuz hull would be relative to hull modules. For higher rank on the other hand, players who have had enough time to obtain durtanium brackets, it would be useful. Also, say your attacking someone and it seems like they have a massive amount of hull and you can't see their modules due to low scan or high cloak, you might want to know where you are, a hull probe would be useful then. There's a few useful implications of such a probe and I agree with DF's weighting argument, it wouldn't be ideal for the drops. And I use the other spy probes for governance probes ![]() |
Author: | Major Kirrahe [ Wed Jan 25, 2012 6:36 am ] |
Post subject: | Re: spy probe - hull |
Perhaps the chance of getting them could be reduced somewhat so they don't pile up in the 100's but also are easier to get for lower ranked players?. I think this would be a good way of finding proof / preventing cheating of some kind involving hull. I do therefore find this idea useful. I believe the spy report should say (with a background security feature to help those check screenshots for fabrication so when they zoom in/out it would show distorted pixelization of some sort if cropped etc) with "Report on Captain (Name) 's hull is that they have XXXX hull left". Also it would be interesting if these probes also could help create other artifacts like in the CT Lab. |
Author: | Agrona [ Wed Jan 25, 2012 8:41 am ] |
Post subject: | Re: spy probe - hull |
space88blue wrote: think this would be a good way of finding proof / preventing cheating of some kind involving hull. I do therefore find this idea useful. How would this be a way of finding proof or preventing cheating? There is no maximum hull(brackets) and if the value goes up, how would you prove the person didn't just repair/use repair nanoes/use TM and repair/ use tri-matrix....etc? Unless you mean finding proof that is convincing that the player has far too much hull for the modules/rank and send that so Dan could check if he cheated or not....but nothing that could really be definitive proof. edit: That said, I +1 the idea of one of these obtainable somehow. I like the idea of knowing how many hits it should take to finish someone off. |
Author: | Major Kirrahe [ Wed Jan 25, 2012 10:24 am ] |
Post subject: | Re: spy probe - hull |
Agrona wrote: space88blue wrote: think this would be a good way of finding proof / preventing cheating of some kind involving hull. I do therefore find this idea useful. How would this be a way of finding proof or preventing cheating? There is no maximum hull(brackets) and if the value goes up, how would you prove the person didn't just repair/use repair nanoes/use TM and repair/ use tri-matrix....etc? Unless you mean finding proof that is convincing that the player has far too much hull for the modules/rank and send that so Dan could check if he cheated or not....but nothing that could really be definitive proof. edit: That said, I +1 the idea of one of these obtainable somehow. I like the idea of knowing how many hits it should take to finish someone off. Believe it or not Agrona there actually are intelligent people who play the game who can actually tell whether someone is cheating or not. This would make it easier for someone to check it just simply would. It's silly to discuss cheating or how to prevent it then giving everyone an idea of how to then cheat. By asking such a silly and counter-productive question you've practically invited people with poor imaginations to become thus unduly imaginative. Quite dangerous, people with imaginations that is. |
Author: | SpardaOverlord [ Wed Jan 25, 2012 7:14 pm ] |
Post subject: | Re: spy probe - hull |
space88blue wrote: Agrona wrote: space88blue wrote: think this would be a good way of finding proof / preventing cheating of some kind involving hull. I do therefore find this idea useful. How would this be a way of finding proof or preventing cheating? There is no maximum hull(brackets) and if the value goes up, how would you prove the person didn't just repair/use repair nanoes/use TM and repair/ use tri-matrix....etc? Unless you mean finding proof that is convincing that the player has far too much hull for the modules/rank and send that so Dan could check if he cheated or not....but nothing that could really be definitive proof. edit: That said, I +1 the idea of one of these obtainable somehow. I like the idea of knowing how many hits it should take to finish someone off. Believe it or not Agrona there actually are intelligent people who play the game who can actually tell whether someone is cheating or not. This would make it easier for someone to check it just simply would. It's silly to discuss cheating or how to prevent it then giving everyone an idea of how to then cheat. By asking such a silly and counter-productive question you've practically invited people with poor imaginations to become thus unduly imaginative. Quite dangerous, people with imaginations that is. This issue with your assumption is that that allows ppl to make false accusations based on what you feel is preposterous. for example, you use this probe on someone lvl 80 and find that they have 5000 hull and only has merged nexus x4 on. i personally would assume cheat, but if that person is an art based production person, they could be pulling in brackets like crazy. so buy your statement that would cause a lot of falsified banning as i dont feel that reports are researched as well as they should when it comes to cheating. |
Author: | Lone.Lycan [ Thu Jan 26, 2012 6:23 am ] |
Post subject: | Re: spy probe - hull |
don't forget that lowbies can have their own bases now, and set up properly they can draw in quite a bit... all they have to do is make sure their upkeep is paid every day |
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