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 Red Badge Thrusters 
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Please Dan. I have over 500 red badges sitting in my cargo. I can't spend that many on base scanning alone! Please, please can we have a red badge defence module? Something along the lines of the Dominion Cannon Mks 1, 2 and 3 would be great, just, defence. :)

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Sun Jan 22, 2012 5:08 pm
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Adaptive Thruster:
Limit: 4/ship
20 space, 150-200? defence
Cost: 150 reds?

If you have 4 installed, you can choose one of the following bonuses:
Bonus 5% total defence
Bonus 10% defence from helmsmen
Bonus 15% defence when attacked
You can change this bonus once every 8(?) hours.

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Sun Jan 22, 2012 5:21 pm
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That'd do, but really just a plain ol' flat defence module would be fine. Seriously.

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Sun Jan 22, 2012 5:31 pm
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I agree need a new module for reds

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Sun Jan 22, 2012 5:37 pm
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How about a building, since it doesn't seem like there is one yet....attack version of the barrier nexus? limit 1/planet?


Sun Jan 22, 2012 5:39 pm
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JohnDe wrote:
How about a building, since it doesn't seem like there is one yet....attack version of the barrier nexus? limit 1/planet?



I do understand it makes sense for a planetary module........But I would like to see a ship module. I am more into ship build than planet build.....that is just my opinion.

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Sun Jan 22, 2012 5:44 pm
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gert wrote:
JohnDe wrote:
How about a building, since it doesn't seem like there is one yet....attack version of the barrier nexus? limit 1/planet?



I do understand it makes sense for a planetary module........But I would like to see a ship module. I am more into ship build than planet build.....that is just my opinion.

oh, I understand, I'm just pointing out that every other badge has a building, why not reds?


Sun Jan 22, 2012 5:45 pm
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Have to agree with Gert. I'd prefer a module. There is also the Lazuli Dark Mines already.

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Sun Jan 22, 2012 5:46 pm
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JohnDe wrote:
How about a building, since it doesn't seem like there is one yet....attack version of the barrier nexus? limit 1/planet?


There is already an attack version of the Barrier Nexus, albeit not one thats a badge module.

Lazuli Darkmines - Attack: +600 +25% Planetary Attack


Sun Jan 22, 2012 5:47 pm
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Plus red badges have nothing to do with planets. That's y there ain't any planetary buildings involved with reds. Reds are soley PVP, nothing else nothing more.

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Sun Jan 22, 2012 8:38 pm
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Zargor wrote:
Plus red badges have nothing to do with planets. That's y there ain't any planetary buildings involved with reds. Reds are soley PVP, nothing else nothing more.
And yellows and blues do have to do with planets?

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Sun Jan 22, 2012 8:40 pm
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Zargor wrote:
Plus red badges have nothing to do with planets. That's y there ain't any planetary buildings involved with reds. Reds are soley PVP, nothing else nothing more.


What about silvers, yellows and blues?


Sun Jan 22, 2012 8:47 pm
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ICBLF wrote:
Zargor wrote:
Plus red badges have nothing to do with planets. That's y there ain't any planetary buildings involved with reds. Reds are soley PVP, nothing else nothing more.
And yellows and blues do have to do with planets?


I see your point but reds are for PVP. So reds would give u rewards for pvp, not for planets. Infact i would understand y blues are used for planetary buildings,coz u hack and get research + a blue, so it involves research. Look all im sayin is IMO there shouldn't be a planetary building for reds.

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Sun Jan 22, 2012 8:48 pm
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I have done close to 200 base scans, at 2 per that's nearly 400 and I could have done a lot more. You can easily consume those in a base that has 3-5 badges per scan.

Yellows are what are getting me. The building sucks and once you get the armories you don't really have anything to spend them on. At least with blue you can get the tactical bypass.

IF reds get a new item, I think it should be a consumable that gives +% to attack or defense.


ICBLF wrote:
Zargor wrote:
Plus red badges have nothing to do with planets. That's y there ain't any planetary buildings involved with reds. Reds are soley PVP, nothing else nothing more.
And yellows and blues do have to do with planets?


Crit hack = planet scan. so yes they have to do with planets, but that doesn't have anything to do with the building itself.

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Sun Jan 22, 2012 8:51 pm
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Epicownage wrote:
Zargor wrote:
Plus red badges have nothing to do with planets. That's y there ain't any planetary buildings involved with reds. Reds are soley PVP, nothing else nothing more.


What about silvers, yellows and blues?


And another one decides to be a smart arse. I was talking about reds nothing else, u didn't need to bring in the other badges as i've explained blues do have something to do with planets coz of research, silvers and yellows don't but that's not the point. I was talking bout reds.

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Sun Jan 22, 2012 8:53 pm
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I'd like to see both

a defense module for red badges.
and
a planet structure for red badges.


Sun Jan 22, 2012 9:00 pm
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Zargor wrote:
Epicownage wrote:
Zargor wrote:
Plus red badges have nothing to do with planets. That's y there ain't any planetary buildings involved with reds. Reds are soley PVP, nothing else nothing more.


What about silvers, yellows and blues?


And another one decides to be a smart arse. I was talking about reds nothing else, u didn't need to bring in the other badges as i've explained blues do have something to do with planets coz of research, silvers and yellows don't but that's not the point. I was talking bout reds.



They aren't being smart arses, your argument just doesn't hold against any pressure. not a big deal, but far more importantly. What is left for a badge item to give to a planet? We have ones for defense, attack, cloak and all the productions. IMO there is no room for a new planet mod. Which is why I suggested the +% item. Nothing the higher ranks have to spend a year to get since it is not a necessary ship mod.

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Sun Jan 22, 2012 9:03 pm
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Littlefluffy wrote:
They aren't being smart arses, your argument just doesn't hold against any pressure. not a big deal, but far more importantly. What is left for a badge item to give to a planet? We have ones for defense, attack, cloak and all the productions. IMO there is no room for a new planet mod. Which is why I suggested the +% item. Nothing the higher ranks have to spend a year to get since it is not a necessary ship mod.


I think it, should be a mod IMO, but people have different opinions. I understand that there is all these mods so attack,def,hull,shield would be high and difficult to disable someone but can't u guys do anything challenging for once that that is if this mod were implemented to get enough reds for them. Some of u have just about done everything in the game, so it was all pretty much easy for u, took long but was easy. I understand how many traps u would trip, but that's no excuse for someone that needs reds for a module. Anyway i hear from alot of players anyway saying that people get diabled left right and centre, now that comes from a war, but if u can disable someone that's in a war, then u can do it on the BT too.

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Sun Jan 22, 2012 9:15 pm
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+1 to this
Quote from Littlefluffy
IF reds get a new item, I think it should be a consumable that gives +% to attack or defense.

Maybe something that could upgrade your domm cannons, so you still have to equip them and not make them useless to the game. So you pay your 512 red badges for your domm III's, and for 100 more red badges, you can give them a 10% increase to attack.

Another thought could be an even stronger weapon that you can build when you hit rank 200, but you can only build one per ship, and add % increases to it with your extra red badges. Maybe it would cost 200 red badges for 250 attack.

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Mon Jan 23, 2012 5:33 am
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-1


if this gets implemented, then change base scans to a selectable badge color, not just reds

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Mon Jan 23, 2012 5:35 am
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